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This Is Why Oceanic Server Failed


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#41 Kiiyor

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Posted 11 August 2015 - 02:11 AM

View PostMycrus, on 11 August 2015 - 01:45 AM, said:

Playmech is passe... reality atlas and bangurbie is where it is at..

Not to mention 3pv.comstar and naughty avalon...




The hitboxes are in the shape of a mankini

Or a very hairy woman-kini.

PICTURE IT.

#42 Jeffrey Wilder

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Posted 11 August 2015 - 02:17 AM

I still think it's the server load that is causing the crash. I noticed almost no crashes out of prime time.

#43 Kiiyor

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Posted 11 August 2015 - 02:35 AM

View PostJeffrey Wilder, on 11 August 2015 - 02:17 AM, said:

I still think it's the server load that is causing the crash. I noticed almost no crashes out of prime time.


I think that if it were server load, there would be more symptoms. Stuttering, ping jitter, dropped packets, far longer wait times, scads of player disconnects at the start of matches as the server client struggles to load data into the game instance... as it stands though, all my games are smooth as butter, until they explode that is.

All the server shenanigans i've witnessed in the past have run along those lines. The game will lock up for a few seconds, then catch up. Mechs would rubber band for 10 to 20 seconds, then wake up in different places.

This is different. It's a straight up end of game, back to the mechlab you go.

That screams to me of a 0 not being a 1 somewhere and tripping over.

I could be wrong.

I'm probably wrong.

You may be right.

I may be crazy.

But it just may be a lunatic you're looking for

Turn out the light. Don't try to save me. You may be wrong for all I know, but you may be right.

#44 QuantumButler

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Posted 11 August 2015 - 02:40 AM

Nah the real problem is they probably cheaped out on the hosting.

You get what you pay for.

#45 James Warren

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Posted 11 August 2015 - 02:55 AM

View PostKiiyor, on 11 August 2015 - 02:05 AM, said:

I have another friend in the same place with a ping to Singapore of about 300, because for some reason, his ISP decided his packets need to go on an adventure before they get to our game servers.

That describes my situation. My ping to the NA server is actually slightly better (~275 compared to 300) but at least its more of a level playing field on Oceanic.

The reason you are seeing the Singapore servers full of high ping players is a combination of the point above and the current event. It is also worth noting that American prime-time is not the same as Oceanic prime-time - when you play from America is likely when many of the Oceanic players are not playing.

If the instability continues after the event ends, maybe there's a problem for PGI to look at. I'm certain they are monitoring the situation closely anyway - this event is really just a stress test of the new server.

Many games experience server instability when they hit their peak number of players or have a sudden surge of activity. Even big games like World of Warcraft have a history of server crashes, especially upon the release of new content.

Edited by James Warren, 11 August 2015 - 03:06 AM.


#46 Yellonet

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Posted 11 August 2015 - 03:00 AM

View PostScratx, on 10 August 2015 - 10:15 AM, said:


I'm sure PGI would be much more interested in listening to you if you weren't insulting them at the same time.

Also, amusing that you instantly ascribe the technical issues to their censorship systems which may or may not have anything to do with it. Do you actually have proof of the claim?

I suspect not. Chill, dude. We get it, you hate censorship, autocratic dictatorships and they don't deserve having hot mech action, but be civil to PGI if you want them to listen and care about what you say.

For that matter, it also helps for us to care about what you say, too.

I was going to write something like this, but you said it very well!

And where are the moderators?

Edited by Yellonet, 11 August 2015 - 03:00 AM.


#47 Mycrus

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Posted 11 August 2015 - 05:43 AM

View PostQuantumButler, on 11 August 2015 - 02:40 AM, said:

Nah the real problem is they probably cheaped out on the hosting.

You get what you pay for.


exactly.

#48 Bishop Steiner

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Posted 11 August 2015 - 05:48 AM

View PostI Zeratul I, on 11 August 2015 - 12:50 AM, said:


200 ping.

And "stable".

Don't really go together.



You really don't know how this works do you?

A constant 200 ping is 10x more desireable than a Ping that fluctuates constantly, even if at some points in the fluctuation you might get as low as 50.

Stable: steadfast; not wavering or changeable, as in character or purpose; dependable.

#49 Kiiyor

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Posted 11 August 2015 - 05:56 AM

View PostBishop Steiner, on 11 August 2015 - 05:48 AM, said:


Stable: steadfast; not wavering or changeable, as in character or purpose; dependable.


Posted Image

I've been drimnking a lot. Not sure if contributing anything here. BED TIME.

Posted Image

#50 Bishop Steiner

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Posted 11 August 2015 - 05:59 AM

View PostKiiyor, on 11 August 2015 - 05:56 AM, said:


Posted Image

I've been drimnking a lot. Not sure if contributing anything here. BED TIME.

Posted Image

Alcohol + Science = Best Science

#51 Ryllen Kriel

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Posted 11 August 2015 - 06:02 AM

The best scientific creations and implementations of existing discoveries have come from drinking cultures.

#52 DarthHias

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Posted 11 August 2015 - 07:12 AM

View PostBishop Steiner, on 11 August 2015 - 05:48 AM, said:


You really don't know how this works do you?

A constant 200 ping is 10x more desireable than a Ping that fluctuates constantly, even if at some points in the fluctuation you might get as low as 50.

