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Man, Bt Characters Are Such Noobs. (¬_¬)

Balance Gameplay Skills

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#41 Bishop Steiner

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Posted 09 August 2015 - 09:20 AM

View PostGas Guzzler, on 09 August 2015 - 09:06 AM, said:


Well, I watched the first 2 matches of the MWOLN final series, it seemed pretty slow placed.. hell I think it took almost the entire time... Slow, thought out, far from a twitch shooter.

shames that not indicative of what...99% of matches?

#42 Gas Guzzler

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Posted 09 August 2015 - 09:29 AM

View PostBishop Steiner, on 09 August 2015 - 09:20 AM, said:

shames that not indicative of what...99% of matches?


Hence why the masses want to level the playing field by nerfing aim.

Its ironic how the top tier teams who allegedly ruin the game with their meta builds and big alphas creating "low TTK" actually achieve what all the TT buffs want out of this game when they are playing an equally competent opponent.

Edited by Gas Guzzler, 09 August 2015 - 09:32 AM.


#43 Mcgral18

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Posted 09 August 2015 - 09:32 AM

View PostGas Guzzler, on 09 August 2015 - 09:29 AM, said:

Hence why the masses want to level the playing field by nerfing aim.


Not everyone likes the instagib easy buttons MWO has.

#44 Gas Guzzler

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Posted 09 August 2015 - 09:33 AM

View PostMcgral18, on 09 August 2015 - 09:32 AM, said:


Not everyone likes the instagib easy buttons MWO has.


Yes, there were instagibs constantly in that game I referenced previously.

Oh wait, no there wasn't.

You are lying to yourself if you think those "easy buttons" are actually easy. Sure they are easy against people who let you instagib them, but then what isn't easy against those people.

Edited by Gas Guzzler, 09 August 2015 - 09:35 AM.


#45 Crotch RockIt

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Posted 09 August 2015 - 09:34 AM

View PostHit the Deck, on 09 August 2015 - 04:21 AM, said:

Quote: The Executioner's right-arm Gauss rifle spat out a hunk of metal about thirty centimeters in diameter.

That's naval gun's territory. Stackpole can't into physics?


10 rounds of Gauss ammo weighs a ton. That's 100kg per round, which is a big damn slug.

Edited by Crotch RockIt, 09 August 2015 - 09:54 AM.


#46 Mcgral18

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Posted 09 August 2015 - 09:45 AM

View PostGas Guzzler, on 09 August 2015 - 09:33 AM, said:


Yes, there were instagibs constantly in that game I referenced previously.

Oh wait, no there wasn't.

You are lying to yourself if you think those "easy buttons" are actually easy. Sure they are easy against people who let you instagib them, but then what isn't easy against those people.


Eh, it doesn't really matter who you are, 50 damage alphas will hurt you, and kill you within 15 seconds.

Dual Gauss, Pulse Lasers, take your pick. WubShee is 50 damage in roughly half a second. You can't spread the majority of that.



It's a wonderful easy button that will core things quickly. It's no lie, it's how the game works.

#47 Gas Guzzler

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Posted 09 August 2015 - 09:52 AM

View PostMcgral18, on 09 August 2015 - 09:45 AM, said:


Eh, it doesn't really matter who you are, 50 damage alphas will hurt you, and kill you within 15 seconds.

Dual Gauss, Pulse Lasers, take your pick. WubShee is 50 damage in roughly half a second. You can't spread the majority of that.



It's a wonderful easy button that will core things quickly. It's no lie, it's how the game works.



That's how it is on paper. But are you gonna sit there and tell me that it is easy to dispatch of any player in this game in the Wubshee? Like easy, no problem, 100% success rate?

Or is someone equally competent in an equally deadly mech going to make things a little difficult?

Edited by Gas Guzzler, 09 August 2015 - 09:53 AM.


#48 Bishop Steiner

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Posted 09 August 2015 - 09:59 AM

View PostGas Guzzler, on 09 August 2015 - 09:33 AM, said:


Yes, there were instagibs constantly in that game I referenced previously.

