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Black-Knight Model


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#81 LordBraxton

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Posted 07 August 2015 - 05:21 AM

PGI modelers lack the subtlety to capture the aggressive edge of these designs. Every single model has lost the angles and proportions that make them seem menacing, and end up looking like toys. The failure to sculpt the head properly is the prime offense on the BK here.

Edited by LordBraxton, 07 August 2015 - 05:22 AM.


#82 Throbbinwood

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Posted 07 August 2015 - 06:22 AM

Needs bigger arms IMO.

#83 Juodas Varnas

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Posted 07 August 2015 - 06:28 AM

View PostLordBraxton, on 07 August 2015 - 05:21 AM, said:

PGI modelers lack the subtlety to capture the aggressive edge of these designs. Every single model has lost the angles and proportions that make them seem menacing, and end up looking like toys. The failure to sculpt the head properly is the prime offense on the BK here.

Well, to be honest, not every single model looks worse than its concept art. Mechs like the Catapult, Atlas, Hunchback, Cataphract, etc look just as good in-game as they looked in the concept art (if we ignore the dynamic weapon geometry for some of them) and some like the Banshee and the Orion, actually look BETTER in-game than their concept arts (at least in my opinion).

Of course, it doesn't change that some mechs got completely butchered, like the Quickdraw. I'm all for screaming at the modelers for making the mechs look worse than how we expected them to look, but let's give credit where credit's due, because SOME of the mechs do look pretty nice.

(Black Knight is not one of them. Neither is the Centurion with its width, Enforcer and its head ,Quickdraw's uhh, well, all of it. I'd also add the Direwolf and Warhawk, because they look (and animate) pretty bad, in my opinion)

Edited by Juodas Varnas, 07 August 2015 - 08:27 AM.


#84 Bishop Steiner

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Posted 07 August 2015 - 07:06 AM

View PostJuodas Varnas, on 07 August 2015 - 06:28 AM, said:

Well, to be honest, not every single model looks than its concept art. Mechs like the Catapult, Atlas, Hunchback, Cataphract, etc look just as good in-game as they looked in the concept art (if we ignore the dynamic weapon geometry for some of them) and some like the Banshee and the Orion, actually look BETTER in-game than their concept arts (at least in my opinion).

Of course, it doesn't change that some mechs got completely butchered, like the Quickdraw. I'm all for screaming at the modelers for making the mechs look worse than how we expected them to look, but let's give credit where credit's due, because SOME of the mechs do look pretty nice.

(Black Knight is not one of them. Neither is the Centurion with its width, Enforcer and its head ,Quickdraw's uhh, well, all of it. I'd also add the Direwolf and Warhawk, because they look (and animate) pretty bad, in my opinion)

don't forget the Mad Dog. NEVER forget the Mad Dog.

As for mechs that came out nearly identical or better than the concept art?
Locust
Commando
Spider
Jenner
Firestarter
Raven (better)
Panther
Cicada
Blackjack
Vindicator
Hunchback
Shadowhawk
Wolverine (concept art looked like crap, too)
Griffin
Dragon
Catapult
Thunderbolt
Cataphract
Orion (much edgier than the pillsbury doughboy concept art)
Zeus
Stalker (It's a walking blimp. Concept art wasn't exactly intimidating either)
Banshee
Atlas
King Crab

IMO all came out fine.
And then you got the Jagermech, where you win some, you lose some, as the mech came out a little blockier and the cockpit was smooshed flat, but the pre-dynamic weapons arms were like 10x better than the stubby little pew pew arms of the concept art.

Overall, the Clans.... I have more trouble evaluating, but I dislike how most of them look, period. Do give props for the Nova. Looks great.

Edited by Bishop Steiner, 07 August 2015 - 07:14 AM.


#85 Juodas Varnas

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Posted 07 August 2015 - 07:12 AM

View PostBishop Steiner, on 07 August 2015 - 07:06 AM, said:

don't forget the Mad Dog. NEVER forget the Mad Dog.

Is it good or bad?
I mean, model/animation wise it's pretty good, but the dynamic geometry is bloody awful on it.
Missiles are an absolute mess and the lasers are stubby as all hell.

View PostCarrioncrows, on 06 August 2015 - 02:05 PM, said:

That and it just looks better:
Posted Image

Also, that looks GODLIKE. Just wow, it looks a lot better that way. It'd be funny if it wasn't so sad.

Edited by Juodas Varnas, 07 August 2015 - 07:15 AM.


#86 Bishop Steiner

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Posted 07 August 2015 - 07:15 AM

View PostJuodas Varnas, on 07 August 2015 - 07:12 AM, said:

Is it good or bad?
I mean, model/animation wise it's pretty good, but the dynamic geometry is bloody awful on it.
Missiles are an absolute mess and the lasers are stubby as all hell.

http://mwomercs.com/...nt-oh-so-wrong/

all your answers lie within.......
also, part of the laser issue comes from the arm modeling.

Edited by Bishop Steiner, 07 August 2015 - 07:16 AM.


#87 Juodas Varnas

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Posted 07 August 2015 - 07:21 AM

View PostBishop Steiner, on 07 August 2015 - 07:06 AM, said:

-list-

I'd agree with most of them, yeah.
Except, maybe for the Thunderbolt, which mostly stems from the fact that it lost the awesome arm-mounted laser it had in the concept art, for a tiny unpainted box instead...
Also, either its torso is smaller or the legs bigger than the concept art, proportion wise, which leads to it looking much more like a square.

View PostBishop Steiner, on 07 August 2015 - 07:15 AM, said:

http://mwomercs.com/...nt-oh-so-wrong/

all your answers lie within.......
also, part of the laser issue comes from the arm modeling.

Yeah, i pretty much agree with everything you've said in that thread.

Edited by Juodas Varnas, 07 August 2015 - 07:21 AM.


#88 Rakshasa

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Posted 07 August 2015 - 07:56 AM

I'm really quite looking forwards to the Black Knight, mainly because of Alex's superlative-as-always concept art ;) The only thing which has hit me about the WIP render so far, other than the slight skinniness compared to the artwork, is the back of the head. The concept gave me the impression the back of the head was sloped/cowl-like, which would look awesome, but the model has a very squared-off structure. Other than that, can't wait ^_^

#89 Bishop Steiner

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Posted 07 August 2015 - 07:59 AM

Well, it'll be interesting to have a Jaeger in game. Does it come with a chainsword, too? Rocket punch?

#90 Rakshasa

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Posted 07 August 2015 - 08:20 AM

View PostBishop Steiner, on 07 August 2015 - 07:59 AM, said:

Well, it'll be interesting to have a Jaeger in game. Does it come with a chainsword, too? Rocket punch?

Yes...a thousand times yes! :blink:



If mechs could do that in game, I would never use ranged weapons! :lol:

#91 MeiSooHaityu

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Posted 07 August 2015 - 08:40 AM

Also, if the game had melee, we would be one step closer to the Adam Steiner Axman :)





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