This Is What Your Defeatist Attitude Reaps
#1
Posted 11 August 2015 - 07:52 PM
Sigh, what I mean to say is, the other team doesn't have to try if you already beat yourself.
P.S. Sorry about the resolution, I play at 2560x1080
#2
Posted 11 August 2015 - 07:54 PM
#3
Posted 11 August 2015 - 07:55 PM
#4
Posted 11 August 2015 - 07:57 PM
A premade group has a much better chance of winning than one that is not premade.
I stopped playing CW when it became a chore to find guys that want to play it and I don't feel like joining a unit since I solo queue almost everyday for a few hours.
#5
Posted 11 August 2015 - 07:58 PM
Scout Derek, on 11 August 2015 - 07:55 PM, said:
You are missing the point. Only four people on my team broke 1k. Had another four decided to sack up we could of won that game.
[Redacted]
#6
Posted 11 August 2015 - 08:04 PM
Poisoner, on 11 August 2015 - 07:58 PM, said:
You are missing the point. Only four people on my team broke 1k. Had another four decided to sack up we could of won that game.
No I'm not, those are typical pug vs premade games.
Especially against clan wolf delta galaxy, they show no mercy at all, and if the pugs aren't average player skill, it's a wipe, regardless of the map, positioning, and/or mechs used.
#7
Posted 11 August 2015 - 08:04 PM
Poisoner, on 11 August 2015 - 07:52 PM, said:
Sigh, what I mean to say is, the other team doesn't have to try if you already beat yourself.
P.S. Sorry about the resolution, I play at 2560x1080
and it's not like Delta is exactly top tier Comp (unless something has changed in the last couple of months?) just stomp anyone. They're decent, but lol. WOW.
It's funny, usually, if I see Clan Wolf while PUGing in CW; it's one of the few times I feel confident we can win it. (and have the record to back it up... though I admit, I Haven't CW'd in 2 months.... because...boring. So if the Comp teams have shifted to Wolfy, well, that can change things.)
Edited by Bishop Steiner, 11 August 2015 - 08:06 PM.
#8
Posted 11 August 2015 - 08:58 PM
I won't say I'm a good player but I usually manage > 1k dmg on all 4 mechs even in a losing situation. However, I did a miserable ~400 once simply because my drop site was camped and I got destroyed the instant I spawned. Hardly my fault now, is it?
Edited by Charlie Pohr, 11 August 2015 - 08:58 PM.
#9
Posted 11 August 2015 - 09:24 PM
Poisoner, on 11 August 2015 - 07:52 PM, said:
Sigh, what I mean to say is, the other team doesn't have to try if you already beat yourself.
P.S. Sorry about the resolution, I play at 2560x1080
I play at 5760x1080.... use ms paint for crying out loud.
#10
Posted 11 August 2015 - 09:30 PM
then again i also got bad scores playing filler with skilled units, presumably because the enemy folded and i was killed by a drop ship while spawn camping and wasted too much time getting back to the battle, during which time the experienced unit finished off the enemy. so that explains the really poor scores on the winning side. 2 of those look like they were aggressive players that got too greedy and died too fast, and the other was overly cautious and didnt get any damage in.
#11
Posted 11 August 2015 - 09:51 PM
Did any on the loosing team join up on TS?
I bet the winning team was on TS
Speaking of troll post what are you trying to point out?
Did you take command on this drop?
What I recommend to PGI is take the avg. of all the players on one side and only display that
After all it’s about team work
This would cut down on the "you guys suck" comments
#12
Posted 11 August 2015 - 10:03 PM
Poisoner, on 11 August 2015 - 07:52 PM, said:
I must have missed this part in your screenshot, I wouldn't mention it, but it seems like it was supposed to be the purpose of the thread, and I didn't want to see you derail yourself on the original post.
#13
Posted 11 August 2015 - 10:57 PM
If I drop against an organized team, I try my absolute level best to get as many headshots as possible. I had three in this match. It's why I try and take three Gauss Yagers into every CW match
I was quite proud of my score in the end. The enemy, however, was convinced I had cheated. Well, some of them, anyway. Apparently you can still be salty even when you brutally humiliate the other team.
#14
Posted 12 August 2015 - 12:26 AM
It doesn't even have to be a big premade of a known unit. PUGs slaughter PUGs like this aswell. I stopped taking screnshots because it just happens too often.
After the... no idea 400? 500? CW matches i played i can predict a match outcome correctly just by looking at the teams in the beginning of the match in 7 of 10 cases. One momentary glimpse at the teams tells you you are going to lose or win. The number of players with a unit tag on the team is a very strong indicator even in 12Pugs vs. 12Pugs situations. If i have 10 guys without a unit tag on my team i know chances are high i'll get curbstomped. Players without unit tags simply have a higher chance of being new to the game and got lured into CW by the flashing notification. If you look any further an see 7 those teammates are using a mech that is currently a trial, i can only ask the enemy team to make it quick.
To lazy to upload screenshots now, but i recently played a match where we had a 3 man, a 2 man and 7 solos against 12 solos. We were attacking on boreal. We won 48:14. A single enemy had above 1k (1333), the second best had 757, and everyone behind that was below 447 (!!!!) damage. 10 (!) guys below 447.
Stuff like that happens countless times because of the crazy skill gap in CW.
Bigger premades like to tell the 12 pugs they are playing against "just coordinate and push" (dunno how often i have heard that already) and i wonder if they realize that 7 of those 12 pugs are simply not able to kill an enemy mech. "Coordinate and push" means running into their death without dealing any significant damage, because they simply lack the ability to hit any target. Even if they could, they would still get annihilated in seconds thanks to their 42 CT armor trial heavy.
CW doesn't have matchmaking of any kind. Results like those are not really surprising. If anything, they are expected.
#15
Posted 12 August 2015 - 12:38 AM
That a 9 clan group with 3 guys afk can still beat the piss out of 12 random IS guys in CW?
Oohh.. surprise surprise..
#16
Posted 12 August 2015 - 01:01 AM
You must enjoy the stomp. disgusting.
#17
Posted 12 August 2015 - 01:15 AM
Davegt27, on 11 August 2015 - 09:51 PM, said:
Did any on the loosing team join up on TS?
I bet the winning team was on TS
Speaking of troll post what are you trying to point out?
Did you take command on this drop?
What I recommend to PGI is take the avg. of all the players on one side and only display that
After all it’s about team work
This would cut down on the "you guys suck" comments
Titannium, on 12 August 2015 - 01:01 AM, said:
You must enjoy the stomp. disgusting.
Disagree here Titan. We all know it is team oriented in CW. As PUGs we need to accept that well organized teams will/should stomp us if we don't use the tools we are all given. I PUG only in CW, I know what I'm getting into. I don't have contempt for the guys that play the game the way its meant to be be played. As A Team.
#18
Posted 12 August 2015 - 01:21 AM
Joseph Mallan, on 12 August 2015 - 01:15 AM, said:
its ok to disagree.
How many times, did you win in those pugs against 12 unit mens ?
#20
Posted 12 August 2015 - 02:11 AM
Poisoner, on 11 August 2015 - 07:58 PM, said:
You are missing the point. Only four people on my team broke 1k. Had another four decided to sack up we could of won that game.
Not even then.
Titannium, on 12 August 2015 - 01:21 AM, said:
How many times, did you win in those pugs against 12 unit mens ?
question is: why do you expect them to win? you wouldn't ever do so.. But i think we had a few wins in such a setup. Still nothign to be expected or calculated.
Edited by Lily from animove, 12 August 2015 - 02:15 AM.
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