Oh wait, no there wasn't.

You are lying to yourself if you think those "easy buttons" are actually easy. Sure they are easy against people who let you instagib them, but then what isn't easy against those people.

only reason those matches don't go the same is because it's rare 12v12 of equal skill across the board. No game will ever have that across the board for the masses. Stop deluding yourself with that kind of epeen logic.

Since MM in no way manages to remotely balance opposing skill level for the majority of masses, you have a choice.... appease the 1% at the risk of losing eventually 99% of your playerbase, appease the masses who probably pay you bills or find some sort of middle ground.

Edited by Bishop Steiner, 09 August 2015 - 10:04 AM.


#49 Gas Guzzler

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Posted 09 August 2015 - 10:10 AM

View PostBishop Steiner, on 09 August 2015 - 09:59 AM, said:

only reason those matches don't go the same is because it's rare 12v12 of equal skill across the board. No game will ever have that across the board for the masses. Stop deluding yourself with that kind of epeen logic.


How is that epeen logic? Explain what that means. That is like the most ridiculous thing I have ever heard.

So your saying we can't base this game off of equal skill matches and should instead evaluate the matches with massive skill disparity? That is BS. And those matches aren't the only ones that are like that, it was just the easiest example I could think of that others would be able to reference. And really, the most evident reason I can think of, is that the majority of groups don't have the patience to have matches like that. Instead its "Okay group up and push now now now" which turns into a quick slugfest that ends very shortly. But, brawling is what the community wants...

#50 Gas Guzzler

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Posted 09 August 2015 - 10:14 AM

View PostBishop Steiner, on 09 August 2015 - 09:59 AM, said:

only reason those matches don't go the same is because it's rare 12v12 of equal skill across the board. No game will ever have that across the board for the masses. Stop deluding yourself with that kind of epeen logic.

Since MM in no way manages to remotely balance opposing skill level for the majority of masses, you have a choice.... appease the 1% at the risk of losing eventually 99% of your playerbase, appease the masses who probably pay you bills or find some sort of middle ground.


Because... people can't handle their own epeen being struck down by players that are better than them, so remove most of the skill and then everyone gets a trophy :D

#51 Gas Guzzler

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Posted 09 August 2015 - 10:20 AM

I know I'm not going to win here, so I will kindly "fold" and cease my argument.

#52 Spr1ggan

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Posted 09 August 2015 - 10:24 AM

View PostIqfish, on 09 August 2015 - 09:19 AM, said:


A 9mm Bullet can cause a big hole.

A small gauss slug can cause a much bigger hole than its diameter. he is talking about the impact, not the calibre here


Nope. The author would have then said something like "punching a hole 30cm in diameter through the enemy mech". Instead he referred to the slug leaving the rifle as being 30cm in diameter.

Edited by Spr1ggan, 09 August 2015 - 10:25 AM.


#53 Mechwarrior Buddah

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Posted 09 August 2015 - 10:31 AM

View Poststjobe, on 09 August 2015 - 03:57 AM, said:

Clearly those two were no-skill steering-wheel underhive scrub


Posted Image

#54 Mechwarrior Buddah

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Posted 09 August 2015 - 10:38 AM

View PostBishop Steiner, on 09 August 2015 - 09:59 AM, said:

only reason those matches don't go the same is because it's rare 12v12 of equal skill across the board.


Yeah like when I end up in a match with Bishop. elo failed hard.

#55 Bishop Steiner

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Posted 09 August 2015 - 10:41 AM

View PostPaigan, on 09 August 2015 - 04:26 AM, said:



Also a stick to aim weapons is ridiculous, etc etc.



crazy right?
Posted Image

Posted Image
look at the mad mouse action they are using......oh wait.....

;)

View PostMechwarrior Buddah, on 09 August 2015 - 10:38 AM, said:


Yeah like when I end up in a match with Bishop. elo failed hard.

something like that. Nothing like getting a disco while in a stock Urbanmech. Reconnect and surrounded, lol.

Edited by Bishop Steiner, 09 August 2015 - 10:40 AM.


