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Hbs Btech Game Update


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#41 Triordinant

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Posted 14 August 2015 - 06:24 AM

View Poststjobe, on 13 August 2015 - 01:34 PM, said:

The first two are €14.99 on Steam, Hong Kong is €18.75, so they won't consume your whole gaming budget in one go.

During a sale, they can be a lot cheaper. Got my Shadowrun Returns for $5 on GOG some time back.

#42 Mystere

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Posted 14 August 2015 - 07:05 AM

View PostTriordinant, on 14 August 2015 - 06:15 AM, said:

Mechanics-wise, HBS's target audience is Turn-Based Tactical instead of Real-Time Strategy.


Why not the dual turn-based strategy and real-time tactical modes as used in the Total War series? It seems to be the best of both worlds.

I think I'd better get over there to HBS and let my voice be heard.

#43 Mechteric

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Posted 14 August 2015 - 08:23 PM

View PostMystere, on 14 August 2015 - 07:05 AM, said:


Why not the dual turn-based strategy and real-time tactical modes as used in the Total War series? It seems to be the best of both worlds.

I think I'd better get over there to HBS and let my voice be heard.


Total War's turn base is only for the "overworld", or the empire management part, where the real time was the battles on the field. That's more like just taking mechcommander and applying some empire management to it.

Edited by CapperDeluxe, 14 August 2015 - 08:24 PM.


#44 Mystere

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Posted 14 August 2015 - 09:02 PM

View PostCapperDeluxe, on 14 August 2015 - 08:23 PM, said:

Total War's turn base is only for the "overworld", or the empire management part, where the real time was the battles on the field. That's more like just taking mechcommander and applying some empire management to it.


And which I think will be perfect for a Battletech game.

#45 Juodas Varnas

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Posted 14 August 2015 - 10:23 PM

View PostMystere, on 14 August 2015 - 09:02 PM, said:


And which I think will be perfect for a Battletech game.

Nope, nope, nope, nope, nope, nope, nope, nope, nope, nope.
Battletech is fine as it is. TURN-BASED.

#46 Mystere

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Posted 14 August 2015 - 10:56 PM

View PostJuodas Varnas, on 14 August 2015 - 10:23 PM, said:

Nope, nope, nope, nope, nope, nope, nope, nope, nope, nope.
Battletech is fine as it is. TURN-BASED.


It's already the 21st Century and technology has vastly improved since the 80's. As such I think it's time to move on.

#47 Juodas Varnas

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Posted 14 August 2015 - 10:58 PM

View PostMystere, on 14 August 2015 - 10:56 PM, said:


It's already the 21st Century and technology has vastly improved since the 80's. As such I think it's time to move on.

Uhh. Nope, nope, nope, nope, nope, nope, nope, nope, nope, nope, nope, nope.

Turn-based games are perfectly fine in the 21st century as proved by Xcom, Shadowrun and many other turn-based games that are both FUN and successful.

There's a reason, why there's not many real-time strategy games nowadays. Because they have to compete with giants like Starcraft and other established franchises.

#48 Mystere

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Posted 14 August 2015 - 11:04 PM

View PostJuodas Varnas, on 14 August 2015 - 10:58 PM, said:

Uhh. Nope, nope, nope, nope, nope, nope, nope, nope, nope, nope, nope, nope.

Turn-based games are perfectly fine in the 21st century as proved by Xcom, Shadowrun and many other turn-based games that are both FUN and successful.

There's a reason, why there's not many real-time strategy games nowadays. Because they have to compete with giants like Starcraft and other established franchises.


The Total War series seem to be doing just fine, thank you very much. And much better than Battletech/Mechwarrior. As such, maybe a lesson can be learned from Creative Assembly.

Edited by Mystere, 14 August 2015 - 11:06 PM.


#49 Juodas Varnas

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Posted 14 August 2015 - 11:18 PM

View PostMystere, on 14 August 2015 - 11:04 PM, said:


The Total War series seem to be doing just fine, thank you very much. And much better than Battletech/Mechwarrior. As such, maybe a lesson can be learned from Creative Assembly.

"Giants like Starcraft and other established franchises".
Total war is definitely an established franchise... I mean it has like 10 games + expansions for all of them.

It's the same reason why most new MOBAs fail. They can't compete with the giants like DOTA and LOL (unless they bring something new into the mix like Smite with its 3rd person camera).

Edited by Juodas Varnas, 14 August 2015 - 11:19 PM.


#50 STEF_

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Posted 14 August 2015 - 11:36 PM

View PostMystere, on 14 August 2015 - 09:02 PM, said:


And which I think will be perfect for a Battletech game.

Which we've already had: mechcommander.

Battetech is a turn based game and I don't play a turn based BT title since 1988.

So now it is "turn based game" 's turn.
We have been patient enough.

#51 RedDragon

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Posted 18 August 2015 - 01:28 AM

View PostMystere, on 14 August 2015 - 10:56 PM, said:


It's already the 21st Century and technology has vastly improved since the 80's. As such I think it's time to move on.

