00ohDstruct, on 06 August 2015 - 10:42 PM, said:
Yeeeeeeeah. I can't LIKE this comment enough. I mean, what's the mentality behind this?
"HEY! I got $20 to burn! I know! I'm going to spend it ALL on UAV's because I can't make 40k cbills in a match!"
Sooooooo friggin stupid.
But isn't the answer to this the same as for anything that can be bought for either c-bills or MC: do you want to pay money or grind. There are lots of people out there for whom $20, or $200 for that matter, is absolutely nothing (no, I'm not one of them), so they'll dish out some cash to ease the grind, and get fully kitted out mechs sooner.
On the whole topic, IMHO PGI has overall struck a pretty good balance with the c-bill grind and the MC incentives. The c-bill grind
needs to be at least a little bit awful, to incentivize buying mechs and premium time for MC. The uncomfortable truth is that PGI doesn't want
too many of those perennial c-bill-only people. They do need the people who get to know the game through the F2P content, and then spend on MC.
Yet you
can get mastered/moduled mechs with c-bills only, and play at the top level, so despite the necessary MC incentives the "pay to win" situation is avoided, and that to me is a commendable achievement from PGI.
Now, to retain those first-time players, the experience in the first few dozen games is obviously critical.
With regards to that, for me the best to do is ensure that the Trial mechs are at least halfway competitive. This is obviously tough because the Basic/Elite unlocks improve the mechs so much. I've sometimes wondered if we could make the Trial mechs automatically play as if at least the Basics were unlocked.
We really need to give the new players at least halfway decent mechs to get that critical first experience in -- but again, not so good as to encourage playing in the Trials forever.