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Hunchback Iic: Not Your Average Hunchie


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#41 Mcgral18

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Posted 02 September 2015 - 09:23 AM

View PostOdium, on 02 September 2015 - 08:59 AM, said:

This things armor is horrible, especially the 2 AC 20 one. One of the main things that makes Hunchbacks great is twisting to save your hunch and the great armor for a medium. This mech will have 2 sides to protect and not enough armor to last long.

I feel it will hill hump okay but once people figure out how squishy it is AND they fact that it has 2 ac 20s they will focus it down super fast.

Hunchback 2 = 192 Standard armor and 2 hunches to protect
Crab = 288 Standard armor not hunch to protect


It can have the same armour as any 50 tonner, just without the 30 IS+A the Hunches get.


Do people really not understand how the mechlab works?

#42 Chuck Jager

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Posted 02 September 2015 - 09:25 AM

View PostCorrado, on 02 September 2015 - 04:29 AM, said:


2xUAC20? that's not possible. and even with a really slow engine and not much armor and ammo, would go bingo in seconds. 2xUAC10, with the latest ammo buff, would be the best choice imo. there is even space for some backup lasers.

Yup, I have tried using 2 uac20s and it is a quick major overheat with a double tap in a Warhawk. This hurts because of the lower range and the loss of sustained fire when you need it the most.

2 uac10s is a lot more forgiving on heat and range, and the double tap has about the same dpi (+or-) as the uac20 single fire. I still overheat with this build and 2cermals on my warhawk and Twolf. I can also chew through 8 tons of ammo and break 1000 damage. This is a great build to team up with another aggressive mech to take ground.

I think 2 gauss may be good. If folks play the 2 uac20s like the current 4p build and poke double tap and fade it may also work too for getting kills in, but it may not be as effective for the team. 1 uac20 high mount is really good too.

#43 Alek Ituin

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Posted 02 September 2015 - 09:44 AM

View PostCorrado, on 02 September 2015 - 08:41 AM, said:


sarna oh.. battletech fantasy realism doesnt take in account that in MWO you need at least 10 heatsinks. also, good luck with a 65kmh medium. an atlas with half the armor.

time will tell. i'll satisfy my need of 2xuac20 on the warhawk, i'll drive the hunchie with different builds.


It's the stock build. There's nothing to tell.

HBK-IIC has 12 DHS, 2x UAC/20, 2x ERML, like... 2 tons of ammo, and 6 tons of armor.


FYI - Mandatory 10 HS has been a build rule for a very long time.

#44 Odium

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Posted 02 September 2015 - 09:59 AM

View PostMcgral18, on 02 September 2015 - 09:23 AM, said:


It can have the same armour as any 50 tonner, just without the 30 IS+A the Hunches get.


Do people really not understand how the mechlab works?


I am fairly new so I am sorry if i have offended you.

Why does it show the armor so low on the webpage? Did they strip armor for other components?

#45 Scout Derek

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Posted 02 September 2015 - 10:03 AM

View PostOdium, on 02 September 2015 - 09:59 AM, said:


I am fairly new so I am sorry if i have offended you.

Why does it show the armor so low on the webpage? Did they strip armor for other components?

Part of lore builds, nothing more.

#46 Mcgral18

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Posted 02 September 2015 - 10:04 AM

View PostOdium, on 02 September 2015 - 09:59 AM, said:


I am fairly new so I am sorry if i have offended you.

Why does it show the armor so low on the webpage? Did they strip armor for other components?


Yes, stock is comes poorly armoured.

But, as with any mech, it can mount as much as any mech of the same tonnage. Quirks being the exception.

#47 Odium

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Posted 02 September 2015 - 10:06 AM

Okay then. I started on hunchbacks and my twisting ideas still stand. My hump gets blown off lots and I do my best to protect it. Trying to to protect 2 humps will be tricky.

#48 Alek Ituin

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Posted 02 September 2015 - 10:14 AM

View PostOdium, on 02 September 2015 - 10:06 AM, said:

Okay then. I started on hunchbacks and my twisting ideas still stand. My hump gets blown off lots and I do my best to protect it. Trying to to protect 2 humps will be tricky.


Here's the best tactic for staying alive in something like the HBK-IIC:

They can't shoot you if they're dead.

#49 Odium

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Posted 02 September 2015 - 10:24 AM

View PostAlek Ituin, on 02 September 2015 - 10:14 AM, said:


Here's the best tactic for staying alive in something like the HBK-IIC:

They can't shoot you if they're dead.


When I play the 4g I barely have enough room for the ac20, max armor, ammo, and a few lasers. Having 2 ac 20s means you have to drop something. Guess thats why they dropped the armor.