What has technology to do with that? That's like saying "It's the 21st century, time to stop playing football because we have video games now!"
RTS is not an improvement to turn based games, it's a completely different genre. And while Mechcommander was (and could be again) fun, it's high time we get an official real turn based digital iteration of the table top game. MegaMek is fine and cudos to its creators, but it really lacks on the visual side and on other aspects.

#52 Epoksi

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Posted 18 August 2015 - 02:14 AM

Turn based is the only way Battletech can be made true to the tabletop version. Period.

#53 M4rtyr

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Posted 01 September 2015 - 10:46 AM

View PostJohnny Z, on 13 August 2015 - 12:36 PM, said:

Me either but I am guessing it is another role playing game from the 80's. Shadow Run got remade recently also Cyberpunk 2077 is coming out in 2017 maybe and will be a big budget game. Cyberpunk 2077 also another game from the 80's I assume.

The cool thing about all these games and Battletech is they are all heavy in atmosphere and story. I expect the company that made Shadowrun will do a good job of bringing these aspects to the new Battletech turn based game. Now if only Mechwarrior Online would get on it. I think they will eventually once the features they have started on get more complete.


Ohh, that's a no no, Cyberpunk and Shadowrun are two different things... I think Cyberpunk came out first and its creator had a thing about Shadowrun like Harmony Gold and the Unseen.

But this has like been answered.. just the last year HBS kickstarted and released 3 Shadowrun campaigns very successfully and they were turn based combat.

The revived a great yet dieing game very well so very looking forward to what they do with Battletech.

Edited by M4rtyr, 01 September 2015 - 10:48 AM.


#54 M4rtyr

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Posted 01 September 2015 - 10:55 AM

View PostNik Reaper, on 13 August 2015 - 01:02 PM, said:

Yeah, the 4 man squad is a bit of an too old throwback , 2 or 3 lances really is where it's at, also if you only have 4 mechs to work with do you feel that it will be an MW3~4 arms race where if you only need to take care of 4 mechs ( repair, reload and drop weight ) the will end up as 4 assaults in the 2/3 part of the game?

Also the level of mission complexity can influance that , if you need to be very moble and all, but most of those games at later stages focus on destroy protect rethar than scout , steal , sabotage, so rearly will one need lighter mechs , as a single light is not that much of a back stabber ( with 3025 tech ) and you wil be hard pressed to lose out on an assault to have 2 lights.


Only 1 lance is a draw back, but it depends how it's writen. Because in the 3025 era as a mercenary unit you're not going to be very big. Only the best mercs get pretty big so they are rare.

I'm also hoping for some in depth mission/contract types or maybe signing a cake walk contract that explodes in your face due to one of the historical events.

I'm pretty confident they'll get enough support for strech goals like company size growth and multiplayer/pvp. The Shadowruns did good in kickstarter and if MWO made 5 mil I don't see why HBS couldn't get at least 1 mil which is a really good amount from crowdfunding for a turnbased game.

#55 martian

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Posted 06 September 2015 - 02:43 AM

New info!

http://www.pcgamer.com/mechwarrior-creator-talks-microsoft-pc-gaming-and-battletech-game/


A few thoughts:

1) I like how the game is going to revolve around MechWarriors. I mean, in the original MechCommander we had just different ranks and pilots with the higher rank were better in handling heavier and heavier 'Mechs. MechCommander 2 built on that idea and gave players the option to specialize his MechWarriors not only in 'Mech's weight class, but in weapons and equipment as well (and there were some other improvements too).

2) Kickstarter - the end of September; release - Q1 2017.

3) Storytelling. I guess I don't have to explain how important a good story is for a game - especially if consider the lack of story in MWO that turned the game into the series of deathmatches where victory or defeat do not matter ...

So far it sounds good.

Edited by martian, 06 September 2015 - 02:44 AM.


#56 stjobe

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Posted 06 September 2015 - 05:06 AM

Oh yes. It seems my dream of getting this:

Posted Image

in digital form is coming true.

Throw in a bit of this:

Posted Image

and we're good to go.

Oh, and set in late Third Succession War or early Fourth Succession War.

I'll definitely be kickstarting this one.

Posted Image

Edited by stjobe, 06 September 2015 - 05:08 AM.


#57 Burktross

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Posted 06 September 2015 - 07:56 AM

3025 TECH WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOP!

Although I would not have minded 3039.

#58 SnagaDance

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Posted 07 September 2015 - 06:33 AM

View PostBurktross, on 06 September 2015 - 07:56 AM, said:

Although I would not have minded 3039.


I think they'll simply expand into this. Much like their different Shadowrun releases.

#59 stjobe

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Posted 07 September 2015 - 08:13 AM

View PostSnagaDance, on 07 September 2015 - 06:33 AM, said:

I think they'll simply expand into this. Much like their different Shadowrun releases.

Yep. They'll start with late 3rd Succession War/early 4th (3025), but the way they make their games there's almost limitless potential for expansions/new games/scenarios.

Their Shadowrun series is three games that are like classic pen-and-paper RPG campaign books; I imagine they can do the same thing with BattleTech.

Edited by stjobe, 07 September 2015 - 08:15 AM.


#60 SaltBeef

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Posted 07 September 2015 - 09:49 PM

A person could probably make a Battle tech game that was fun to play with reface mods to the fallout 1 , 2, and tactics games.





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