

Dear Russ And Co. Could We Have An Update On The Progress With Phase 3 Please?
Started by xX PUG Xx, Aug 12 2015 09:27 PM
66 replies to this topic
#1
Posted 12 August 2015 - 09:27 PM
Well as the title really.
As I live in the UK and work nightshift, the current format of information like this being shared by Town Hall meetings is a little frustrating to sift through after the event. Would it be possible to give us a brief update on the teams progress and what you HOPE will make it into Phase 3?
This may go someway to alleviate the snipe threads that are kicking around at present and possibly encourage the population to keep playing.
As I live in the UK and work nightshift, the current format of information like this being shared by Town Hall meetings is a little frustrating to sift through after the event. Would it be possible to give us a brief update on the teams progress and what you HOPE will make it into Phase 3?
This may go someway to alleviate the snipe threads that are kicking around at present and possibly encourage the population to keep playing.
#2
Posted 13 August 2015 - 06:23 AM
NO!

#3
Posted 13 August 2015 - 06:33 AM
No problem! Just look at mwomercs.com/theplan everything is listed there.
Oh wait this was pre-transverse and was discontinued as well.
Oh wait this was pre-transverse and was discontinued as well.
#4
Posted 13 August 2015 - 09:22 AM
Don't be silly. The already gave the timeline. We're going to have a more complex cw with dropship ownership and meaningful ownership of territory coming out with 90 days of MW:O going open beta. So around January of 2013.
given that... seriously, what are your expectations? Shut up and buy a mech bundle.
given that... seriously, what are your expectations? Shut up and buy a mech bundle.
#5
Posted 13 August 2015 - 11:12 AM
I expect nothing... at least between 60 to 90 days.
#6
Posted 13 August 2015 - 11:16 AM
Still waiting for the Roadmap.
Sounds like Russ is out of office until next week though so since we don't have it now, I am assuming we won't get it until late next week.
Sounds like Russ is out of office until next week though so since we don't have it now, I am assuming we won't get it until late next week.
#7
Posted 13 August 2015 - 12:25 PM
I still play cw sometimes. I still dream of it having even some of the features PGI *promised* would be in cw. We're not asking for anything that PGI didn't pitch to us years ago. It's not some huge favor or dramatic change of direction. Just SOME of what was used to pitch the game and drive interest in it.
Would love to have motivation to play cw more.
Would love to have motivation to play cw more.
#8
Posted 13 August 2015 - 01:22 PM
Phase 3 of what?

#9
Posted 13 August 2015 - 01:22 PM
OK I've deleted my previous replies and I'm just going to state this;
I am not asking for a particular feature/game mode/weapon system/logistics, that's not what this thread is about. I am merely asking if someone from the game developers could give the playerbase an update on the progress of Community Warfare Phase 3, that would be awesome.
All the other gripes have been covered in the gazillion moan threads, keep 'em there. Ta much
I am not asking for a particular feature/game mode/weapon system/logistics, that's not what this thread is about. I am merely asking if someone from the game developers could give the playerbase an update on the progress of Community Warfare Phase 3, that would be awesome.
All the other gripes have been covered in the gazillion moan threads, keep 'em there. Ta much

#12
Posted 13 August 2015 - 03:12 PM
Russ will be doing another Roadmap. Will probably detail some of the stuff out at that time.
Yes.. this was my turn to throw him under the bus.
Yes.. this was my turn to throw him under the bus.

