Strig, on 09 August 2015 - 10:35 AM, said:
Assault Mode is horrible again.
PGI was on to something with defenses and I get it that no one won by capping, but now all that happens is a rush to base capture in every game I have played.
Splitting the team to assault and defend means the defending lance(s) lose to a 12 man push and the assault-lance(s) still cap slower so even with a head start they lose. This mode is the least exciting, has the least combat (unless both sides charge down the middle ... haven't really seen this but guess it could happen), and has the least potential valid and/or interesting tactics (willing to be proved wrong).
This is exactly why the enemy rushes to your cap, usually with a light or two, to split your team. It's tactics, and you need to work with your team to beat them. Have one streakboat sit back while 11 go forward, or just send the streakboat back when you see cap going. Don't split 6 guys off to go after one light.
You are citing the exact reasons why assault is now interesting and different from skirmish. I like it the way it is, and it should stay until they come up with something better. Cutting out the capping ability in assault, which is what your ideas constitute, just turn it back into skirmish. Don't like it, don't play assault.