Battletech For Pc Is Coming!
#21
Posted 29 July 2015 - 11:22 AM
#22
Posted 29 July 2015 - 11:41 AM
Too abd they won't make a proper wahrammer franchise game (or maybe in future)? I really would like to have a TT variant on PC:
#23
Posted 29 July 2015 - 11:43 AM
#24
Posted 29 July 2015 - 11:48 AM
If it is a multi player game then I will pass.
Anyone have any ideas what it will be?
#25
Posted 29 July 2015 - 11:51 AM
Odanan, on 29 July 2015 - 06:22 AM, said:
I'm supporting this right in the first minute.
this, and ill take legendary founders tags (or whatever they call it) kthxbye
#26
Posted 29 July 2015 - 11:56 AM
Lily from animove, on 29 July 2015 - 11:41 AM, said:
Too abd they won't make a proper wahrammer franchise game (or maybe in future)? I really would like to have a TT variant on PC:
I remember to have played a Warhammer 40k pc game (demo found in a gamer magazine) long time ago. It was like 15 years ago, can't remeber if it was even good.
#27
Posted 29 July 2015 - 12:03 PM
I wanna be the first kid on my block to kill Sean Lang in the game.
#29
Posted 29 July 2015 - 12:06 PM
And the Atlas and Catapult look pretty close too.
Edited by Thunder Child, 29 July 2015 - 12:07 PM.
#31
Posted 29 July 2015 - 12:26 PM
#32
Posted 29 July 2015 - 12:29 PM
#33
Posted 29 July 2015 - 12:48 PM
Odanan, on 29 July 2015 - 06:22 AM, said:
I'm supporting this right in the first minute.
I agree.... I have all the shadowrun games put out by them... and while its not like the Sega version I had hoped for at some point, They are well put together games that I feel I have truly got every dollar I have spent on them and then some. They included a game editor with shadowrun, that allows anyone who bought the game to create their own missions... or even a full blown game. All of this for the whopping price of only $40 bucks total I believe for both the main game, and the 2nd expansion pack! Money very well spent for what was recieved.... vs. other games that I can not same the same about, (hint, hint.)
While a turn based BT game is not what I really want, I am excited for them to work on this...maybe just one day we will get a combined full sim BT game that also includes indepth RPG.
#34
Posted 29 July 2015 - 12:52 PM
Odanan, on 29 July 2015 - 12:04 PM, said:
Yep....still have the whole series of DOW.... DOW II, very good games that got better with each release. Many didn't like the changes they made away from base building in DOW II, but I like it just as much as the DOW titles with base building.
#35
Posted 29 July 2015 - 01:31 PM
Odanan, on 29 July 2015 - 12:10 PM, said:
From Russ twitter: "Also excited to have an agreement in place with @WeBeHarebrained to bring art style consistency back to the brand."
They better!!! LOL! Because as much as I wanted to put some cash into MechWarrior Tactics... I couldn't... I played it at Mech Madness for the Nvidia event years ago... crap game. But... Russ of PGI and the almighty Jordan Weisman running point on the BattleTech pc game... I will throw money at this for development. I've already spent over $1k for MWO... what's a few more $$$'s LOL! But, from looking at the artwork posted (albeit concept art) it's clearly MWO Mechs, which I will be more than happy to look at from a different angle than we get now in MWO.
(Left to Right: Griffin, Atlas, Locust, Catapult... all silhouette style of MWO Mech concept art)
(and the mighty Atlas, MWO style)
#36
Posted 29 July 2015 - 02:01 PM
#37
Posted 29 July 2015 - 02:57 PM
Odanan, on 29 July 2015 - 12:10 PM, said:
From Russ twitter: "Also excited to have an agreement in place with @WeBeHarebrained to bring art style consistency back to the brand."
Let's just hope that only goes for the artwork, and not for that dynamic weapon crap with which they time and again disfigure Alex' great work.
#38
Posted 29 July 2015 - 03:17 PM
...but I swear to god if this game becomes diarrhoea because "But single player experiences are so short and then you put them away and AI is so difficult" I'm going to ask for every last dollar back.
Single player experiences are BETTER. They are more ENGAGING and IMMERSIVE. Where multiplayer games just boil down to elitism, and shunning of lore and setting in order to milk the greatest optimization for use as a skill-crutch. I have never felt nostalgia for a multiplayer game like I have for a single player campaign, because I can't ever feel immersed in one when people are putting eighteen large lasers on a Thunderbolt, or saying "plz gieb pots". Every time I finish a game that I like, it's not long, maybe a year or two, before I pick it up and start playing again. This includes Mechwarrior 2, 3, and 4, which while I can't get 3 to run properly, the mechwarrior 2 series is the game that started it all, and I never got within miles of Netmech.
Night Thastus, on 29 July 2015 - 05:47 AM, said:
I don't trust it. At all. If I dump money into this, is it going to just disappear Is it going to be "finished", but in a state so awful it brings shame to the Battletech name?
Without knowing what kind of state it will come out in...I just can't support this.
It's being done by the same team that did the Shadowrun RPG. Hairbrained schemes.
The Shadowrun RPG was a HUGE success on Kickstarter, and the game itself is an excellent representation of the Shadowrun setting. They're about to release a second Shadowrun kickstarter title, too.
I feel like I can trust these guys.
Edited by ice trey, 29 July 2015 - 03:24 PM.
#39
Posted 29 July 2015 - 03:29 PM
Domoneky, on 29 July 2015 - 02:01 PM, said:
Before you made that meme you could read a little more about the subject. It's not "another company". It's the Battletech creator himself.
And for the record, judging by how Harebrained Schemes do business, this game will be singleplayer oriented (hopefully with some multiplayer support) and not free-to-play. See how they did the campaign for the last game.
#40
Posted 29 July 2015 - 11:57 PM
- Harebrained Schemes has indeed the creator of Battletech among their midst, so lore and roots guaranteed
- They will use PGI art assets (as seen from the silhouets and Russ` tweet of course)
- Their focus will be a singleplayer mercenary campaign, (but maybe more depending on their KS stretched goals)
- Their engine used for the Shadowrun games has a tool which allows completely community created campaigns, hopefully they will add/use this for the Battletech game.
- Their previous kickstarter campaigns/games are all a successes with increasing quality and in-game depth with each installment.
- Harebrained Schemes delivers, or at least they tell you what to expect
Edited by Kain, 30 July 2015 - 12:02 AM.
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