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Why No Free For All Mode?


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#21 TheCharlatan

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Posted 30 July 2015 - 05:23 AM

Two words: Solaris VII.
Wait for it, you will be satisfied (unless PGI messes it up).

#22 Khobai

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Posted 30 July 2015 - 05:31 AM

free for all would be lame

the people who win would be the ones that hide until the end and then kill off the damaged remaining player(s).

#23 Nadezhda

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Posted 30 July 2015 - 05:33 AM

Solaris 7.

#24 Hotthedd

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Posted 30 July 2015 - 05:33 AM

It would be easy enough, since it is in a televised arena, to make all mechs visible on your radar at all times, like a permanent UAV for everybody. That should take care of ECM mechs and hiders.

#25 Appogee

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Posted 30 July 2015 - 08:56 AM

View PostNightshade24, on 30 July 2015 - 03:19 AM, said:

This would be true, if it wasn't for the fact it is already in planning stage

Ah, yes. "Planning Stage". That's PGI's term for "I once wrote that idea down on a napkin while I was at lunch".

It's the Stage that comes before the "Making Excuses for Why We Haven't Done Anything But Mech Packs" Stage, and the "That Was Just Our Position At The Time" Stage.

Now, enough of this silliness. Please just buy an Origins IIC pack, even though they haven't yet delivered the last one we bought.

Edited by Appogee, 30 July 2015 - 08:59 AM.


#26 Almond Brown

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Posted 30 July 2015 - 10:28 AM

View PostAppogee, on 30 July 2015 - 08:56 AM, said:

Ah, yes. "Planning Stage". That's PGI's term for "I once wrote that idea down on a napkin while I was at lunch".

It's the Stage that comes before the "Making Excuses for Why We Haven't Done Anything But Mech Packs" Stage, and the "That Was Just Our Position At The Time" Stage.

Now, enough of this silliness. Please just buy an Origins IIC pack, even though they haven't yet delivered the last one we bought.


Well I was on the fence about the IIC's, but your post sent me to the MWO Store. Thanks for being so helpful. I may have waffled otherwise. ;)

#27 RockmachinE

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Posted 30 July 2015 - 10:35 AM

View PostAppogee, on 30 July 2015 - 08:56 AM, said:

Ah, yes. "Planning Stage". That's PGI's term for "I once wrote that idea down on a napkin while I was at lunch".

It's the Stage that comes before the "Making Excuses for Why We Haven't Done Anything But Mech Packs" Stage, and the "That Was Just Our Position At The Time" Stage.

Now, enough of this silliness. Please just buy an Origins IIC pack, even though they haven't yet delivered the last one we bought.


You forgot the indefinite general excuse of, "its in the beta stage"

#28 Nightshade24

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Posted 31 July 2015 - 02:48 AM

View PostAppogee, on 30 July 2015 - 08:56 AM, said:

Ah, yes. "Planning Stage". That's PGI's term for "I once wrote that idea down on a napkin while I was at lunch".

It's the Stage that comes before the "Making Excuses for Why We Haven't Done Anything But Mech Packs" Stage, and the "That Was Just Our Position At The Time" Stage.

Now, enough of this silliness. Please just buy an Origins IIC pack, even though they haven't yet delivered the last one we bought.


Planning stage, which from AFTER IGP left- was pretty spot on time in release.
Reason I mention IGP again is this is the only solid time we can complain about IGP:- PGI and community wants CW, IGP didn't, IGP kept dellaying it until they officially announced that the whole dropships idea was going to be dumped and that in a way kinda killed improvements of Assault mode and CW.

as of 01/09/2014 (1st of September, 2014) PGI and IGP fully split ways, to 11th of December 2014

102 days of development or work- actual hard work started beyond 1 concept art of the Leopard dropship that in some ways could have not been a CW feature to begin with (we can see the dropship video using forest colony in the trailer so it could have been normal matches like it is for river city atm)

102 days, that is also 14 and a half weeks. also 3 and a third months.

That's pretty reasonable wait time if you ask me to release the open beta out after being released from IGP's custody Publishership

Now going to the other features... I do not even need to list things... but so far everything they say they will plan- and will do, came around that time, in terms of some content it actually came earlier...

I wouldn't be surprised to see Solaris VII at least a beta-mode made by winter 2016 (Southern hemisphere.). I mean the Servers they said they planned slightly less then 2 months ago already has a european one out and an oceanic one out soon.
They also worked and made MASC in a relatively short time considering how much challenges it has.
They also released skins on special variants of mechs and progress of unique geometry updates is increasing (which is more of an art related thing obviously- which everyone has there own tastes, if you do not like some of there works then that is okay. however personally I liked nearly all of the changes in the recent geometry updates... however kinda iffy about the dragon CT and the cicada...)


Solaris VII is being planned... hell, they may have already started the groundwork of coding for it as this message from when they say they will plan it came out the same time they said they are planning to add servers for europe and oceanic and look what at the progress of that.

However even at that- I still doubt Solaris VII will be out before CW is finished as CW is taking most of the coders and such work a bit tad busy. Beta 3.0 is coming out soon and it looks quite promising. (oh, the fact that 3.0 is coming soon is a sign that packs is not the only thing that matters...)



However let me get the discussion off what non pack things they did. Lets start talking about the packs...

