Hans Von Lohman, on 31 July 2015 - 10:38 AM, said:
I want a game with the classic battletech rules with ZERO changes. If it isn't broke, don't fix it. Give me a hex map, movement points, heat points, and physical attacks played out in a turn sequence of Initiative phase, movement, ranged attacks, melee attacks, end phase.
You may be expecting too much here. In Shadowrun at least they've focused on converting the
spirit of the game, rather than miniscule details in the rules. I doubt it will replace Megamek as a faithful digital adaption of the tabletop, but instead will simply deliver an entertaining trip into the setting a la MechCommander.
I'm willing to let myself get surprised, though. That being said, a 100% representation of the tabletop is something I'd only want if the game actually has multiplayer to enjoy it with other BT fans.
I also don't think there can be a Battletech/Mechwarrior game that does
not have a Mechlab for some customisation, though I too would like for "realistic" limitations to be in place. And I like the idea of refits locking the 'Mech into the garage for some time, so that you won't do it too often but only if you salvage something really nice.
As for modding and maps and stuff, I'm convinced that the game will offer a good platform for player-created content. The developers seem to be quite aware of how useful such tools are to extend the lifespan of a game, and for their Shadowrun games have consistently added to their capabilities:
"Powerful Game Editor: Create Your Own Stories! With the Shadowrun Editor, everyone is empowered to create and share their own stories and campaigns. No advanced coding or art skills are required to create content using the SRR Editor. Our new Hong Kong setting will add tons of new weapons, spells, characters along with oodles of new tiles to the long list of editor assets from Shadowrun Returns and Shadowrun: Dragonfall - Director's Cut!"
-- from the SR Hong Kong kickstarter
^ and whilst that editor may not sound like much, people were able to create a whole lot of cool things with it, up to and including randomised missions, something that was absent from the main game. If you want to take a look at SR's still vivid modding community, here you go:
http://steamcommunit...00550/workshop/
... could be a good example of what the Battletech game will have in store.
Also, whilst the editor did not directly support importing customised assets (like the aforementioned new 3D mech models), the modders have nonetheless managed to make the game accept them, as you can see from various asset packs that contain stuff like new furniture for environments, etc.
Edited by Kyone Akashi, 31 July 2015 - 04:59 PM.