Anjian, on 17 August 2015 - 02:00 AM, said:
Really and how is a game about warfare on walking machines that are much more vulnerable than tanks, firing at extremely short ranges that occasionally hits the environment, constantly overheating, sometimes gets its feet stuck, that is clumsy, clunky, can be immersive?
Here is why Armored Core was very immersive for me:
The overall gameplay is much smoother in ACV than I had in MWO or for that matter in any mech game I have ever used, and I have played a lot. The AC mech feels like a part of you, instead like the case of MWO, fighting you. I believe the whole tactical purpose and value of a mech is not to be a tank --- tanks do the tank job better and nothing beats them at that --- but in the whole point of a mech being an extension of the soldier, and turning him into a superman. You are not piloting a mech --- you become the mech.
Maps are much larger, much more alive. Cities maps truly look like cities. There are towers, crisscrossing skyways, tunnels... Winds blowing, there is fire and smoke in the sky, helicopters constantly flying, flak shooting about. There are drones flying about, sniper mechs hiding, tanks rolling in the street. War feels like war.
Combat is much more 3D. Being able to jump up to the top of a building and let go at the ones below, that is quite a feeling.
The missions are terrifying in the sense they send you up against great odds, sometimes nearly hopeless ones, as well as constant duels with other AC pilots. Sometimes you are sent up against things that are far bigger than you, some of those things you even wonder if they are alien.
The feeling that ACs are rare and therefore special. Those who pilot them are an extremely elite breed (Ravens, Lynxes), and yet you get the sense that they also have a screw loose in their head. When you duel another AC pilot, and read his or her bio, yeah, he or she is nuts. Most of the time, they are looking out for Number One. You get the immense satisfaction of putting away these troubled, vindictive creatures. But these personalities makes the ACs come alive, creating memorable characters like 9Ball and White Glint.
This online mission is one of my favorites in ACV. It pits a four man team against a kaiju sized mech. Much more often than not, people fail in this mission.
yes impractical as BT mechs may be thta does not negate basic physics in terms of realism. And just because the broken phyiscs make you feel AC more imemrsive, does nto change the fact that most people feel that AC behavior is wrong. On a scale like this i wouldn'T behave like this. it would be clunky, cause inertness and the way how acceleration works on that scale.
realism and physics are two different things. And there are some so basic phiysics where even a child would realise "something is wrong here"
So if you are not piloting a mehc, you are becoming one, why does AC have actually a PIlot in the mech? and just because you become a mech does not make you disable physics that apply on this scale. and when you think in MWO everythign in the mech palys against you, well, then you never ever even tried to "become the Mechwarrior". he mechwarrior is what uses the combat device and lerns to pilot it.
And the fact that you describe AC as a "become the emch" experience just shows how much of simple arcadish and more sldierlike egoshooter (in tps) AC actually is. it hardly plays in relation to mehc with human like shape.
so what are you realistic and big mapos good for when the mainfeature of compat is just arcadish? The playstyle does nto even judge the existing of a mechlike human robot, it could also be just some kind of spacecfraft like hoverthingy. Ac is anarcade shooter with a human robot like mechskin, Which even with your description of "bigger enemies etc ..." is just confirmed. And thats why AC never was te big hit over here, because it was just a nice arcade game, yet never a true "mechgame"
Anjian, on 17 August 2015 - 02:00 AM, said:
The feeling that ACs are rare and therefore special. Those who pilot them are an extremely elite breed (Ravens, Lynxes), and yet you get the sense that they also have a screw loose in their head. When you duel another AC pilot, and read his or her bio, yeah, he or she is nuts. Most of the time, they are looking out for Number One. You get the immense satisfaction of putting away these troubled, vindictive creatures. But these personalities makes the ACs come alive, creating memorable characters like 9Ball and White Glint.
probably because when you pilot a divice like AC has, you brain will sooner or later get heavily damaged by the weird physics applying to it.
Also, "story" of those opponent pilots is just story. It does not necessarily drive the "mech" part in the mechgame.
Ac suffers the same as hawken: they dont deliver mech feeling. Hawken is a very nice arenashooter, but western mechfans mech fans won't be happy there.
And except of being 3D those "bosses" are functioning like back in the sideccrollers arcade games I palyed on my Sega mastersystem 2 or the commodre 64. Just a new dimenstion added. All that is added is another dimensions.
I palyed tons of these arcade shooters in my childhood, futuristic space scrifi setup, fantasy world setup, realistic world setup, with planes, helicopters, and many many more. AC creates just this: another arcade shooter feeling, just 3D.
AC is a good and entertaining arcade shooter, yet not a good mechgame.
Edited by Lily from animove, 17 August 2015 - 02:33 AM.