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Hunchback Grid Iron + 4P Are Now Useless


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#41 bad arcade kitty

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Posted 08 August 2015 - 02:49 PM

View PostStain Pain, on 08 August 2015 - 02:37 PM, said:


Ok, I can't have an opinion unless I provide statistics because this forum and the people in it are all about the "scientific method"...

Ok...


if you make an opinion, especially a blatant generalized opinion you should be ready to defend it, it's how it works, yes

if you had made this thread like 'i have problems with my hunchback vs cheetahs and i'm a good player' instead of 'cheetahs ruined the competitive usage of hunchbacks' you would have not been attacked so violently

Edited by bad arcade kitty, 08 August 2015 - 02:49 PM.


#42 Stain Pain

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Posted 08 August 2015 - 02:51 PM

View Postbad arcade kitty, on 08 August 2015 - 02:49 PM, said:


been attacked so violently


Ok that was my queue, enjoy your ballanced game with it's amazing community. bb

#43 Zordicron

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Posted 08 August 2015 - 03:02 PM

OP

HBK side torso have been quirked immensely in health. As an example, a HBK ST is only a few points shy of being the same as a Victor. Think on that for a bit.

Having 80 ton assault level of ST health means two things:

PGI can't really add any more defense type things to the HBK ST, I mean c'mon man.
HBK can run an XL engine more safely then... I dunno, prolly most any medium in the game- if we look just at "defense" values(health) for the ST. Sure, the hunch gets targeted more, which means it is kind of a wash now. before it was a death sentence to run XL. Now it is much more dependant on loadout and playstyle.

In short, i feel your real complaint is the pinpoint super short duration laser alphas from the light mechs have got you down. Don't feel bad, it isn;t just HBK that get spanked by SPL alphas, any mech in the game takes the same dmg from them.

You can do a couple things here:
Rage quit QQ(don't do that, I mean you can, but don't)

Can't beat'em, join'em! Run your own OP SPL light mech

Hang out by your team mates, run BAP and make sure to target the little buggers and ask for help on VOIP when you see them. (BAP is to ensure you counter an ECM so your mates will see the red dorito on their screen too) Those little buggers LOVE to see stragglers and #yolo "flankers" especially if dinner is slower then they are.

Run a streakboat with a tag laser and BAP, and make it your mission to get sweet, sweet revenge. If you go all in, skip the tag laser, maybe mount a UAV for those tricky multi ECM situations instead. People like Stormcrows for that, I prefer Summoner Streakboat with the little clapping surat monkey/cymbals cockpit item and screaching monkey warhorn to rub it in their face that they got ganked by a n00btube loadout.

I mean, a better bet then starting a sort of rage thread about your HBK getting ganked by annoying SPL boat lights would be to start a thread asking for advice on how to deal with them when you have a medium shorter range brawler loadout mech. Something like-

" I keep getting ST cored in my brawler HBK's by annoying SPL light mechs. How can I defeat them with power and glory that they remember their place on the field of battle?" Prolly get less "stahp QQ OP" responses that way.

#44 Yellonet

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Posted 08 August 2015 - 03:38 PM

View PostMcgral18, on 08 August 2015 - 02:44 PM, said:

A SPL cheetah generally has a 36 alpha. It has a 182M range and 0.75 burn duration.

A hunch should have 64 armour (46 front armour+18 quirk), and then 36(24+12) structure.
2 Alpha's won't remove your hunch; it will remove your armour.

A Cheetah has 52ish leg IS+A, which should be at most 3 alphas from your 4P (2 if you're good and the cheetah is bad).



People aren't taking you seriously, because your situations are generally hyperbolic.
Well this comparison would be fair if both mechs would stand still and the Cheetah has already been legged so that you only need to take the other leg to kill it.
In most fights though, the ACH is running full speed which makes it difficult to hit well, especially in a hunchback which isn't very fast to turn, also, the legs aren't huge targets, and if you want to leg it all your shots should go on only 1 leg...
Compare that to hitting the big and slow target CT of the hunchie, ACH has all the advantages in a close fight.

#45 Escef

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Posted 08 August 2015 - 03:40 PM

View PostNightingale27, on 08 August 2015 - 12:00 PM, said:


:huh:

View PostYellonet, on 08 August 2015 - 12:10 PM, said:

Yeah I was a bit confused about that as well...


XL engine vulnerability aside, these mechs are usually killed by being double legged. Which the FS9 would be better at surviving if not for the structure quirks on the Cheetah, which I had forgotten about. (The FS9 is still generally as fast or faster than the Cheetah, depending upon whether the FS9 mounts a 280XL or the maxed out 295XL.)

Still, I don't see how the Cheetah is suddenly death for Hunchies when the FS9 for some reason was not.

#46 spectralthundr

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Posted 08 August 2015 - 03:45 PM

Blaming a mech for one's lack of situational awareness. le sigh.

#47 Johnny Z

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Posted 08 August 2015 - 03:47 PM

View PostEscef, on 08 August 2015 - 11:47 AM, said:

The Arctic Cheetah is not significantly better than the Firestarter (the FS9 has more speed and durability, the Cheetah has the option of ECM). If you think that the Cheetah has killed the GI and 4P than you're out of your mind.


Very funny.

I bet somewhere someone is doing a study on delusional players and the effect of easy mode mode on thought patterns or something.

The cheesy cheetah has an clan XL and somehow its not as durable as the firestarter? Clan small pulse lasers do as much as inner sphere medium lasers for damage and to top this all off the cheesey cheetah has ecm. Yet I read multiple replies saying they are equal. Amazing.

Edited by Johnny Z, 08 August 2015 - 03:51 PM.


