Jump to content

Solo Players Should Never Be Allowed To Drop In Community Warfare.

Balance Gameplay Mode

1017 replies to this topic

#641 Vlad Ward

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Merciless
  • The Merciless
  • 3,097 posts

Posted 08 September 2015 - 04:35 PM

View PostNathan K, on 08 September 2015 - 04:23 PM, said:

Just looked over the OP again and...



Yeah, when he says "solo" he means "PUG" in this one.


"No Unit, No Queue Option" is pretty clear cut.

But don't worry. He'll go on pretending this was all part of his elaborate plan as soon as he sees this post.

#642 Uncle Totty

    Member

  • PipPipPipPipPipPipPipPip
  • The Hunter
  • The Hunter
  • 1,558 posts
  • Facebook: Link
  • LocationSomewhere in the ARDC (Ark-Royal Defense Cordon)

Posted 08 September 2015 - 04:52 PM

View PostVlad Ward, on 08 September 2015 - 04:35 PM, said:


"No Unit, No Queue Option" is pretty clear cut.

But don't worry. He'll go on pretending this was all part of his elaborate plan as soon as he sees this post.


Hell, even people in [Unit]s "solo" drop some times.

And people not in [Unit]s drop in groups.

#643 DaFrog

    Member

  • PipPipPipPipPipPip
  • Major
  • 421 posts
  • Locationmontreal

Posted 08 September 2015 - 05:51 PM

View PostVlad Ward, on 05 September 2015 - 05:00 PM, said:

You must be very new to (or very bad at) forums if you think that kind of 'trap' is either novel or effective.

The vast majority of users are not going to read past your first post (many won't even read that). They'll post some rage-induced reply, then ignore whatever response you throw at them. It doesn't actually reach anyone in your target audience (Hint: I'm not your target audience).

We've spent the past 15~ pages arguing with you about forum etiquette and semantics. How much of this thread do you think is devoted to "Teamwork is good" versus "Stop using a nonconformist definition of the word 'Solo', dingbat?" I'll bet you at least 75% is the latter, with maybe a page or two devoted to the former, and a smattering of random BS in between.

Yes, this has been a fruitful, productive, and educational dialogue for everyone involved. Or maybe it just made OP look like an ass and the rest of us facepalm every time a new poster came in to restart the same semantic debate all over again.

Oh well. CW forums are dead with so many IS factions being sore losers right now, so we'll take any excuse to forumwarrior.

Funny, I see a lot of meta mechs not doing well in public queue pug matches... those erml gauss hellbringers come to mind when swarmed by a lone firestarter...

My mistake about the quote. I picked the right guy, just the wrong quote, forum noob that I am...

Edited by DaFrog, 08 September 2015 - 05:52 PM.


#644 Davegt27

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 7,094 posts
  • LocationCO

Posted 08 September 2015 - 06:09 PM

Bottom line is this is not your guys game this is PGI's game and

As of this moment all players can play all game modes

Starting troll threads trying to incite the player base is wrong
Don’t complain to us take your complaints to PGI

Another solution is to make your own game that way you can decide who plays and where ;)

#645 IraqiWalker

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 9,682 posts
  • LocationCalifornia

Posted 08 September 2015 - 06:34 PM

View PostKhobai, on 08 September 2015 - 03:58 PM, said:


Im saying thats a mistake. CW should not be centered around teams. Because there arnt enough teams to perpetuate CW. Its solo players/PUGs that perpetuate CW and not teams. It makes no sense for CW to cater to the less than 5% of players in groups when 95% of players in CW drop solo. Thats exactly why CW has been dying.

and again, you're mixing "groups" and "teams". Might wanna re-read my post you quoted. It really helps when you don't take things out of context.


CW has been dying for many reasons. Groups, premades, and units, are not anywhere near the top 5 reasons.

Edited by IraqiWalker, 08 September 2015 - 06:35 PM.


#646 Vlad Ward

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Merciless
  • The Merciless
  • 3,097 posts

Posted 08 September 2015 - 06:51 PM

View PostDaFrog, on 08 September 2015 - 05:51 PM, said:

Funny, I see a lot of meta mechs not doing well in public queue pug matches... those erml gauss hellbringers come to mind when swarmed by a lone firestarter...