#50 Revis Volek

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Posted 02 September 2015 - 10:28 AM

View PostOdium, on 02 September 2015 - 10:06 AM, said:

Okay then. I started on hunchbacks and my twisting ideas still stand. My hump gets blown off lots and I do my best to protect it. Trying to to protect 2 humps will be tricky.



Its not a brawl mech its a poke/hill humper. Meant to be a second line mech and will be relegated to support roles IMO. The Hunch is the only thing worth shooting on a HBK so that why it gets blown off all the time. Using cover to hide it helps immensely. But this is also why i prefer the GI to any hunchie...stay in the back and spray that gauss. But any of them with Dual AC's will be shoot and scoot due to lack of armor. You dont want to stand there and duke it out even with light mechs.

It wont be any worse or better then most mechs when it come to losing a side torso, the nice thing is ClanXL will keep you from dying with the loss of one.

View PostOdium, on 02 September 2015 - 10:24 AM, said:


When I play the 4g I barely have enough room for the ac20, max armor, ammo, and a few lasers. Having 2 ac 20s means you have to drop something. Guess thats why they dropped the armor.



You are using STD engines.....These mechs will get Clan XL's and like McGral stated you will have NO ARMOR on your arms and some missing from the legs.

Edited by DarthRevis, 02 September 2015 - 10:29 AM.


#51 Odium

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Posted 02 September 2015 - 10:31 AM

View PostDarthRevis, on 02 September 2015 - 10:28 AM, said:



You are using STD engines.....These mechs will get Clan XL's and like McGral stated you will have NO ARMOR on your arms and some missing from the legs.


Oh yes, Clan XLs.

Wish I had just gone clan from the start. IS feels so weak, even the good mechs. Maybe the new balance changes will help.

#52 Revis Volek

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Posted 02 September 2015 - 10:40 AM

View PostOdium, on 02 September 2015 - 10:31 AM, said:


Oh yes, Clan XLs.

Wish I had just gone clan from the start. IS feels so weak, even the good mechs. Maybe the new balance changes will help.



I am IS right now and i can say with 100% accuracy you are sadly mistaken....

Stalkers, Thunderbolts, Firestarters, Wolverines, Dragons, Hunchbacks all have very viable builds and can Out DPS most clan mechs....IS is actually easier to run. They run much coolers and have quirks like you would not believe on some of them. Clan takes a bit more experience because the run much, much hotter and have tons and tons of hard locked equipment, like engines, DHS, JJ"s on some mechs and pods, MASC, Hardwired BAP, Flamers (which was since removed).

Just some FYI, its not a insta win when you get in most clan mechs, TBR's, DWF's, SCR's certain WHK builds and the mighty ACH are all great but outside the holy trinity and a few out-liners they are much, much, much tougher the get used to and less forgiving. Not to mention they have less diversity in the builds then IS mechs by a loooong shot.

Edited by DarthRevis, 02 September 2015 - 10:41 AM.


#53 sycocys

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Posted 02 September 2015 - 10:42 AM

The one I'm looking forward to is the 4 missile variant. Hopefully fit 4 cSRM4 and 2 cLPL on it. I'll get the rest just because they are hunchbacks, but I'll have at least 2 if not 4 of that particular variant.

Only other one I'm mildly interested in is the energy one which will be a JJ version of the 4p toasting with 8 cMPL

Not really a fan of the hunchback with ballistics myself.

Edited by sycocys, 02 September 2015 - 10:43 AM.


#54 Chuck Jager

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Posted 02 September 2015 - 10:42 AM

View PostOdium, on 02 September 2015 - 10:24 AM, said:


When I play the 4g I barely have enough room for the ac20, max armor, ammo, and a few lasers. Having 2 ac 20s means you have to drop something. Guess thats why they dropped the armor.

Its the XL engine. I do not understand how u can fit an XL and a uac20 in a torso, but I'm not up on all the build details for drit slots.

#55 MeiSooHaityu

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Posted 02 September 2015 - 10:47 AM

I can't see a dual Ultra 20 being good for much more than the lolz. You will see it at first (or stock matches...maybe), but once people get tired of almost no ammo and paper bag armor, I'm guessing maybe dual ultra 10s could be popular or maybe an Ultra 20 and an Ultra 5 (all Sean Lang like).

Maybe you could get away with dual 20s in quick matches if you strip both ERMLasers and replace with ammo or 50/50 ammo and armor.

Either way, I don't see dual 20s being the way to go unless you want that 1 or maybe 2 kills before you die or run around with 2 ERMLasers...and die.

Edited by MeiSooHaityu, 02 September 2015 - 10:48 AM.


#56 Mcgral18

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Posted 02 September 2015 - 10:51 AM

View PostChuck YeaGurr, on 02 September 2015 - 10:42 AM, said:

Its the XL engine. I do not understand how u can fit an XL and a uac20 in a torso, but I'm not up on all the build details for drit slots.