#56 Aggravated Assault Mech

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Posted 09 August 2015 - 10:54 AM

View PostBishop Steiner, on 09 August 2015 - 10:41 AM, said:

crazy right?
Posted Image

Posted Image
look at the mad mouse action they are using......oh wait.....

;)


It's one thing to use a mouse or joystick on a physically stable console, against slow moving targets.

Many countries stopped using joysticks for armored vehicle gunnery, and moved control to a thumb pad to prevent false input while moving.

#57 El Bandito

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Posted 09 August 2015 - 10:55 AM

View Postspectralthundr, on 09 August 2015 - 08:55 AM, said:

I think people forget all the prior MW games had the same thing. Short term memories or something.


And they were no fun. MW4 multiplayer matches were simply decided by who can pack enough Gauss and ERLLs and two-shot the other guy's CT, along with poptarting. Reminded me of scout sniper only Counter-Strike map. <_<

PGI could have done something really groundbreaking for MWO, something that is far reaching than simple laser duration. They failed. Delayed convergence was a bust and we are stuck with a useless skill tree, for years. Current Alphawarrior: Online situation is due to lack of imagination and trying.

Edited by El Bandito, 09 August 2015 - 10:11 PM.


#58 Bishop Steiner

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Posted 09 August 2015 - 11:09 AM

View Postvnlk65n, on 09 August 2015 - 10:54 AM, said:


It's one thing to use a mouse or joystick on a physically stable console, against slow moving targets.

Many countries stopped using joysticks for armored vehicle gunnery, and moved control to a thumb pad to prevent false input while moving.

most armored vehicles I know of still use yokes, (mind you not saying all, but the Bradley, Abrams, etc) which are still a variation of the joystick.
Posted Image

#59 stjobe

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Posted 09 August 2015 - 12:10 PM

View PostAno, on 09 August 2015 - 08:03 AM, said:

I know there are lots of things which could be better, but do you geniuinely think the game would be better if, having locked your crosshairs over your opponent's CT at 200m, you hit your alphastrike shortcut and your ordinance went flying randomly in all directions?

I don't think I argued that it should... Nope, pretty sure I didn't.

But I tell you what, why don't you go fire two handguns while running and see if you can put both bullets in the same hole.

View PostQueen of England, on 09 August 2015 - 08:13 AM, said:

Its always bothered me that TT pilots can't actually aim without a TC or against a shutdown mech. So many mechs have specific weak points, its just odd that you can't even try to make it more likely that you hit there. Who would design a weapons system where you can't reliably hit a target smaller than 13m, even at 30m range? Maybe TT pilots are all really great at twisting and sheidling.

They just point and click:

Posted Image
(Tech Manual, p.40, emphasis mine)

MechWarriors do not aim the 'mechs guns at all - they designate targets. The 'mech itself takes care of the aiming. If the MechWarrior pulls the trigger at the wrong time, the shots go wherever the guns happen to be pointing.

And even for a 'mech, pointing half a dozen to a dozen weapons located over several square meters of 'mech at a moving target, while moving itself, isn't going to be instant, and it isn't going to be perfect.

Add in some fires, a bit of smoke, some electronic jamming, and the fact that you're under fire yourself, and perhaps it becomes a bit more clear as to why the instantly converging, pin-point accurate fire we have in MWO is ridiculous.

Edited by stjobe, 09 August 2015 - 12:11 PM.


#60 Mechwarrior Buddah

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Posted 09 August 2015 - 12:50 PM

Quote

Quote: The Executioner's right-arm Gauss rifle spat out a hunk of metal about thirty centimeters in diameter.

That's naval gun's territory. Stackpole can't into physics?


wasnt Stackpole the one everyone gave **** because he made the engines explode? And hence was considered ****?

Quote



But I tell you what, why don't you go fire two handguns while running and see if you can put both bullets in the same hole.


Dont forget the thousand plus years in the future targetting computers (not the actual slotted ones mind you). Cause those dont make a difference

Edited by Mechwarrior Buddah, 09 August 2015 - 12:52 PM.






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