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New Mech Lab Sucks!
#1
Posted 06 August 2015 - 03:14 PM
#2
Posted 06 August 2015 - 03:18 PM
#3
Posted 06 August 2015 - 03:19 PM
#4
Posted 06 August 2015 - 03:19 PM
#5
Posted 06 August 2015 - 03:19 PM
#6
Posted 06 August 2015 - 03:20 PM
In fact the new mech portraits even makes immersion better because those ugly green mechs are now beautifull.
 Improved the dropship UI appearnce to!
 Improved the dropship UI appearnce to!
					
					Edited by Johnny Z, 06 August 2015 - 03:22 PM.
#7
Posted 06 August 2015 - 03:22 PM
#8
Posted 06 August 2015 - 03:24 PM
 Johnny Carvin, on 06 August 2015 - 03:14 PM, said:
Johnny Carvin, on 06 August 2015 - 03:14 PM, said:
Least it's better than the last one, be grateful for that instead of putting the new one down.
#10
Posted 06 August 2015 - 04:12 PM
#11
Posted 06 August 2015 - 04:13 PM
Right now, it's just annoying since it is missing currently.
Edited by Deathlike, 07 August 2015 - 09:08 AM.
#12
Posted 06 August 2015 - 04:27 PM
As outlined in the August 4th Patch Notes we have additional improvements to the new Select 'Mech screen currently scheduled for the August 18th patch.
- Filter persistence between client sessions, after matches, and after Testing Grounds sessions
- New Select 'Mech menu access in Private Lobbies (new Select 'Mech in the Community Warfare Drop Deck screen will unfortunately not make the August 18th patch)
- Display of equipped Cockpit Items in the 'Mech Stats window
- The currently-equipped Engine will be listed below the Jump Distance slot in the 'Mech Stats window and in the mouse-over pop-up window
- The number of portraits displayed per row in resolutions above 1280x720 will be reduced by 1 to allow for better views of the selected 'Mech model
- Resolving an issue where 'Mech portraits could appear blurry if the client was set below 1080p when the portrait was created
- 'Mech portraits will always capture at 1080p, regardless of your client resolution.
- Texture quality inside the portrait will still reflect whatever texture quality level you were at when the portrait was updated.[/indent]<p style="color: rgb(238, 238, 238); font-family: HelveticaNeue-Light, 'Helvetica Neue Light', 'Helvetica Neue', Helvetica, Arial, 'Lucida Grande', sans-serif; font-size: 13px; line-height: 20px; background-color: rgb(0, 0, 0);"
- The 'Mech performance line graph will be removed from the mouse-over pop-up window
Edited by JC Daxion, 06 August 2015 - 08:12 PM.
#13
Posted 06 August 2015 - 04:34 PM
#14
Posted 06 August 2015 - 05:59 PM
#15
Posted 06 August 2015 - 06:10 PM
- Add "show modules on hover-over"
- Add an option to scale the UI to let me see my mech
- Also, for gods sake, save this option too
- Add an option that grabs my mech colors, I own 60 mechs, am I really supposed to change the colours of them all just to get a thumbnail?
- Remove either the MechLab Tab or the Loadout tab or connect them. The screen is way too cluttered already and two options to get into editing a mech seem confusing.
- Make the Mech quirk screen more visible, even experienced players can't find it and it's the single most important thing when building a Mech
Thank god this is just a Beta!!
#16
Posted 06 August 2015 - 06:44 PM
 Scout Derek, on 06 August 2015 - 03:24 PM, said:
Scout Derek, on 06 August 2015 - 03:24 PM, said:
gotta disagree. I was a lot faster finding stuff on the old list. It wasn't pretty but for those that don't need pop up books, it was fast.
#17
Posted 06 August 2015 - 06:54 PM
 Bishop Steiner, on 06 August 2015 - 06:44 PM, said:
Bishop Steiner, on 06 August 2015 - 06:44 PM, said:
Well honestly I think a UI should look cool and I like to see my garage. GTA V could just have a list of your owned cars but instead they build you a nice Garage to look at all your puppies.
I agree that it was faster though. And since this an e-sport game now, maybe that really was better.
 
					
					#18
Posted 07 August 2015 - 01:55 AM
 Iqfish, on 06 August 2015 - 06:10 PM, said:
Iqfish, on 06 August 2015 - 06:10 PM, said:
u dont have 2 change colors, all u have 2 do is 2 change something in your loadout - take off 1 ton of ammo, save - and there u go, the icon has updated!
#19
Posted 07 August 2015 - 01:59 AM
 Papaspud, on 06 August 2015 - 03:19 PM, said:
Papaspud, on 06 August 2015 - 03:19 PM, said:
Define harder? You need to click what 3-5 times to find the mech you want to use?
click to enter the lab
click to choose tonnage range
click to pick Centurion (for instance)
Click to pick YLW
4 clicks to choose the Mech. Man how time consuming!
 
					
					#20
Posted 07 August 2015 - 02:01 AM
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