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Patch Notes - 1.3.416 - 04-Aug-2015


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#61 Ovion

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Posted 01 August 2015 - 02:20 PM

View PostPilotshark, on 01 August 2015 - 01:46 PM, said:

Spoiler
I think you're reading too much into it.

It's a an example / recommendation, based on a very common / popular PC controller, as a method of improving smoothness.
Which is quite true.
It says any controller will do.

Using a keyboard and mouse is great for lots of things, but it's sort of jerky, especially for camera control.
Using Analogue controls results in a smoother and more natural motion, especially for camerawork.
It's why actual camera controls (for security and video) use sticks, for smoother control and a better end result.

Additionally, it's referring to the last-gen controller, which is mainly popular on PC now, rather than the new-to-PC, and current-gen Xbox One controller.

Edited by Ovion, 01 August 2015 - 02:21 PM.


#62 CHH Badkarma

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Posted 01 August 2015 - 02:22 PM

Still no decals....
Still nothing to spend cbills from unit coffers. I really wanted to buy a union dropship dammit.

going back to sleep. will check back in a couple months.

#63 Tristan Winter

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Posted 01 August 2015 - 02:26 PM

View Postbad arcade kitty, on 01 August 2015 - 04:51 AM, said:

kinda funny how people on the forums like pics as kids like shiny toys, even when it's unclear what that pic even was supposed to mean
k, i can post the pic of how the moon faces the earth too, lol

Don't be rude. I was responding to the text, not the picture.

Tide goes in, tide goes out. You can't explain it.

Now I'm starting to wonder if PGI taking out the "gas giant" just means they're going to apply another texture, or maybe figure out a way to soften the edges of the circle a bit.

#64 Kodyn

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Posted 01 August 2015 - 02:54 PM

The collision changes are both a necessary and excellent development, glad to see they realized how bad that was.

Also, camos for ENF and Zeus will make me a happy camper.

Add to that the mesh/invisible wall fixes, and this looks like a nice little patch.

Oooh, and on top of those nice little perks, the new mechlab should be a vast improvement over the ugly, awkward garbage we have now.

Kudos PGI, some good steps in the right direction here, gives one faith that you guys are learning from past mistakes and hope for the future of this game.

#65 Binbo Gami

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Posted 01 August 2015 - 03:08 PM

I'll be happy if The Oceania servers can get me back to the ping I had before the server move a year or two back.

where are the servers located?

#66 Speedy Plysitkos

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Posted 01 August 2015 - 03:49 PM

View Post-Skyrider-, on 01 August 2015 - 01:54 AM, said:

Urbanmech for C-Bills??? When?


N E V E R !!!

#67 slide

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Posted 01 August 2015 - 04:18 PM

View PostBinbo Gami, on 01 August 2015 - 03:08 PM, said:

I'll be happy if The Oceania servers can get me back to the ping I had before the server move a year or two back.

where are the servers located?


Singapore.

#68 slide

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Posted 01 August 2015 - 04:37 PM

View PostImperius, on 01 August 2015 - 12:42 PM, said:

I hope you're right because I don't want funds for MWO being sucked out so a few 12 mans get lower pings.


There are few 12 mans left (if any) because many, many players have left due to (amongst other thing to numerous to mention) high pings and bad hit registration. A typical night on TS goes like this.

Player says "FFS I just put 6 ac20 rounds into that mech and his armor hasn't even changed colour, he returned fire with a small laser and I am dead, FFS." Rage quits and is never heard from again.

I could name at least 3 units including my own that had memberships over 500 each, predominantly Oceanic players who can no longer raise a 12 man for any game mode. This is without a doubt the number 1 issue for us down here and is no doubt a major stumbling block in the Asian market.

It is also my understanding that the new server provider has data centers all over the world so whether they run a bunch of servers in Canada or have them split up all over the place should have little impact on the overall cost.

This is PGI's best chance at getting some old players back and attracting new ones, that doesn't require major rewriting of the game (something I hope is still coming but is a nother argument)

#69 MoonUnitBeta

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Posted 01 August 2015 - 05:13 PM

View PostPilotshark, on 01 August 2015 - 01:46 PM, said:

Love MWO. Everything else in patch notes as well as the general direction of MWO are very well recieved and consequently i have spent a lot of $$$ in support of PGI over the last few years from beta to now on nearly every monetised offering. However, I am more than a little alarmed by the potential consolisiation as it's seeds are on display as follows.

