oldradagast, on 03 August 2015 - 03:23 AM, said:
Too long, didn't read.
The main failings with assault are simple:
- It is an idiotic concept for a game mode. "We have to protect this base that has no defenses other than our mechs." Great. So why bother ever leaving the base area? It just doesn't make sense and punishes players for actually trying to engage the target.
- All defenses of the current assault idiocy simple assume that "somebody else" will be playing a fast light mech, hanging near the base, and otherwise being shoe-horned into a narrow and often boring role "just in case something happens to the base." Again, that is failed game mode design - a game mode's success should NOT be dependent upon players making poor choices and voluntarily reducing the amount of fun they are having "just in case" something happens.
-Or, your team could advance, like, half way across the field and take position. That way you can, like, defend if you need to. Then if you start getting an upper hand you can pressure the enemy by teasing their base, to like, confuse them. Or if you have the numbers and position, cap their base.
-And if your team, like, stays near the halfway point or maybe just advanced only 1/3rd across the man and positions kinda to the left, you can roll the fast enemies that NASCAR'd and left their big guns behind. Then when their NASCAR stops and diggs in one of your lights can flank to the right and harass one of their slow mechs still near the tail, and when he runs up to the battle line, teases the enemy base.
Reinstating turrets will only revert it back to 'Skirmish in the middle due to less map space' with the option of those few teammates who farm turrets for exp. The occasional nub that suicides via turret. The cowards that 'fall back to base' after their arm gets cored...for defense of course.
Assualt is "Bad" because Pugs are conditioned ala Pavlov to run to center-right and shoot 'something'. Cookies get chased. Camps get set. Leeroys will go Jenkins.
Assault offers an option NOT to Skirmish(because we already have that mode), its just that players are too conditioned NOT to be aware and think tactically. I blame CoD...