2 slot engine, 8 slot weapon, 12 slot Side Torso
You have room for a heatsink on top of all that.

View Postsycocys, on 02 September 2015 - 10:42 AM, said:

The one I'm looking forward to is the 4 missile variant. Hopefully fit 4 cSRM4 and 2 cLPL on it. I'll get the rest just because they are hunchbacks, but I'll have at least 2 if not 4 of that particular variant.

Only other one I'm mildly interested in is the energy one which will be a JJ version of the 4p toasting with 8 cMPL

Not really a fan of the hunchback with ballistics myself.


Can't fit 2 LPLs in a CT

8cMPLs is far too hot. 6 should be reasonable, and 5 pretty cool. It can do Loki builds, with JJs instead of ECM.

#57 Odium

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Posted 02 September 2015 - 10:56 AM

View PostDarthRevis, on 02 September 2015 - 10:40 AM, said:



I am IS right now and i can say with 100% accuracy you are sadly mistaken....

Stalkers, Thunderbolts, Firestarters, Wolverines, Dragons, Hunchbacks all have very viable builds and can Out DPS most clan mechs....IS is actually easier to run. They run much coolers and have quirks like you would not believe on some of them. Clan takes a bit more experience because the run much, much hotter and have tons and tons of hard locked equipment, like engines, DHS, JJ"s on some mechs and pods, MASC, Hardwired BAP, Flamers (which was since removed).

Just some FYI, its not a insta win when you get in most clan mechs, TBR's, DWF's, SCR's certain WHK builds and the mighty ACH are all great but outside the holy trinity and a few out-liners they are much, much, much tougher the get used to and less forgiving. Not to mention they have less diversity in the builds then IS mechs by a loooong shot.


I know there are some good mechs on IS. I have firestarters, ravens, hunchbacks, thunderbolts. 3 variants of each with every skill unlocked. Have lots of money saved up but I am gonna wait to see the balance changes before deciding on going clan or staying with IS.

Clans just seem better overall and they are much more flexible in builds on the same mech due to the omnis. Timber can do many cool builds depending on your mood. Thunderbolt is laser laser laser laser laser. Its still good at lasers but not much else. I would have to buy a different mech to do different builds.

IS mechs can be good but it seems to me only in very niche roles.

#58 Revis Volek

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Posted 02 September 2015 - 11:30 AM

View PostOdium, on 02 September 2015 - 10:56 AM, said:


I know there are some good mechs on IS. I have firestarters, ravens, hunchbacks, thunderbolts. 3 variants of each with every skill unlocked. Have lots of money saved up but I am gonna wait to see the balance changes before deciding on going clan or staying with IS.

Clans just seem better overall and they are much more flexible in builds on the same mech due to the omnis. Timber can do many cool builds depending on your mood. Thunderbolt is laser laser laser laser laser. Its still good at lasers but not much else. I would have to buy a different mech to do different builds.

IS mechs can be good but it seems to me only in very niche roles.



Quirks pigeon hole many variants for the IS unfortunately, but they often change. We will see what the latest pass brings.

I will agree the nice thing about Omni's is if you feel like running gauss and dont have it on that particular mech...just buy a B omni and work it in. Its very nice not having to buy a whole mech and build it to play that night. But the new mechlab has made mech building a lot easier IMO.

#59 Chuck Jager

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Posted 02 September 2015 - 12:43 PM

View PostDarthRevis, on 02 September 2015 - 11:30 AM, said:

Quirks pigeon hole many variants for the IS unfortunately, but they often change. We will see what the latest pass brings.


The other side is that without the quirks you would have a ton of sub standard builds to choose from. I would rather have 1 t1-t2 build any day over a bunch of t3-5 builds.

#60 Revis Volek

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Posted 02 September 2015 - 12:46 PM

View PostChuck YeaGurr, on 02 September 2015 - 12:43 PM, said:


The other side is that without the quirks you would have a ton of sub standard builds to choose from. I would rather have 1 t1-t2 build any day over a bunch of t3-5 builds.



With the current implementation as it is...if they changed some things up this would be more easily remedied IMO.

I agree, it was worse before the quirkining. But i dont enjoy it that much....i just think mega quirks are silly. If you want to make the AWS have a better fire rate and less heat gen then other for say PPC's (what it was made to shoot) then sure. But giving every mech its mega niche i just am not that crazy about.

I think getting rid of convergence and stopping this insane alpha and cooldown meta we have would be a great place to start...then implement a true heat scale to keep the boats from abusing their quirks.

Edited by DarthRevis, 02 September 2015 - 12:46 PM.






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