What the packs do... add new mechs to the game... what does new mechs to the game do? Well, diversity, which was always something BT had over other games (some other video games that may be mech centered or influenced... 1 to 20 mechs... and 10+ mechs or vehicles in general is not that common... BT? 500+ and variants are very odd and unique and differ from the others... ie catapult C1 to the C3 to the K2 to the H's and such)

But variety isn't probably the only reason, we already got more then most games... so what's up?

Well the origins of most of these mechs... some are very big and heavily loved from previous games... like the black knight... shadowcat.... etc... Others are from TT / bT / books only etc.... such as deaths knell... yen lo wang... grasshopper... etc.

So we got mechs that people love a lot htat gets lots of love and affection- and then the rarely reflected upon mech (some do not even have more then 3 quarters of there build done due to the lack of light on it ie deaths knell. Which we do not even know if it's stock or not to begin with)

But that's just what it is to the people who want them, who like them, etc... what about to the people who only see it as more sponges for money...

Which is not that far from the truth, but isn't greedy as some say. Russ and others in PGI have families... need to pay the bills... provide food and shelter for there family... etc...

PGI also has people who work there... they got family too... so all the coders, visual artists, music artists, sound artists, concept artists... etc... need the food and shelter and to pay the bills...

PGI also has a game, which requires resources... that also require money...

And PGI also got a game running on servers that also require a lot of money...

Also PGI are recovering money from MW5 lawsuits and buying MW: O off IGP... takes a big chunk out of the money...



Mech packs are the best way to satisfy both the funding needs PGI has, the needs for people who want to support PGI, and the people who don't mind waiting and just get it for c-bills.... No harm and everyone is happy besides those who for some reason sees more mechs as a con...

#29 Speedy Plysitkos

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Posted 31 July 2015 - 02:53 AM

yo have this **** alrdy, its called CW. play there.

#30 masCh

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Posted 31 July 2015 - 02:59 AM

I hope the PlayNow queue is completely removed once we have Solaris VII so that more attention can be given to proper Faction Warfare.

Like I've probably mentioned a few times before..

You should have to spend some cbills to travel and logout in Solaris VII (hotel costs), but once there you can earn cbills outside of CW. It will be like gambling, you lose, you have to pay a lot. However you can buy insurance at your home planet that will last you 24 hours.

Also at Solaris, you should be able to have 1v1v1v1, or 1v1, or 1v1v1, or 2v2, 4v4, and 12v12, even 4v4v4.

#31 Mechteric

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Posted 31 July 2015 - 05:36 AM

As mentioned many times before we just need Solaris!


Also even something like 2v2v2v2 would be very cool :)

#32 anonymous161

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Posted 30 August 2015 - 09:50 AM

Knowing pgi this solaris mode will probably be broken.

I like the 3 teams mode idea

Edited by Darth Bane001, 30 August 2015 - 09:50 AM.


#33 Mechwarrior Buddah

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Posted 30 August 2015 - 09:54 AM

what the hell are the green arrows?

#34 KraftySOT

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Posted 30 August 2015 - 09:54 AM

Less FFA. More King of the Hill.

That stops the sniping.

#35 Lexx

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Posted 30 August 2015 - 10:12 AM

If we had a free for all game mode, units would just synch drop together and group up with their friends to take everyone else out. There would be no way to prevent them from doing it, so it would never be fair.

A Solaris game mode with 1v1 battles and lance on lance battles would be fun though.

#36 Nightmare1

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Posted 30 August 2015 - 01:12 PM

Russ answered my question about FFA and Solaris during a Townhall. Basically, they are treating both as a fourth pillar of the game (CW was the third pillar), and won't start on either of them until CW has been optimized.

So...it could be a while...

#37 Coolant

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Posted 30 August 2015 - 01:14 PM

Would love a Free-for-all mode. It was one of my favorite game types in MW4:Mercs.

Also, a King-of-the-Hill and Team-King-of-the Hill....

#38 Mystere

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Posted 30 August 2015 - 01:30 PM

View PostKhobai, on 30 July 2015 - 05:31 AM, said:

free for all would be lame

the people who win would be the ones that hide until the end and then kill off the damaged remaining player(s).


Temporary alliances. Treachery. Betrayal. Meat shields. Opportunistic killing. The most underhanded tactics one could ever conceive. What's not to like? :D

Edited by Mystere, 30 August 2015 - 01:32 PM.


#39 Johnny Z

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Posted 30 August 2015 - 01:37 PM

I think it would be hilarious. Also Urbie only matches. The galaxy map is what makes this game great, I think of grand armies battling it out for the houses and clans but fun matches will make Solaris great. Mechwarrior has the best factions and Solaris. :)

Edited by Johnny Z, 30 August 2015 - 01:50 PM.


#40 TwentyOne

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Posted 30 August 2015 - 01:37 PM

View PostCharlie Pohr, on 29 July 2015 - 08:56 PM, said:

Please, no. Everyone will be playing a camping ECM sniping build.

I'm agreeable to the idea if they limited it only to brawling builds though. No variants with ECM allowed and LRMs are banned.

And in every other game everyone is trying to get the most kills fastest IN FFA, like how FFA is supposed to be. MWO NOPE GAUSS HIDE. Why mwo community, why.





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