Juodas Varnas, on 30 July 2015 - 05:09 AM, said:
Yeah, can't lagshield anymore?
You'll just have to learn how to play a light mech properly, sorry.
On a more serious note, losing streaks do happen, but look on the bright side - after enough losses you'll drop in ELO so much that you're bound to win at least once.
You miss the point entirely.
He wasn't talking about HIS performance or the fact that HIS mech is any more or less vulnerable.
Personally, I've played about a dozen light mech matches this week mostly in Jenners with a Firestarter and Spider thrown in and didn't notice much of a change. Lights have always been vulnerable if they stop moving.
However, he was talking about getting teams that seem to fragment then get steam rolled. Playing in the current tournament I have to admit that I have seen this too from both the winning and losing sides ... (running in lights, mediums and heavies) ... though more in Conquest than in the other game modes. One side or the other seems to do a better job of staying together and they win due to focused fire and greater coordination. Once they have taken out three or four opponents ... everyone on the side with more mechs is less reluctant to push so then (although they still might lose 2 or 3 in the rush) then tend to roll over the opponents leaving the end of the match score in the 12 vs 2 to 4 range.
Nothing to do with hit registration, light mechs being harder to play or anything you seem to have misread into the post (though his title IS misleading) since the issue has nothing to do with light mechs but team play.