Looks like they might just crack the 1 million stretchgoal within the first 24 hours!
$123.000 to go in 5 hours. And there we go.
Just a drop of bitterness:
No campaign editor, and AI tanks/aerospace (and maybe infantry) will be limited to the enemy. I can't really fathom these decisions, but the rest of the game still looks awesome enough that it won't change my resolve, at least if it reaches the open-ended campaign level.
Also, they are at least considering to add coop gameplay some time down the road, phrased as "something they'd like to do".
As an addendum to the above:
here is Update #2 revealing a couple of neat new stretchgoals:
- $1,100,000 - Cinematic Transitions
- $1,200,000 - Player-Character Origin Stories
- $1,350,000 - Voice Acting
- $1,550,000 - 3D MechWarrior Portrait Customization
Ed Steele, on 29 September 2015 - 10:54 PM, said:
That is good to hear, it looked promising. I really hope they do their Mech Commander remake, so the Mech Commander fans can play that and not pester HBS to make BattleTech realtime.
I vaguely recall hearing about this, but it was ages ago. Anyone have a link?
Ed Steele, on 29 September 2015 - 10:54 PM, said:
Yeah, I wish Kickstarter would play nice with PayPal. I would prefer to use PayPal over my CC.
It's a matter of payment security, I think. Kickstarter wants to make sure they actually get the money that people pledge, and a credit card attached to the account is the safest option, and the fastest way of ensuring that the creator receives their funds.
I think that perhaps this should be resolved on an individual basis, though, if people could just preemptively transfer funds from a bank account to their PayPal account which then become available for safe payment once the chargeback threshold has passed.
Edited by Kyone Akashi, 30 September 2015 - 11:28 AM.