Appogee, on 04 August 2015 - 05:20 AM, said:
Well people get what they pay for. In this case, a minimally viable product. There's a big difference between premium and freemium games; where the premium one feels like there is simply 'more' for a decent price all at once, and you own the product forever (uninstalled still yours on disc or digital or re-installed for replay at a different time). The freemium one, depending on its model, might have that nagging feeling of being way too grindy and wondering if a purchase was worth it since you are paying just to keep the server up (might not be able to install it ever again if it goes away, which has happened to other f2ps).
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Anyways some other good points about MW:LL
- No pressure to grind, unless one counts how to obtain different Mechs throughout an hour battle (Tip: Its easy with an Owens with Tag/LRMs)
- k/d, w/l, score truly doesn't matter as its not recorded for an mlr or elo, no pressure to be "super esports", none of that, just classic Drop in/Drop Out gameplay
- Long TTK
- Large variety of Mechs and variants that you don't pay real cash for, some have canon loadouts, while some are 'custom' but at least try to make sense while using the same engine speed
- Excellent heat mechanics/ECM/Sensor balance
- Best Jump Jet programming/functionality since MW2