InspectorG, on 01 August 2015 - 01:27 PM, said:
Why do you say that?
Why should an Artillery(assault) piece be as agile as a Green Beret(light)?
MWO is currently about firepower. Start emphasizing other avenues of combat and perhaps the cue will be something other than
30% Heavy 20% Meduim, 23% Assault 11% Light.
Agility and Info-warfare are the other aspects missing.
I say that because nobody in their right mind will play a mech that takes 10 seconds to turn around. Even if it's lore. Not even 5! You don't play solo much do you? If so you must know that the lights and the mediums are like sharks with fresh meat in the water. So are the heavies, and the assaults, and now you want us to stand out in center field waiting for a ball to come our way only to have the pitcher come running past and catch it on the fly? No thank you, I will sell everything before I'll do that......
InspectorG, on 01 August 2015 - 01:38 PM, said:
Solos barely press 'R'. Solos barely coordinate or communicate. Solos rarely run effective builds. Solos rarely listen to good advice. Solos rarely get good beyond 'average' skill.
And yet...
They keep playing.
I liken it to the 'Schooling' effect in Texas Hold'em.
MWO is gonna die someday regardless. Might as well make it good and memorable.
Yea for the f'ing light pilots maybe.....