My mistake about the quote. I picked the right guy, just the wrong quote, forum noob that I am...


I wasn't talking to you?

Did you post between me and Armando or something?

Edit: Reading again, still have absolutely no idea what you're talking about.

Edited by Vlad Ward, 08 September 2015 - 06:52 PM.


#647 Nephoros Sradac

    Member

  • PipPipPip
  • The Messenger
  • The Messenger
  • 74 posts
  • LocationIn the cockpit of my Mad Dog (Vulture)!

Posted 08 September 2015 - 07:09 PM

Posted Image

#648 Tuis Ryche

    Member

  • PipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 324 posts

Posted 08 September 2015 - 07:46 PM

I'm in a unit, but only nominally. Due to my schedule, I end up not seeing very many of them. Therefore, I drop solo most of the time. I think the OP used "solo" and "beginner" interchangeably and that's just not right. There are plenty of people who 'mech solo and do just fine.

I *do* agree with a restriction on trial mechs in CW, though. Yeah, even though horrible people with money could jump right into mechs and suck, at least it would add an extra filter.

As for CW and rewards for 12-man, I still wouldn't **** around scrounging up a 12-man just for the shot of extra rewards. I really don't care if I win or lose, really. I'm still getting points and still collecting cbills. I couldn't care less if Davion was reduced to just one planet because, guess what? I can still drop. I could still shift factions. I could still play the solo queue because all I want to do is drop and blow **** up.

What I *do* care about is the ridiculous wait times for a CW match...but then again, if the numbers don't look good - solo queue!

#649 BSK

    Member

  • PipPipPipPipPipPipPipPip
  • Mercenary Rank 7
  • Mercenary Rank 7
  • 1,040 posts

Posted 08 September 2015 - 09:29 PM

View PostdaPaule, on 07 September 2015 - 07:22 AM, said:

Although it should've been said before and I'm just too lazy to read through this thread:
Removing solo players from cw will result in maybe 10 CW games a day.

What if all the players who left CW because of the pugs then came back? You base the result of the change on the situation right now, not on the situation we had in the beginning when it became boring because every effort we made was rendered useless by bigmouthed beginners?

#650 Uncle Totty

    Member

  • PipPipPipPipPipPipPipPip
  • The Hunter
  • The Hunter
  • 1,558 posts
  • Facebook: Link
  • LocationSomewhere in the ARDC (Ark-Royal Defense Cordon)

Posted 09 September 2015 - 12:58 AM

View PostBSK, on 08 September 2015 - 09:29 PM, said:

What if all the players who left CW because of the pugs then came back? You base the result of the change on the situation right now, not on the situation we had in the beginning when it became boring because every effort we made was rendered useless by bigmouthed beginners?


Wow, so much wrong with this.

#651 PFC Carsten

    Member

  • PipPipPipPipPipPipPipPipPip
  • Little Helper
  • Little Helper
  • 2,188 posts
  • LocationOn your six

Posted 09 September 2015 - 03:25 AM

View PostBSK, on 08 September 2015 - 09:29 PM, said:

What if all the players who left CW because of the pugs then came back? You base the result of the change on the situation right now, not on the situation we had in the beginning when it became boring because every effort we made was rendered useless by bigmouthed beginners?


Like... what?? Rather, beginners have left because of the the seal-clubbing ROFL-stomps that PGI let happen because they would not bear Units to play all by themselves, which would basically look like this (and it looked like that in the NA primetime yesterday evening as well...)

Posted Image

Sorry, but CW direly needs to be relaunched completely and hopefully it's name is not yet burned for all times.

#652 Armando

    CookieWarrior

  • PipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 938 posts
  • LocationRaiding the Cookie Jar

Posted 09 September 2015 - 05:04 AM

View PostNathan K, on 09 September 2015 - 12:58 AM, said:

View PostBSK, on 08 September 2015 - 09:29 PM, said:

What if all the players who left CW because of the pugs then came back? You base the result of the change on the situation right now, not on the situation we had in the beginning when it became boring because every effort we made was rendered useless by bigmouthed beginners?


