Seelenlos, on 09 August 2015 - 02:19 AM, said:
Though I like your explanations the "Insult" (you think) goes to all who think theory is more advanced than the practics.
It was not me with AV/20, it was a Pilot with 6 kills in that match. So telling this guy sucks to get a kill on ACH is like sayin 1-1=1
Then WHO is here insulting?
Second, as told, sadly no chat record option to show that not only other players claim the mech is OP, but also the Cheeta-Players in the matches say it is OP. LOL
You are right:
I am not saying this mech must be nerf over its technical build. It should stay the way it is, it is a clan mech: superior BUT
Its HIT-BOX must raise to 10x when it is near from 150-250 ( this must be good calculated).
I now kill Cheetas after i changed to SRM. Better I **** THEM NOW. Its fun to see when they come near me and seconds later they run with their digital ARSES ****** by me.
But it is still no go that you only can hit certain mechs with certain weapon, WHICH actualy have to have less hit probiblity as in TT.
in TT an AC20 hit is FEAR, here you run in front of a 2x AC20 mech and digitalshit on his face. NO GO.
Here is PGI guilty.
I am done with this thread i started, maybe you all come to a conclusion, mine is srm and **** the game mechanics... sad ...
I can't remember the last time I laughed at a 2xAC20 mech and didn't poop my pants, especially in a light mech.
The Cheetah's hitboxes don't need to be made bigger when it's closer. That really doesn't make any logical sense, because they do get bigger when they are closer. More of the mech fills the screen, so the hitbox takes more of the screen.
IL MECHWARRIOR, on 09 August 2015 - 02:31 AM, said:
CHEETAH IS FINE
all nerfs on clan mechs should be removed
Not sure if you're joking, or if it's another wrong whine of yours.
Amardez, on 09 August 2015 - 02:48 AM, said:
Since the split of Clan and IS the Clans have been dealing with small frame is mechs which were faster and could move a lot easier through the clan heavies and assaults. Before the clan launch there was no real differentiation between sides so the IS as it stands has not been dealing with Lights longer any more than i was a IS player before i played clans i.e that is i was a Merc player then clans launched then I picked a clan.
So what if it has more armor and HP armor costs tonnage and lets face it you want all the Heat-sinks you get get on an ACH. So not an issue i have not seen many of my Unit members maxing their armor most are trimming it to get more heat sinks on or more SRM/S.SRM ammo.
DPS I have not seen a ACH beat a Fire-starter in DPS with pilots of similar skill though yeah i admit that is a hard call to make but i certainly see Fire-starter A's with a crazy array of quirked to the 9s stuffed with a massive engine and a load of small pulse laser. Which makes them as good if not better the the clans small pluse lasers on the ACH.
Yeah they have JJ and ECM the Fire-starter a can have JJ too the only issue I see is ECM and it is about the get nerfed to half range so.
In the end the only real difference is the ACH has lower DPS the fire-starter has more. The Fire-starter has no ecm and the ACH has Ecm.
In the end my statement of right tools for the job stand grab a narc and streaks or tag. Send your Fire-starter pilots to go get.
Oh and for the Record yeah i own them as I own all the clan Mechs(though i have not even skilled them all to the basic level).
Personally I like the Mad Dogs and War Hawks.
That analysis is still wrong, because we all still play in the public queue, which means we deal with mixed teams all the time, including the "small" IS lights.
Then there is the fact that you don't seem to understand that the ARC has more armor and health than any 35 ton IS light, FOR FREE! From quirks, the ACH has more health than IS 35 tonners. It's costing no tonnage, or whatever.
Also, I can guarantee the ACH has more DPS than the firestarter. I pilot both (FS9s have NO missile hardpoints by the way, so no NARC there)
So let's look at these points again:
ACH still has more armor, and more DPS than the FS9, while also benefiting from C-XL engines, so it doesn't even die to ST loss like the FS9 does. While still packing ECM, and JJs.
All while the Cheetah weighs in at 30 tons. So tell me how the ACH doesn't need some balance?
Sarlic, on 09 August 2015 - 07:20 AM, said:
Too bad my videocards are not supported by Shadowplay. Tried looking for alternatives. There arent much other good software then this.
Wish more people would post video's. Today i saw the most obvious thing. If it's the mech or the HSR; no idea but i launched a full SRM6 + ART x 4 salvo on less then 200 metres in a standing AC. I saw it hitting in the CT/ST and it just flashed to orange.
Sure most people won't believe me or call it bad aiming, but i know what i saw.
HSR is a problem, yes. I completely agree, but that's not the mech's fault.
Motörhead, on 09 August 2015 - 11:24 AM, said:
I wish it was true for my walking CTs...erm Jenners
Yeah... Did the hitbox resizing help at all?
Frytrixa, on 09 August 2015 - 11:43 AM, said:
YES OP
here's a test for you:
Fight against a Cheetah and compare that fight with a fight vs. Raven.
-Than think about the fact that the Cheetah has less armor than Rvn - can you feel the difference?!
The cheetah has MORE armor than the Raven. While packing more firepower, JJs, clan XL (so no death to ST loss)and ECM. Your only real competitor to the cheetah is the FS9, and it's losing to the ACH.
Just in case this post is confusing to some people:
I think the ACH needs SOME tweaking. Some, not a lot. Maybe a reduction on it's health, and armor quirks, that's really it. The -C config has it's own problems, because of those extra hardpoints, but I don't have it, so I can't speak on it.
Edited by IraqiWalker, 09 August 2015 - 07:14 PM.