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Is The Arctic Cheetah Really "broken"?


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#101 Logan Frost

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Posted 13 August 2015 - 01:26 PM

View PostMcgral18, on 13 August 2015 - 01:18 PM, said:


The speed is slower than most IS Lights. People generally didn't have issues with those. SRMs can tear legs apart, but the spread means you get minimal impact. Travel speed isn't a great issue at the range where SRMs are effective. (sub 50)

Gauss and AC20s are some of the best anti light weapons, dealing massive damage against minimal armour.


Lasers have to contend with moving legs, but are guaranteed damage. Most robots will 3 shot Light legs, or 2 shot if they're good. Assaults can 1 shot Light legs if they're good and the Light is bad (running in a straight line).


The issues you've listed are the same 'issues' the FS9 has had for months. ECM is a non issue for things that aren't Streaks. TAG at range and BAP up close solve that.




And you know what the FS is? Available in game to all players. And BS on ECM being a Non issue, especially when these things seem to magically pair up to form an entire lance. They can and do rush through four to six mixed heavies and assaults, splash around the damage and run out with little to no damage even after being hit multiple times. Their armor on paper sucks but with their current hitboxes its not. I put two ER PPC rounds into the center torso area of one last night and the damage done? Light yellow to its RIGHT ARM. Its a broken, overbuffed mech.

#102 Mainhunter

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Posted 13 August 2015 - 01:28 PM

Imho, the game would be better without lights at all. The fast movement, acceleration and turning ability is beyond anything physical feasible. Not to mention that it's to fast for the network, different pings ect.

No one complains about all other mechs, it's all about the 140+ kph tin cans. I say: let them have her high speed in a straight line, but the faster a mech runs, the longer it's turning and other maneuvers should take.

#103 FupDup

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Posted 13 August 2015 - 01:30 PM

View PostMainhunter, on 13 August 2015 - 01:28 PM, said:

Imho, the game would be better without lights at all. The fast movement, acceleration and turning ability is beyond anything physical feasible. Not to mention that it's to fast for the network, different pings ect.

No one complains about all other mechs, it's all about the 140+ kph tin cans. I say: let them have her high speed in a straight line, but the faster a mech runs, the longer it's turning and other maneuvers should take.

Giant robots aren't exactly the most realistic or practical of weapons platforms.

Turning already is slower at high speeds, as evidenced by the fact that turning speed quirks have to be done for low, medium, and high speeds. This also applies to acceleration and deceleration.

#104 Mystere

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Posted 13 August 2015 - 01:31 PM

View PostLogan Frost, on 13 August 2015 - 01:11 PM, said:

Hmmm, you sound like an owner.


I love lights. So I own an Arctic Cheetah too.

But, my favorite is still my Founder's Jenner and my Ember I have nicknamed "Charlie", as in:

Posted Image

<maniacal :lol: :lol: :lol:>

#105 Logan Frost

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Posted 13 August 2015 - 01:35 PM

View PostMystere, on 13 August 2015 - 01:31 PM, said:


I love lights. So I own an Arctic Cheetah too.


Naturally, why else would you be so defensive about your broken, near deity level damage soaker of a mech?

Edited by Logan Frost, 13 August 2015 - 01:37 PM.


#106 Sarlic

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Posted 13 August 2015 - 01:36 PM

And... There is silence.

#107 Mcgral18

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Posted 13 August 2015 - 01:42 PM

View PostSarlic, on 13 August 2015 - 01:36 PM, said:

And... There is silence.


You can't exactly convince someone who has his mind set.


He's never used it, he sounds like a terrible shot and he doesn't know how to kill a Light mech. He thinks Ballistics are bad at killing them.


It's really not worth the effort trying to converse with him.

Edited by Mcgral18, 13 August 2015 - 01:42 PM.


#108 Mystere

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Posted 13 August 2015 - 01:44 PM

View PostLogan Frost, on 13 August 2015 - 01:35 PM, said:

Naturally, why else would you be so defensive about your broken, near deity level damage soaker of a mech?


Asking for documented proof is now being defensive? You sound like an LIR. :wacko:

#109 Sarlic

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Posted 13 August 2015 - 01:46 PM

View PostMcgral18, on 13 August 2015 - 01:42 PM, said:


You can't exactly convince someone who has his mind set.


He's never used it, he sounds like a terrible shot and he doesn't know how to kill a Light mech. He thinks Ballistics are bad at killing them.


It's really not worth the effort trying to converse with him.


I am still in for a rework. Either remove the buffs or enlarge the hitboxes. In my opinion the ACH is not fine, sorry.
It needs to have a drawback. Wheter what drawback that's going to be is PGI to decide.

Edited by Sarlic, 13 August 2015 - 01:47 PM.


#110 Mcgral18

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Posted 13 August 2015 - 01:47 PM

View PostSarlic, on 13 August 2015 - 01:46 PM, said:

I am still in for a rework. Either remove the buffs or enlarge the hitboxes. In my opinion the ACH is not fine, sorry.
It needs to have a drawback. Wheter what drawback that's going to be is PGi to decide.


And most sane people agree it's an overquirked robot.

Asking to gimp it is a step too far. Has the Raven been fixed yet? It got enlarged legs.

Edited by Mcgral18, 13 August 2015 - 01:49 PM.


#111 Scandinavian Jawbreaker

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Posted 13 August 2015 - 01:49 PM

View PostCatra Lanis, on 13 August 2015 - 11:42 AM, said:


They are enough. You might have a case if hitreg was 100% and all players had below 100 ping. As it stands now the best lights are overpowered because they can waltz in among 4 enemies throwing everything they have at it and waltz out with yellow armor. Any competent pilot can easily kill an assault more often than not in the top 4 lights even if the assault pilot can aim.

