Personally, I think each of the eras of Battletech has its own charm. Kind of like real world history, when you think about it!
I'm
fairly new to the IP (fun fact: MWO got me into Battletech) and so consider myself unbiased in this regard, but I do understand how it can be frustrating if a setting you like in its "current" iteration can get turned upside down by something changing. After all, any new addition to the universe runs the risk of making it no longer look and feel like how you grew to enjoy it.
Thus, many of the really oldschool grognards who were around in Battletech's infancy got grumpy when the Clans appeared, but the irony is that many of those that joined at the time of the Clans have now become grumpy
themselves as it came to the Jihad and the Dark Age. And so the wheels will keep on turning, and the people who joined Battletech in its current iteration (like me) may get grumpy once the designers unveil the next era.
In the end, I think we'll just have to keep in mind that it doesn't really change anything about the setting. Fortunately, this isn't about retcons, but rather time moving forward. The Succession Wars era will continue to exist (and even gets new products, as is the case with the game Weisman is making now), just like the Clan Invasion will continue to exist, and the Dark Age will continue to exist. Battletech will just keep adding eras -- it's up to you to choose one (or more) you consider favorites.
Hans Von Lohman, on 10 August 2015 - 10:59 PM, said:
The 30th century alone provides plenty of time for all kinds of stories, ones that span generations of family members, and isn't as well developed for characters and lore. It is ripe territory for telling a new story with a cast of new characters.
To be fair, this goes for all the ages of Battletech history. It's funny how some of the characters in different eras are related, actually. Katana Tormark is a relative of Minobu Tetsuhara, and has inherited both his blade as well as his 'mech. Talk about ancient heirlooms!