Wow, so much wrong with this.


Since when is speaking truth wrong? I can name at least individual 100 pilots, and 10 full units who stopped playing CW because the 'community' was horrible at playing 'community warfare' as a team.

I know far, Far, FAR more who stopped playing because rolling the Nathan K's (can't be bothered to find time to join / work with a unit...but have PLENTY of time to complain about those who do on the forums) of the game just isn't fun... than I do 'solo' pilots (who are now the running joke in our unit) that left because CW was 'to hard', Teamwork = OP, and finding a team is to much trouble.

Edited by Armando, 09 September 2015 - 05:14 AM.


#653 H I A S

    Member

  • PipPipPipPipPipPipPipPipPip
  • 4,971 posts

Posted 09 September 2015 - 05:27 AM

View PostArmando, on 09 September 2015 - 05:04 AM, said:


Since when is speaking truth wrong? I can name at least individual 100 pilots, and 10 full units who stopped playing CW because the 'community' was horrible at playing 'community warfare' as a team.

I know far, Far, FAR more who stopped playing because rolling the Nathan K's (can't be bothered to find time to join / work with a unit...but have PLENTY of time to complain about those who do on the forums) of the game just isn't fun... than I do 'solo' pilots (who are now the running joke in our unit) that left because CW was 'to hard', Teamwork = OP, and finding a team is to much trouble.


All Units i know have stopped playing CW, because Waittimes, no effort and seal clubbing, no matter if PUG or Premade(!).
To many Planets that means to many Queues results in horrible Waittimes and then you Lolstomp most of the time. CW is kinda boring. We allways happy to meet 228, VRGD, AS and so on to give both Sides an Competition.
Its the Skillspread that kills CW for better Units.

Edited by HiasRGB, 09 September 2015 - 05:33 AM.


#654 Armando

    CookieWarrior

  • PipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 938 posts
  • LocationRaiding the Cookie Jar

Posted 09 September 2015 - 05:33 AM

View PostPFC Carsten, on 09 September 2015 - 03:25 AM, said:


Like... what?? Rather, beginners have left because of the the seal-clubbing ROFL-stomps that PGI let happen


Which is the exact reason why letting experienced beginner and intermediate tier pilots who can't / won't be bothered to find a team, join a team, and work with a team queue for CW was a HORRIBLE mistake on PGI's part.

Fact is, PGI did a piss poor job of makings sure that the player base was ready to play community warfare as a community, the result has been horrible gaming experience for both the units (because clubbing seals get old, and is the reason why hundreds of pilots and dozens of the best units don't play CW), and the 'solo' pilots (because 9 out of 10 seals don't like being clubbed, and is the reason why hundreds of 'snowflakes' don't play CW).

Of the two groups (Units and 'solos') one of them is playing the game as it was designed to be played (teams of players Vs teams of players....aka PvP), while the other is not. <=== That is a simple and undeniable FACT (the game is designed to be teams of players vs teams of players)....if you are not playing the game as designed (If you are not part of a team, playing AS a team), you are don't it WRONG.

To the solo's of the world...

How many times do the [EmP], [228], [Kcom]'s of the game have to hand you your tails before that light comes on and you think "Hay, maybe I should find some teammates"?

Stop being victims, find a unit....join a unit....work with your unit to form a team of players who know what they are doing as a TEAM....then walk out on the Community Warfare Battle Field and club the SH!T out of would be seal clubbers.

A tutorial that teaches pilots how to find, join, and work with a team needs to be a top priority for Beta 3 release. Every pilot who completes the tutorial, and joins a unit should be rewarded in game for their time.

Edited by Armando, 09 September 2015 - 05:48 AM.


#655 FullMetalJackass

    Member

  • PipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 255 posts
  • LocationRight behind you!

Posted 09 September 2015 - 05:45 AM

Solo's don't need to join a unit since we have in game VOIP. The problem I've seen w/the solo players in CW is the complete lack of team work. I've been on both sides of the stomp and every time its team work that wins. You can't play CW with the same mentality that you have in the pub queue. That's the main problem.

