Ano, on 09 August 2015 - 08:03 AM, said:
I know there are lots of things which could be better, but do you geniuinely think the game would be better if, having locked your crosshairs over your opponent's CT at 200m, you hit your alphastrike shortcut and your ordinance went flying randomly in all directions?
I don't think I argued that it should... Nope, pretty sure I didn't.
But I tell you what, why don't you go fire two handguns while running and see if you can put both bullets in the same hole.
Queen of England, on 09 August 2015 - 08:13 AM, said:
Its always bothered me that TT pilots can't actually aim without a TC or against a shutdown mech. So many mechs have specific weak points, its just odd that you can't even try to make it more likely that you hit there. Who would design a weapons system where you can't reliably hit a target smaller than 13m, even at 30m range? Maybe TT pilots are all really great at twisting and sheidling.
They just point and click:

(
Tech Manual, p.40, emphasis mine)
MechWarriors do not aim the 'mechs guns at all - they designate targets. The 'mech itself takes care of the aiming. If the MechWarrior pulls the trigger at the wrong time, the shots go wherever the guns happen to be pointing.
And even for a 'mech, pointing half a dozen to a dozen weapons located over several square meters of 'mech at a moving target, while moving itself, isn't going to be instant, and it isn't going to be perfect.
Add in some fires, a bit of smoke, some electronic jamming, and the fact that you're under fire yourself, and perhaps it becomes a bit more clear as to why the instantly converging, pin-point accurate fire we have in MWO is ridiculous.
Edited by stjobe, 09 August 2015 - 12:11 PM.