Alistair Winter, on 13 August 2015 - 12:54 PM, said:
Oh, thank you! That looks great, except for the cheesy fantasy stuff. I would have played that game if it was pure sci fi, probably. I guess I'll stick to X-com.
I think the fantasy element is a nice touch (though for the actual RPG there's nothing stopping a GM for running a completely human setting and kicking magic to the curb). It turned out all those people from long ago with their superstitious talk of dwarves, elves and dragons were actually right! But the gradual disappearance of magic caused all humanoids to revert to a basic human genome. Only with the return of magic as an actual force in the world did people all of a sudden start to mutate/revert to other races.
With short and stocky people tending to become dwarves, big people were inclined to become trolls, violent people Orcs, and probably whole ballet ensembles of lithe people became elves. Though all in all humans continued to be the vast majority.
A nice way for such an element to exist in a sci-fi (near future) world IMO. And it allows for some wonderful satire, like the leader of the Humanis Poli-club (think KKK) being black. And racial stereotypes and discrimination getting a different meaning (while also presenting a mirror showing how idiotic such things are).
But, this will be a Shadowrun game, so I'm afraid there will be fantasy elements.
If you're ever inclined to try out the RPG though I'd say give it a spin. One of the greatest aspects of it IMO is how your character's health is really only based on his/her Toughness stat. Sure, body armour might reduce incoming damage but there's only so much damage you can take, and you'll start taking penalties when wounded. And even when improving your character (leveling up), you won't become any tougher unless you actually improve that Toughness.
No bucketload of hitpoints gained so that after playing for a good while your character is somehow able to laugh at the sword hews by those Goblins that were so frightening at 1st level.
So weapons will always stay deadly. Which is one of the things that always bothers me about many other RPG's. A sword is a sword, how is it possible that it will no longer be able to kill you in one or two chops at higher level. Sure there's skill at parrying/avoiding, but sometimes something gets through your defense, and it should HURT.
Reminds me of my very first Shadowrun gaming session, being run by my youngest brother. The newly introduced to each other group was investigating some shady business at the docks. We get spotted and a firefight breaks out.
When trying to move closer to a suspect freighter some bad guys run up to the bow and pull the tarp of a frickin' mounted machine gun!! (clear GM sign, this is not the direction you should be going in).
But one of the players had seen too many action movies or something so he charges towards the walk plank, Desert Eagles blazing akimbo, even cooly dropping the mags (which he thought were empty, they weren't, and he hadn't thought about how he would be able to get news mags in them while running or holding 2 guns either).
Machine gun takes aim, fires, and completely riddles the Elven street punk.
We take the effort to draw his body into cover and beat a hasty retreat, making our way to a hospital (nobody had any kind of healing skill/equipment). We inquire how much treating him would cost. HOW MUCH??!!
Ok, never mind, you may keep the body (we took the guns of course). What? Oh no, we don't know him at all. Just good Samaritan citizens that encountered the poor sod after he was attacked by a gang. He should have had a Doc Wagon membership to cover those medical costs eh?
*walk away whistling*
Damn...now I want to play Shadowrun again...