Yeah CW shouldn't allow trial mechs and you probably should have a min number of matches before is available but until PUGs learn team work they will get stomped every time.

#656 H I A S

    Member

  • PipPipPipPipPipPipPipPipPip
  • 4,971 posts

Posted 09 September 2015 - 05:48 AM

Quote

Of the two groups (Units and 'solos') one of them is playing the game as it was designed to be played (teams of players Vs teams of players....aka PvP), while the other is not. <=== That is a simple and undeniable FACT (the game is designed to be teams of players vs teams of players)....if you are not playing the game as designed (If you are not part of a team, playing AS a team), you are don't it WRONG.


Here you are totally right, but that has nothing to do if you are in a Unit or not. I know many Solos they play very well as a Team and i see many Premades they are do it not.
Its all about goods and bads.


#657 Armando

    CookieWarrior

  • PipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 938 posts
  • LocationRaiding the Cookie Jar

Posted 09 September 2015 - 05:51 AM

View PostHiasRGB, on 09 September 2015 - 05:48 AM, said:

Here you are totally right, but that has nothing to do if you are in a Unit or not. I know many Solos they play very well as a Team and i see many Premades they are do it not.
Its all about goods and bads.


Yes, there are 'good' PUG pilots, and Yes, there are 'bad' units....but both are the exception, not the rule.

I would also submit that those 'good' PUG pilots would win more games, kill more enemies, and die less if they teamed up with other 'good' PUG pilots (form and / or join a unit).

There is no such thing as a 'good' solo pilot, because no one ever drops solo in this game (FACT).

Edited by Armando, 09 September 2015 - 06:01 AM.


#658 Uncle Totty

    Member

  • PipPipPipPipPipPipPipPip
  • The Hunter
  • The Hunter
  • 1,558 posts
  • Facebook: Link
  • LocationSomewhere in the ARDC (Ark-Royal Defense Cordon)

Posted 09 September 2015 - 06:09 AM

View PostArmando, on 09 September 2015 - 05:04 AM, said:


Since when is speaking truth wrong? I can name at least individual 100 pilots, and 10 full units who stopped playing CW because the 'community' was horrible at playing 'community warfare' as a team.

I know far, Far, FAR more who stopped playing because rolling the Nathan K's (can't be bothered to find time to join / work with a unit...but have PLENTY of time to complain about those who do on the forums) of the game just isn't fun... than I do 'solo' pilots (who are now the running joke in our unit) that left because CW was 'to hard', Teamwork = OP, and finding a team is to much trouble.


I said it before and I will say it again: YOU ASSUME FAR TOO ******* MUCH!

I may not JOIN [Unit]s but I will WORK WITH THEM. (So as long as they are with my Faction.)

It is NOT [Unit]s I hate. It is the "you are only meaningful if you are in a [Unit]/'community' (as if they are the same thing)" idea people like YOU have.

#659 Kin3ticX

    Member

  • PipPipPipPipPipPipPipPipPip
  • The People's Hero
  • The People
  • 2,928 posts
  • LocationSalt Mines of Puglandia

Posted 09 September 2015 - 06:11 AM

Posted Image

#660 Armando

    CookieWarrior

  • PipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 938 posts
  • LocationRaiding the Cookie Jar

Posted 09 September 2015 - 06:12 AM

View PostNathan K, on 09 September 2015 - 06:09 AM, said:


I said it before and I will say it again: YOU ASSUME FAR TOO ******* MUCH!

I may not JOIN [Unit]s but I will WORK WITH THEM. (So as long as they are with my Faction.)

It is NOT [Unit]s I hate. It is the "you are only meaningful if you are in a [Unit]/'community' (as if they are the same thing)" idea people like YOU have.


The game is a PvP only game designed to be teams of players Vs teams of players. If you don't like the idea of playing in a unit (you know...joining a team) why are you playing this game?

Edited by Armando, 09 September 2015 - 06:14 AM.






1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users