Stable: steadfast; not wavering or changeable, as in character or purpose; dependable.


Thx, thats what i meant with stable. I´m from Germany and I think 200 to Singapore isn´t bad, and it´s very reliable within 195 and 205. My pings to the other servers are pretty stable as well.

#53 XxXAbsolutZeroXxX

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Posted 11 August 2015 - 07:35 AM

View PostKiiyor, on 11 August 2015 - 02:05 AM, said:

I have another friend in the same place with a ping to Singapore of about 300, because for some reason, his ISP decided his packets need to go on an adventure before they get to our game servers.


I'm in hawaii. Hawaii ranks amongst the slowest average broadband speeds of any state in the united states. The united states ranks low in terms of average broadband speed in comparison to countries in europe and asia. Like australia, broadband here is routed through undersea telecom cables.

My ping to the oceanic server is around 280.

My ping to the european server is around 250, even though the european server is practically on the other side of the planet from me.

"Bad infrastructure" doesn't explain how I get better ping on the oceanic server connecting from the other side of the planet than your friend does connecting from a mere 3,000 or so miles distance.

If I remember right, australia's internet filtering is implemented on the ISP level. Some ISP's have filtering. Others do not. I would guess the additional internet routing your friend is seeing isn't an infrastructure degradation. Its the internet filtering mechanism aussie ISP's implemented in 2012.

Infrastructure degradation doesn't create additional internet traffic routing.

But additional servers and filtering mechanisms can be one legitimate reason for additional routing that seems unnecessary.

All indications would seem to point to traffic filtering being the cause of high ping for some australians on the oceanic server. There isn't really any other way to explain it.

Edited by I Zeratul I, 11 August 2015 - 07:38 AM.


#54 Almond Brown

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Posted 11 August 2015 - 08:29 AM

View PostQuantumButler, on 11 August 2015 - 02:40 AM, said:

Nah the real problem is they probably cheaped out on the hosting.

You get what you pay for.


Well when faced with such glaring "Facts" such as those, how can it be anything but that right?

Edited by Almond Brown, 11 August 2015 - 08:36 AM.


#55 Almond Brown

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Posted 11 August 2015 - 08:36 AM

I would try the Oceanic server but the 13 hour TZ difference is a real bummer. ;)

Edited by Almond Brown, 11 August 2015 - 08:36 AM.


#56 Bishop Steiner

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Posted 11 August 2015 - 08:46 AM

View PostAlmond Brown, on 11 August 2015 - 08:29 AM, said:


Well when faced with such glaring "Facts" such as those, how can it be anything but that right?

when have Quantum or Myrcus actually bothered with things like facts or proof? That goes totally counter to the Vassago School of Trolling.

#57 Deathlike

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Posted 11 August 2015 - 09:31 AM

View PostKiiyor, on 11 August 2015 - 02:11 AM, said:

Or a very hairy woman-kini.

PICTURE IT.


NO U

:P

#58 Lugh

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Posted 11 August 2015 - 09:37 AM

View PostKiiyor, on 11 August 2015 - 02:11 AM, said:

Or a very hairy woman-kini.

PICTURE IT.

https://youtu.be/wz1x28DHF08

#59 Lynx7725

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Posted 11 August 2015 - 09:54 AM

Ok, a few things.

Yes, there's censorship. I live here and I don't miss what I don't see. Shrug. Moving on.

The experience I have on the Oceanic servers is constant ping, then suddenly cutout on disconnect. If it is censorship related, the odds are better that by now, you can't even connect to Oceanic. So internet censorship isn't likely the primary reason. Might be contributing, but somehow I doubt so.

Factually, you can have a stable ping, play a few minutes, and then have the game disconnect on you, tends to point to more of a server/ OS issue, or some network equipment in between that's fuscking up. That could be governmental, but much more likely to be ISP or Data Center related. Remember, don't attribute to conspiracy what can be attributed to stupidity.

And why it's taking so long to fix things? Well.. We just had a 4-day weekend here and it's kind of expected for people to take leave to make it even longer. The sad fact is that while PGI might be able to troubleshoot, if it's server OS related, they might not be able to affect changes until somebody local gets in.

Personally, given that I polled (once) and it seems multiple maps/ games had near simultaneous dumps, I'm WAGging on a physical server having fits and bringing down multiple virtualized map servers at one go. That can be a pain to troubleshoot.. might be easier just to set up a new server and go with that.

#60 Lynx7725

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Posted 11 August 2015 - 10:03 AM

View PostI Zeratul I, on 11 August 2015 - 07:35 AM, said:

I'm in hawaii. Hawaii ranks amongst the slowest average broadband speeds of any state in the united states. The united states ranks low in terms of average broadband speed in comparison to countries in europe and asia. Like australia, broadband here is routed through undersea telecom cables.

My ping to the oceanic server is around 280.

My ping to the european server is around 250, even though the european server is practically on the other side of the planet from me.

Yours is an interesting case...

http://www.submarinecablemap.com/

Looking at it, Hawaii actually has no direct link to Singapore -- you must route through Japan or Australia. Actually, more like probably Australia, and the East Coast at that. Which means you're taking the long route to SG.

To Europe? More options.. West Coast of US, overland to East Coast, where you have multiple redundancies to Europe -- likely to be big pipes too. I'm not too surprised that you can get a better speed to Europe than to SG.



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