Just now we did some lobby testing with different pings and assault mechs against an ACH. And you're wrong. If the assault pilot can maneuver and aim ACH will lose. One time it did win was against an Atlas by hugging it so the Atlas was unable to use it's high torso mounted weapons. ACH can gank a Dire by maneuvering, but in the end, that's exactly how it should be. It was relatively easy to fight against ACH in a good maneuvering mech let's say Executioner with an arm to follow the legs with lasers. The armour and weaponry is just too much for a light mech.

Here's an example of a closer encounter at NA server with 140 ping (skip to 1:50), one of the closer matches:


It's still is quite hard for the ACH to stay in the rear side of the Dire Wolf. The fight went on in the water so you can't shoot legs. The gauss rifles are devastating, pretty much any pinpoint is while lasers spread the damage more. Now let's say there's two of them, yes the Dire will be ganked, as it should, but probably ACH's severely damaged.

As for hitreg, I didn't see that much difference. Higher ping the damage delays, as you can see from the kill shot, with maybe some anomalities. After the recent HSR changes the hitreg is all around good for PUG matches.

#112 ExoForce

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Posted 13 August 2015 - 01:49 PM

Ugrakarma, point me how to do those sounds, please.

Edited by ExoForce, 13 August 2015 - 01:52 PM.


#113 Mystere

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Posted 13 August 2015 - 01:49 PM

View PostSarlic, on 13 August 2015 - 01:46 PM, said:

I am still in for a rework. Either remove the buffs or enlarge the hitboxes. In my opinion the ACH is not fine, sorry.
It needs to have a drawback. Wheter what drawback that's going to be is PGi to decide.


The Arctic Cheetah, and any other Mech for that matter, should have their hitboxes be 100% true to their in-game dimensions, nothing more, nothing less. Doing otherwise just leaves an opening for accusations of bias and unfairness.

#114 Logan Frost

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Posted 13 August 2015 - 01:51 PM

View PostMcgral18, on 13 August 2015 - 01:47 PM, said:


And most sane people agree it's an overquirked robot.

Asking to gimp it is a step too far.



Wait, whos asking to gimp it? Im asking for it to be fixed, same for the other JJ functions. Its hitboxes are terrible, doubly so when its fluttering its jets. Its buffed out the ass for some reason thats beyond me for a mech that is all in one, close support, light hunter, ECM equipped and tiny.

Im not asking for someone to bust its damn kneecaps, Im asking for its obvious issues to be fixed.

#115 0bsidion

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Posted 13 August 2015 - 01:53 PM

Well, I have to admit, I can't pull off a bloody thing in my ACH. I took it out for a handful of games before I got tired of it. Honestly I do better in spiders. That said, when I fight them they're terribly annoying and seem to be rather difficult to kill. Not sure why they're good for others but bad in my hands, but whatever.

#116 Mystere

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Posted 13 August 2015 - 01:55 PM

View Postugrakarma, on 13 August 2015 - 01:49 PM, said:




Hold a second! Betty does not sound like that, does she? And "Critical hit, left arm", I don't think I hear my Betty say that! :unsure:

#117 Sarlic

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Posted 13 August 2015 - 01:57 PM

I think its a wise choice would be to wait out for the rebalance. And then see what drawbacks all mechs are going to have.

Despite i hate these lil fuggers i am curious to see what the rebalance will bring.

#118 Mainhunter

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Posted 13 August 2015 - 01:57 PM

View PostFupDup, on 13 August 2015 - 01:30 PM, said:

Giant robots aren't exactly the most realistic or practical of weapons platforms.

Turning already is slower at high speeds, as evidenced by the fact that turning speed quirks have to be done for low, medium, and high speeds. This also applies to acceleration and deceleration.



Oreally? Unrealistic is unrealistic, no matter which level we in. How does a 25+ ton vehicle with two legs that goes more than 170 kph would stop in reality? It can't, it has to decelerate, because it has no brakes. It would fall over, if it stops like in game. Same goes with turning at higher speeds. And I'm not even start with climbing.

Tone it down, I say.

#119 Scandinavian Jawbreaker

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Posted 13 August 2015 - 02:02 PM

View PostExoForce, on 13 August 2015 - 01:49 PM, said:

Ugrakarma, point me how to do those sounds, please.

View PostMystere, on 13 August 2015 - 01:55 PM, said:


Hold a second! Betty does not sound like that, does she? And "Critical hit, left arm", I don't think I hear my Betty say that! :unsure:

I am using Beerwarriors MW2 sounds.

#120 DivineEvil

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Posted 13 August 2015 - 02:10 PM

It's not really that ACHs are horrifying on their own, but it is impossible to have any combat going while there's even one of them poking out of somewhere. At any point trading fire with an enemy, this thing can core you, or blow your XL in a single volley, and if you're choosing to go after it, you'll going to encounter these bonus structure points, wrapped into unrealistically scaled hitboxes running away from you at 140kph. It basically summs up all the positive feats for a Light mech - it fast, hard to hit, jump-capable, ECM-carrying mech armed to the teeth. No wonder they're everywhere.

Ever since they've been released, I've never been able to achieve critical pin-point hits against them like it often happens against any other Lights in the game. It really feels that they have obscenely wrong hit-boxes, and that's is the core of the problem for me. Everything else is just making it even worse.

Edited by DivineEvil, 13 August 2015 - 02:11 PM.






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