Mister Blastman, on 29 December 2015 - 08:25 AM, said:
But it does enhance the e-sport aspect. Professional gamers have a few key attributes that helps them succeed... They have great reflexes, they have fantastic memory, they can think on their feet and they don't give up.
The traditional model of fixed maps tests reflexes, memory, thinking on feet (somewhat) and tenacity, but having procedurally generated maps will push them even further. No longer can they rely just on memory for the map... they must think on their feet, rely on memory based on what they've observed on past maps and make deductions on where to go...
And not only that... the memory must be re-made each and every map. Hardcore gamers will love this!
A new map for every single planet. And through seeds, each planet's map could be kept unique so it is the same every time, just procedurally generated on the fly.
However, each planet can have millions of locations! So you never know where the dropships will land!
The possibilities are endless. Why waste more time making maps when you can make an algorithm to make them for you?
It could be even simpler than that. There are a finite number of (inhabited) worlds in the BT universe. All they have to do is make those planets and save them. Like you say, the battles could occur on different locations all over the planet.
The e-sport comment was (a little) tongue-in-cheek. The whole concept of CW battles being an e-sport does not really work. It would be far better, in my opinion, to have Solaris IV arenas for the e-sport part of MW:O. It is actually MADE for exactly that.