#48 Escef

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Posted 08 August 2015 - 03:51 PM

View PostJohnny Z, on 08 August 2015 - 03:47 PM, said:

Very funny.


I corrected my oversight a couple posts up. Howver, the idea that the Arctic Cheetah has somehow destroyed the Hunchies when the FS9s did/could not is silly.

#49 AlexEss

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Posted 08 August 2015 - 03:52 PM

*shrugs* Well people have called the doom of the HBK from day one... I still find it a decent enough mech that does what it is designed for very well.

What you are talking about OP is a problem that medium mechs in general sufferes from.

Anyway i guess your next complaint will be about the Jenner IIc.. All the good from the Jenner.. none of the bad.

#50 Mcgral18

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Posted 08 August 2015 - 03:53 PM

View PostYellonet, on 08 August 2015 - 03:38 PM, said:

Well this comparison would be fair if both mechs would stand still and the Cheetah has already been legged so that you only need to take the other leg to kill it.
In most fights though, the ACH is running full speed which makes it difficult to hit well, especially in a hunchback which isn't very fast to turn, also, the legs aren't huge targets, and if you want to leg it all your shots should go on only 1 leg...
Compare that to hitting the big and slow target CT of the hunchie, ACH has all the advantages in a close fight.


My Banshee doesn't have a problem tracking a Cheetah, so a Hunch moving 20 Kph faster (directly related to agility), with torso twist quirks, wouldn't have issues tracking one either.


It's not exactly a hard target to hit. Shoot it a few times, and it falls off. The hunch isn't stationary either, and will be hit in the CT and the occasional arm (but those are tiny).

#51 Elizander

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Posted 08 August 2015 - 03:57 PM

Did something change about putting an AC20 or Gauss Rifle shot into a light mech's leg? :o

Edited by Elizander, 08 August 2015 - 03:57 PM.


#52 Zeriniel

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Posted 08 August 2015 - 04:06 PM

View PostElizander, on 08 August 2015 - 03:57 PM, said:

Did something change about putting an AC20 or Gauss Rifle shot into a light mech's leg? :o



Apparently we exist in a world of Zero-Sum mechs. When one mech comes out, it has to suck the essence out of another mech. Apparently the Arctic Cheetos have decided to drain the souls out of the Hunchback family.

#53 Johnny Z

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Posted 08 August 2015 - 04:18 PM

View PostEscef, on 08 August 2015 - 03:51 PM, said:



I corrected my oversight a couple posts up. Howver, the idea that the Arctic Cheetah has somehow destroyed the Hunchies when the FS9s did/could not is silly.


Well it wasnt your reply that got me to reply, it was the multiple replies by various Omni mech pilots saying the Firestarter is balanced with the Arctic Cheetah.

#54 Escef

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Posted 08 August 2015 - 04:22 PM

View PostJohnny Z, on 08 August 2015 - 04:18 PM, said:

Well it wasnt your reply that got me to reply, it was the multiple replies by various Omni mech pilots saying the Firestarter is balanced with the Arctic Cheetah.


I've got all the FS9s and all the Cheetahs, and honestly the only Cheetah build that I might come back to with much regularity after I master them is the SPL build. Meanwhile, I've gone back to my AC5/3xML FS9-H, "standard" Ember, and 4xML/4xSL FS9-A a few times. Cheetah's nice and all, but overall I still prefer my orange HUD mechs.

#55 Greenjulius

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Posted 08 August 2015 - 06:04 PM

While I will agree on the 4G really having a tough time in the current competitive environment, the Grid Iron is the best Gauss equipped mech under 65 tons. It can lay out as much firepower as a dual gauss mech, yet only weights 50 tons, and has a great heavily quirked 3xMPL backup.

Try the GI again, and this time stay in the middle of your team. If you are getting singled out, you are obviously running too far to the front or back of your group.

#56 Novakaine

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Posted 08 August 2015 - 06:21 PM

We can only thank God.
That during WW2 that the Axis gunners never learned to shoot out the bomb bays of Allied bombers.
No telling what language I'd be speaking today.
Wait a minute....... Oh yeah I'd probably wouldn't even be here today.
Whew!

#57 Greenjulius

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Posted 08 August 2015 - 07:23 PM

View PostMister D, on 08 August 2015 - 01:02 PM, said:

Its nothing to do with Hunchbacks.. at all.

Arctic cheeta needs to be burned at the stake, and then pounded with the nerfbat.
These things are freaking ridiculous.

I'm a purchaser and runner of the ACH, and I endorse this message. It's outrageously overpowered as it is. I'm running 7.5 KDR on the damn things.

Burn it with fire.

#58 Bishop Steiner

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Posted 08 August 2015 - 07:52 PM

View PostMcgral18, on 08 August 2015 - 02:44 PM, said:

A SPL cheetah generally has a 36 alpha. It has a 182M range and 0.75 burn duration.

A hunch should have 64 armour (46 front armour+18 quirk), and then 36(24+12) structure.
2 Alpha's won't remove your hunch; it will remove your armour.

A Cheetah has 52ish leg IS+A, which should be at most 3 alphas from your 4P (2 if you're good and the cheetah is bad).



People aren't taking you seriously, because your situations are generally hyperbolic.

and because nobody in any remotely "comp" level of play would pack an XL in a Hunchy....

#59 KharnZor

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Posted 08 August 2015 - 07:55 PM

I have no problem killing them in my 4G.
*shrug*

#60 Mcgral18

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Posted 08 August 2015 - 07:56 PM

View PostBishop Steiner, on 08 August 2015 - 07:52 PM, said:

and because nobody in any remotely "comp" level of play would pack an XL in a Hunchy....


But that 54 firepower!
It's Maximum Wub!





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