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Patch Notes - 1.3.416 - 04-Aug-2015


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#121 MechWarrior319348

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Posted 04 August 2015 - 02:02 PM

The stuttering I suffer from improved a little bit; playing on a laptop is... not great. Always excited to see anything to do with performance in a patch.

I'll make you a deal, give us more performance improvements and I'll buy more stuff!

#122 AnimeFreak40K

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Posted 04 August 2015 - 02:30 PM

Here's something that I noticed when updating my mechs for the portrait changes:

Apparently any change to the mech that causes you to have to *SAVE* changes will cause the portrait to update. Here are things that I tested that got my portrait changes to happen after saving them:
- Change a color
- Change pattern
- Weapon removal (remove a weapon > save > replace weapon > save)
- Ammunition removal (remove 1 ammo block > save > replace ammo block > save)
- Ammunition location (move 1 ammo block to a different section > save)
- Heat Sink removal (same as ammunition removal)
- Heat Sink location (same as ammunition location)
- Additional System removal (same as ammunition removal, tested with TAG and Active Probe)
- Armor changes (remove > save > replace > save or just adjusting what is armored and where)
- OmniPod removal (remove > save)

Note: Changing your weapon groupings, despite requiring you to save your changes before leaving does *NOT* change your portrait!

I do not know if changing cockpit items or modules will affect the mech's portrait or not. My knee-jerk assumption is that either one of these will cause things to change, but I do not know as I have not tested either one of them.

I hope this helps those folks who don't want to spend a lot of time mucking about in colors or patterns that they're happy with.

#123 Smoked

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Posted 04 August 2015 - 04:38 PM

Anyone else have an issue where mech select screen chosen from the Mechlab tab will show mastered mechs but will not distinguish between Elite, Basic and Non Basiced mechs, will just leave the mastery "wings" off altogether? Was this as intended by Devs? It would be great just to return a color for the wings based on the mastery status such as "gold" for mastered, Green for elite, Blue for basic and "black" or invis for not basiced.

#124 Ultor Akier

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Posted 04 August 2015 - 05:05 PM

after patch - getting version mismatch error - client is 64bit...anybody else receiving this problem
Any redirection or information would be greatly appreciated - thank you.

#125 MechWarrior3671771

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Posted 04 August 2015 - 05:22 PM

Why would anyone leave Oceana unchecked anyway? More servers selected, less wait time.

#126 Ovion

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Posted 04 August 2015 - 05:30 PM

View PostFenrisulvyn, on 04 August 2015 - 05:22 PM, said:

Why would anyone leave Oceana unchecked anyway? More servers selected, less wait time.
From Europe can expect 300-500 ping, possibly more.

Will have to see, but it may end up being bad.

#127 GreyNovember

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Posted 04 August 2015 - 05:39 PM

FEEL OUR THREE DIGIT PING.

The tables have turned, and people get whiny.

#128 Ovion

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Posted 04 August 2015 - 05:41 PM

View PostGreyNovember, on 04 August 2015 - 05:39 PM, said:

FEEL OUR THREE DIGIT PING.

The tables have turned, and people get whiny.
Pft, I'm in Europe.
Post Eur server is the first time I had sub-100 ping in MWO.

This can only be good though.

#129 tekka

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Posted 04 August 2015 - 05:43 PM

i keep getting video card error and it keeps saying servers are offline

#130 Wildstreak

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Posted 04 August 2015 - 05:52 PM

Looks like they took out the ability to restock Consumables from the Home Tab using Select Mech.

Still seeing when I add Modules, the list resorts every time I add one.

View PostGreyNovember, on 04 August 2015 - 05:39 PM, said:

FEEL OUR THREE DIGIT PING.

The tables have turned, and people get whiny.

Expecting Oceanic Server event this weekend.

#131 50 50

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Posted 04 August 2015 - 06:28 PM

@Ovion
It's still quite playable in the 300 ping range.
From Sydney Australia I get 350 ping on average to the Euro server, 250 on average to the NA server.
I am going to expect maybe 150 ping to Oceanic but will find out when I get home to test it.
Hope our Western Australia mechwarriors get under 100.