#13
Posted 13 August 2015 - 03:18 PM
Thank you Paul, greatly appreciated.
#15
Posted 13 August 2015 - 03:42 PM
Yes but only after warping randomly in 7 directions. *sigh*
#17
Posted 13 August 2015 - 05:18 PM
posted this back on the 3rd of July but incase a few people missed it
Quote
Started to answer another thread but one thing lead to another and I came up with this rough list
Russ talked about this stuff in the town hall meeting
Looks like they are going to change the system in phase 3
Point 1) the plan is to have Loyalist and only loyalists vote on where they fight
See town hall part 1 (don’t worry it’s at the beginning)
Point 2) (time stamp about 3:50) Loyalist only get loyalty points (Mercs will get something else)
Point 3) loyalist will have the ability to "incentivize" contracts for Mercs using unit coffers (time stamp 4.08)
Point 4) units that have their unit tags on a planet will be able to upgrade that planets defenses’ (time stamp 5:24)
Point 5) Mercenaries or Mercs will have 7 day contracts (time stamp 6:10)
Point 6) Loyalist will be able to break their contract but will have a seven day cool down and will pick up the label of deserter!
This will be displayed for seven days or during cool down (time stamp 7:35)
Point 7) they are considering in CW matches displaying your current CW rank/title
point 8) loyalist that do break their contract and do the seven day cool down when said loyalist joins another faction they will have to play additional matches before they will be allowed full faction privileges (voting was mentioned and you won’t get loyalty points) (time stamp 8:37)
point 9) Free Lancer (solo players that are not part of CW) will be sent an urgent call to arms pop-up the goal is to try to drive some solo players into CW (time stamp 9:12)
Point 10) new leader board system (next page functionality whatever that is) will be in game if they can, planet tag leaders will be displayed (time stamp 11:28)
point 11) 4v4 scouting missions will be on the same planet you are invading they will not unlock the planet but will happen at the same time as the invasion they will give you a number of things only 3 are mentioned (1) drop ship scan so you will know the enemy teams composition (the one they are currently in) (2) Radar sweep of your enemy (times and intervals to be determined)
(3) Long Tom artillery strike unlocked be scouting missions
These scouting missions will use some of the public cue maps also tonnage might be limited to 55 tons to keep it more of a cap/scouting mode
Point 12) do you plan to add MM for CW answer "no" unless there is an addition of 5 to 10 times the number of player (things could change but no plans to add a MM)
If they did plan to work on MM then all work on the other features would stop
Time stamp part II 0:22
Edit: added point 12
HTH
Davegt27
Russ talked about this stuff in the town hall meeting
Looks like they are going to change the system in phase 3
Point 1) the plan is to have Loyalist and only loyalists vote on where they fight
See town hall part 1 (don’t worry it’s at the beginning)
Point 2) (time stamp about 3:50) Loyalist only get loyalty points (Mercs will get something else)
Point 3) loyalist will have the ability to "incentivize" contracts for Mercs using unit coffers (time stamp 4.08)
Point 4) units that have their unit tags on a planet will be able to upgrade that planets defenses’ (time stamp 5:24)
Point 5) Mercenaries or Mercs will have 7 day contracts (time stamp 6:10)
Point 6) Loyalist will be able to break their contract but will have a seven day cool down and will pick up the label of deserter!
This will be displayed for seven days or during cool down (time stamp 7:35)
Point 7) they are considering in CW matches displaying your current CW rank/title
point 8) loyalist that do break their contract and do the seven day cool down when said loyalist joins another faction they will have to play additional matches before they will be allowed full faction privileges (voting was mentioned and you won’t get loyalty points) (time stamp 8:37)
point 9) Free Lancer (solo players that are not part of CW) will be sent an urgent call to arms pop-up the goal is to try to drive some solo players into CW (time stamp 9:12)
Point 10) new leader board system (next page functionality whatever that is) will be in game if they can, planet tag leaders will be displayed (time stamp 11:28)
point 11) 4v4 scouting missions will be on the same planet you are invading they will not unlock the planet but will happen at the same time as the invasion they will give you a number of things only 3 are mentioned (1) drop ship scan so you will know the enemy teams composition (the one they are currently in) (2) Radar sweep of your enemy (times and intervals to be determined)
(3) Long Tom artillery strike unlocked be scouting missions
These scouting missions will use some of the public cue maps also tonnage might be limited to 55 tons to keep it more of a cap/scouting mode
Point 12) do you plan to add MM for CW answer "no" unless there is an addition of 5 to 10 times the number of player (things could change but no plans to add a MM)
If they did plan to work on MM then all work on the other features would stop
Time stamp part II 0:22
Edit: added point 12
HTH
Davegt27
#18
Posted 13 August 2015 - 05:39 PM
Thanks Dave, I hadn't seen this and kudos for putting it together.
#20
Posted 16 August 2015 - 02:34 PM
We will never have collisions in this game. Every time they are added light pilots ignite the forums in napalm. So they will never stay he recent implementation was near perfect they just needed to fix the visibility clipping.
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