Almond Brown, on 06 August 2015 - 09:26 AM, said:
OK, so we have now been given "viable" SHS's. Wonderful , now how much would the "upgrade" to the now minimally better DHS's be set at? Because for them to stay at their current "upgrade" price would be stupid, obviously...
I don't know, cut the price by 2/3 and make it 500,000 c-bills? I didn't exactly consider that much because a) it's not really important and b) PGI seems to like the cost of upgrades the way they are. Even if nothing changed in regards to the upgrade price with SHS actually being viable, it would still be a hell of a lot better than it is now and would not cause any real issues, although I would
like it to cost less money to upgrade.
xWiredx, on 06 August 2015 - 09:34 AM, said:
When I was still learning how to play and grinding really hard to get some new mechs in my hangar, I used SHS quite often. Couldn't yet afford DHS on anything. Didn't phase me, just meant I had to learn how to manage heat better. There are definitely some builds that are more than viable with SHS, too. They aren't as abysmally bad as you think. Sure, they're of limited effectiveness up to the first 10 included in the engine, but outside the engine they are simply a trade-off compared to DHS: 2 tons and 2 slots for true double dissipation (2 SHS), or 1 ton and 3 slots for 1.4x dissipation (DHS, and I think it's 1.4x, has it changed?).
I don't participate in stock mech mondays very often, but I do have some stock mechs and they're not terrible. They're not as effective, but in the hands of a decent pilot they're not an overbearing issue leading to instant death.
I'm pretty sure that missing 10 tons worth of heatsinks is a pretty big deal on pretty much any mech except dual gauss, which means that SHS actually is pretty terrible, but aside from that it still means SHS only exists as a tax to switch to DHS and if you were trying to refute that argument there (I don't know if you were) then it didn't work.
Hotthedd, on 06 August 2015 - 09:44 AM, said:
QFT
Also, what is the notion that everything has to be roughly equal? I'm ALL FOR tough choices in this game, and MW:O has that. However, there also needs to be progression, and upgrades do that. There also needs to be a C-bill sink in the economy, and straight upgrades are the only way besides consumables to have that.
Why does the game need progression, especially when you can instead make both upgrades be viable options by buffing the one that's never used ever unless you literally cannot afford the superior choice?
Mcgral18, on 06 August 2015 - 10:02 AM, said:
Because SHS would be playable, and you wouldn't NEED to upgrade to DHS for 1.5 mil.
Better for the NPE, being only 25% worse instead of half as efficient. 25% isn't insignificant, but certainly not on the same scale as it is now.
I'm not sure what you're getting at.
Normalizing engine heatsinks would be better because then SHS would have a place on mechs that have plenty of tonnage but not enough crit space for DHS. It would still mean that DHS is superior
most of the time, but with normalized engine heatsinks SHS would actually have a purpose existing instead of being complete garbage.
M4rtyr, on 06 August 2015 - 12:06 PM, said:
If the heat system worked right then SHS would be perfectly fine for ballistic and some missile builds, but not work with lasers. if you want to use the smaller lighter laser weapons at max effectiveness you would need to get DHS, the cost of which is irrelevant in MWO, so just comes down to size and tonnage/heat disipation.
That is still
wrong by the way due to missing 10 tons worth of heatsinks.
Edited by Pjwned, 06 August 2015 - 11:43 PM.