"If you want to take full advantage of the spectator tool we highly recommend the use of a gamepad controller such as the MS 360 Controller for Windows. Using a gamepad instead of a keyboard and mouse will allow you to achieve nice, smooth camera movements. The keyboard and mouse work just fine if you don't have a gamepad available, but you won't be able to achieve the same level of analog control.
This is the first implementation of the player-accessible spectator tool, but the tool will be getting more features and tuning as time allows."

Slippery slope becoming somewhat visible here? xbox release next?

"The keyboard and mouse work just fine if you don't have a gamepad available, but you won't be able to achieve the same level of analog control."

Thanks for making fine motor movements that will be used by pc users for content creation a console controller afterthought.

Will watch with interest, but will be hesitant to continue spending money on MWO at the breakneck pace I have been on my account and others if this is the case.

/fearful worry of devolution of a beloved IP

Holy cow man. Take it easy. lol. If a girl glances at you, do you jump to the assumption that she's going to marry you?
You got this controller stuff under a quantum microscope. Zoom out a bit and look at the bigger picture.
Ease up and relax. You're only freaking yourself out. I promise you.

Edited by MoonUnitBeta, 01 August 2015 - 05:20 PM.


#70 Pilotshark

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Posted 01 August 2015 - 05:54 PM

Thanks for the replies. Perhaps it is too early to be so concerned. Will watch and see.

Cheers fellow pilots.

GL;HF

pilotshark

#71 Ovion

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Posted 01 August 2015 - 06:34 PM

View PostPilotshark, on 01 August 2015 - 05:54 PM, said:

Thanks for the replies. Perhaps it is too early to be so concerned. Will watch and see.

Cheers fellow pilots.

GL;HF

pilotshark
It also just occurred to me that the license is from Microsoft, so they're possibly not allowed to reccomend non MS items over others.


I mean it helps that the Xbox 360 and Xbox One controllers are flat out some of the best on the market, but yeah.

#72 ball0fire

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Posted 01 August 2015 - 06:45 PM

View Postslide, on 01 August 2015 - 04:18 PM, said:


Singapore.


there bings another problem, the under sea cables around Singapore get damaged / cut so often its not funny

#73 Jack Corban

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Posted 01 August 2015 - 09:18 PM

Am i the only one that read line one like "So you've seen it used before in Porno Videos" ? And then realized that can't be right ?

Edited by Jack Corban, 01 August 2015 - 09:20 PM.


#74 Binbo Gami

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Posted 01 August 2015 - 11:01 PM

View Postslide, on 01 August 2015 - 04:18 PM, said:


Singapore.


Cheers

#75 Jabilo

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Posted 02 August 2015 - 02:03 AM

Let me guess, still no way to filter by engines or modules. No custom filters or favourites. Unsellable mechs still do not appear in inventory.

Let me guess, I will still be managing my modules by writing things down on a pad of paper.

#76 Son of the Flood

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Posted 02 August 2015 - 02:07 AM

Thanks for the patch notes a few days in advance to give us time to look over on the weekend. I like this continuous improvement mindset of tweaking and polishing existing features in the game (mech select, maps, etc.).

Keep up the good work!

#77 ShinVector

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Posted 02 August 2015 - 02:20 AM

View Postball0fire, on 01 August 2015 - 06:45 PM, said:


there bings another problem, the under sea cables around Singapore get damaged / cut so often its not funny


Do you have facts to base your claims ?

#78 bad arcade kitty

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Posted 02 August 2015 - 02:37 AM

View Postball0fire, on 01 August 2015 - 06:45 PM, said:


there bings another problem, the under sea cables around Singapore get damaged / cut so often its not funny


deep ones?

Posted Image

Edited by bad arcade kitty, 02 August 2015 - 02:41 AM.


#79 ball0fire

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Posted 02 August 2015 - 02:53 AM

View PostShinVector, on 02 August 2015 - 02:20 AM, said:


Do you have facts to base your claims ?


if youve played world of tanks on the sea server for any length of time you'd know this to be true

#80 bad arcade kitty

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Posted 02 August 2015 - 02:56 AM

singapore server is much better than australian one for people from the other countries





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