FupDup, on 13 August 2015 - 07:14 AM, said:
The real question is whether or not we should be even more tougher, because we are already tougher by default.
Yeah, today's shooters are almost always one-hit kills. I hate it. I heard it described as "kill people who never saw you and get killed by people you never saw."
I remember playing hundreds of hours of Jedi Knight: Dark Forces II multiplayer as a kid. You could get the drop one someone and it was an advantage, but it would always be a firefight before anyone fell. You could shoot at each other, dodge, shoot some more, use force powers, counter them with other powers, even decide you weren't going to win and run away to get health/shields/ammo, if you were good enough.
Knowing how, where and when to fight let me play team deathmatch 1 vs 3. That was back when 4-person multiplayer was a selling point on the box, hah.