"sigh" indeed...
Lugh, on 13 August 2015 - 09:32 AM, said:
You can max your armor to very similiar levels at the same tonnage?
Great, you're still doing more damage per alpha than I am because clans can typically take more weaponry to the battle...
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The larger alpha is at a much larger heat cost.
Big whoop. Without an actual heat affects table, and the clan ability to add more double heat sinks, that is a nearly non-existent problem.
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Faster than what? Your poorly built mech? When you are playing competitively the 89kph is the sweet spot for firepower and speed. Learn to build to that speed, it's possible ON MANY of the IS mechs you deem inferior.
Yeah, pull your head from your butt. Many of those 89kph builds the IS has options for either require us to load an XL engine, granting you the ability to kill us off with one lost torso, OR, sacrificing firepower to load a much heavier STANDARD engine just so that we can survive that side torso loss. We don't get the XL+firepower+survivability option that clanners get with all their 'mechs.
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I'm not sure what maps you are playing on but even on the 'open' Alpine Peaks and Caustic valley I have ZERO problem finding approaches to get in range to BRAWL, let alone trade at less than 600m
Yeah, IF the enemy is willing to cooperate with me and let me get to them undercover, sure, no problem, and in the public queue more often than not, stupid play on the part of clan pilots DOES allow that option, however, in CW... Not so much...
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Higher DPS? Are you mental ?http://mwo.smurfy-net.de/equipment
Take a look at the weapons differences range from .15 that is POINT15 to .4 on your most common weapons, and at 1.25 on the ERPPC. You also have shorter exposure times with faster burns in the lasers. That means you can duck and cover and not take return fire, whereas your clan pal is just finishing his first burn in many cases when you are ready to do your second....
Yeah, ignoring lasers the IS has a very SLIGHT advantage on SOME of the ballistics, on other ballistics the DPS is the same, but of course the DPT is a whole other story, which again goes to allowing clan 'mechs higher alphas.
And your idiotic 'burn time' point is stupid, at most .25 seconds... BIG f'ing whoop, you're doing MORE damage at a LONGER range with a LIGHTER weapon that takes up LESS slots than the IS equivalent. The cool down times are the same as far as I've checked, so I don't know how a clanner isn't able to fire back when he wants. It's at most a .25 second duration in firing time difference...
Of course again, with each ton and every two slots you save with your smaller, lighter weapons you're able to load up another two slot, 1 ton double heat sink, further ameliorating the supposed 'heat issue'.
On the LRMS, of course if you consider the IS advantage in LRMs as a true balance, haha, I should call you all sorts of names, considering that the latest batch of clan 'mechs seems to have tripled the number of ECM carrying clans out on the battlefield. OH, and let's not forget that once the faster clan 'mechs close in under 180 meters, the IS LRM DPS is ZERO...
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Oh and this last point with the higher percentage of ECM carriers PURE GOLD. Yes because CLAN MECH CHOICES ARE SO FRICKING LIMITED.
*sigh*
Yeah OH SO limited, if you have a chassis where ONE variant carries an ECM, EVERY variant of that chassis has the potential to carry ECM. It's SUCH a hardship choosing between which laser vomit, or ballistic vomit, or missile boat variant you want to carry, considering that each of your 'limited' options is better than 99% of the equivalent IS options.