JediPanther, on 11 August 2015 - 04:18 PM, said:
1. The catapult K2 before everything. The BIG ppc barrels and not those stick like things on the arms. The two extra laser points it had. The torso twisy it could go almost owl and look directly behind itself.
2. Role warfare in its earliest form. Jenners did scout telling in text where in what grid was mech(s) type. Those scouts are long gone to better games where their imput is more usefull and rewarded.
3. Team game play. You could suggest the team go through the c2 tunnel and they would tunnel rush instead of all-meet-in-the-city.
4.Higher TTK. You could survive a lot longer. Matches would take almost the full fifteen minutes. No matches ended after six minutes. No dead jack azses going "you're wasting my time,go suicide." just because they died first or at the start of a match.
1. I can agree, but the Catapult was always feeble and I never really cared about it.
2. People still do this, the behaviour is just gone from solo queue, because most team oriented players join(ed) units and play in groups.
3. Tactics have evolved. Tunnel rushes basically only worked on teams who didn't know how to play the game.
4. That's not even true. Our times were under 2 minutes usually against uncoordinated teams. You could basically just rush the enemy team in minute one while they still tried to find their pants or adjusted their steering wheels.
Yes, TTK has decreased, but for other reasons.