It has felt like it has been a lot quicker/easier to get into the matches with the additional server, hopefully more so now.
Great to see these things happening with MWO, it's really come along in leaps and bounds over the last year.

#132 White Bear 84

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Posted 04 August 2015 - 06:40 PM

View PostInnerSphereNews, on 31 July 2015 - 06:51 PM, said:

As part of this final phase in our recent regional server expansions, we have also added ping indicators to the Server Selection window and Play Now statistics window.
Posted Image


Sooo where is this then, no bars on it??

#133 Ovion

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Posted 04 August 2015 - 07:04 PM

View Post50 50, on 04 August 2015 - 06:28 PM, said:

@Ovion
It's still quite playable in the 300 ping range.
From Sydney Australia I get 350 ping on average to the Euro server, 250 on average to the NA server.
I am going to expect maybe 150 ping to Oceanic but will find out when I get home to test it.
Hope our Western Australia mechwarriors get under 100.

It has felt like it has been a lot quicker/easier to get into the matches with the additional server, hopefully more so now.
Great to see these things happening with MWO, it's really come along in leaps and bounds over the last year.
Oh I know.
The group I play with is primarily Aussies. (I'm UK specifically.)

It's certainly easier with lower ping though.

#134 Bloodlustknight

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Posted 04 August 2015 - 07:14 PM

For some odd reason, your servers keep kicking me off when i'm trying to load into a game. The map screen never comes up and I keep getting kicked back to he mechlab, then I notice that the play now option says rejoin.

PGI fix your servers asap, I had no issues till your patch came out.

#135 Krucilatoz

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Posted 04 August 2015 - 08:24 PM

Now we have Oceanic server? hmm, looks good.
Tried a game.. got 30ms ping...wooooww.. I LOVE THIS.
REALLY...

sorry caps.
i live in Indonesia, always got 250 - 350ms ping to NA server (EU even worse).
That ping made me really happy :) :D :D

#136 Bloodlustknight

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Posted 04 August 2015 - 10:20 PM

Ok, I have found the problem why I was getting kicked off the server and put back into the mechlab. Anti-virus didn't recognize MWO

#137 ShinVector

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Posted 04 August 2015 - 10:21 PM

View PostKrucilatoz, on 04 August 2015 - 08:24 PM, said:

Now we have Oceanic server? hmm, looks good.
Tried a game.. got 30ms ping...wooooww.. I LOVE THIS.
REALLY...

sorry caps.
i live in Indonesia, always got 250 - 350ms ping to NA server (EU even worse).
That ping made me really happy :) :D :D


We need to start growing the APAC community now man...

#138 Speedy Plysitkos

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Posted 04 August 2015 - 10:34 PM

View PostGreyNovember, on 04 August 2015 - 05:39 PM, said:

FEEL OUR THREE DIGIT PING.

The tables have turned, and people get whiny.


this summarize it.

#139 UndeadEdd

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Posted 04 August 2015 - 10:45 PM

First of all, thanks for the update!
Secondly, I'd like to point out 2 issues that I've seen so far:
1. The new glass looks horrible! The previous effects looked much more like real glass with protective/anti-glare coating.
2. As before, the game doesn't save the mech selection filter configuration which is very annoying, especially now that trial mechs are displayed by default and you need to filter them out, after each match.

#140 Speedy Plysitkos

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Posted 04 August 2015 - 11:02 PM

View PostUndeadEdd, on 04 August 2015 - 10:45 PM, said:

First of all, thanks for the update!
Secondly, I'd like to point out 2 issues that I've seen so far:
1. The new glass looks horrible! The previous effects looked much more like real glass with protective/anti-glare coating.
2. As before, the game doesn't save the mech selection filter configuration which is very annoying, especially now that trial mechs are displayed by default and you need to filter them out, after each match.


ill test patch today, but pls, dont tell me TRIAL mechs are on by default.







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