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Why Does Pgi Abandon Mechs


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#41 C E Dwyer

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Posted 15 August 2015 - 04:19 AM

Well I hope they make the old ones useful, I want to play a victor and do well in it again, you can see from a business sense why there is power creep, but to leave some struggling while having over quirked others introduced before them, head scratching.

Not all mechs can be equal, but there should be something each can bring to the game, in pug matches at least

#42 Gremlich Johns

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Posted 15 August 2015 - 06:02 AM

Even in canon, some mechs are just crap. Like the Trashbucket. Guys playing those in BT found them to be underpowered, but they did have their niche. If we knew what maps we were dropping on, we could better configure ANY mech to suit the "battlefield".

Not any one mech will be THAT mech, and any MW game is a team game, your drop dec should cover the needs of a given missions task. There can be no uber mech, you have to pilot one that you have the most fun in that also fills the needs of the team.

Edited by Gremlich Johns, 15 August 2015 - 06:05 AM.


#43 Summon3r

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Posted 15 August 2015 - 06:23 AM

my question is why does pgi abandon everything they promised from day 1?

#44 bad arcade kitty

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Posted 15 August 2015 - 06:28 AM

View PostDawnstealer, on 14 August 2015 - 09:18 PM, said:

Victors aren't bad. I run mine with LPLs and they seem to do pretty well. If they could do something with the jump jets, and maybe upped it's maneuverability to that of a Heavy? They'd be pretty good again.

But we don't need to go back to the poptart days. Those were...not fun.


i read on metamechs that victors have some kind of jj semi-glitch with animation which allows them to avoid a lot of damage doing little hops, not sure if it's true...

#45 Fate 6

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Posted 15 August 2015 - 06:37 AM

But guys, just wait for the rebalance! SoonTM! *waves hands to create space voodoo*

In all seriousness I'm pretty tired of them saying they have this huge rebalance coming while at the same time telling us nothing and leaving mechs in a terrible state.

#46 Kjudoon

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Posted 15 August 2015 - 07:32 AM

View Postzagibu, on 14 August 2015 - 11:54 PM, said:

1. The Victor was a very popular mech for quite some time
2. Because of this, it was classified as top tier internally and didn't receive any meaningful quirks and was nerfed in other areas
3. PGI is never quick in doing ANYTHING

And they have extremely little incentive unless they start introducing new paid varients in their P4I model with double the hardpoints so it can compete against new clan assaults. I don't forsee that happening any time soon.

The best that mech can hope for is a 'requirkening' where she gets buffed pretty solid again into relevancy. My "Baby Regicide pines for the day of coming back and being able to jump snipe with the best of them and run like a medium!

#47 Viges

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Posted 15 August 2015 - 07:32 AM

Yep, balance is terrible, especially most IS mechs. Victor? Ha, orion was terrible forever, even phracts are terrible now, catapult, jeez only overbuffed bolts have a chance, maybe firestarters and stalkers sometimes, but most is mechs are garbage. Looks like nobody cares.

#48 Viges

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Posted 15 August 2015 - 07:38 AM

View PostNik Reaper, on 14 August 2015 - 09:46 PM, said:

Oki, but from a bussiness perspective you do understand that even they said that the main meat of the profits PGI makes is from packs , and not old mastery packs ( even though new people do buy them sometimes as they are a good deal ) but the prepaid buy to play ( for ~3 months ) new mech packs?

If the new stuff was not as good or was only as good as the old stuff a large part of the buyers ( who are not only nostalgia stricken but also competitive ) would not buy it, at least not as a pre purchase ( not with $ but cbills ) so what is strange that the oldys aren't as attractive as the new shiny?

Hopefully the next big quirk pass will balance to the universe better than anikan skywalker did X) .


Posted Image

On a serious note I wonder how long queues should be before they decide to revisit their business plan...

#49 MechaBattler

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Posted 15 August 2015 - 07:39 AM

I wish they would give some info on the big rebalance already. Makes having discussions about balance moot. It might all be different next patch. But the only thing we know about the next patch is that it might have the new Forest Colony. Given their usually level of communication these days. The drying up of information is making me nervous. Like they're holding back because of either something good or something bad.

#50 Viges

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Posted 15 August 2015 - 07:42 AM

View PostYosharian, on 15 August 2015 - 01:15 AM, said:

Rebalance soon™

here ftfy :D

#51 Alienized

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Posted 15 August 2015 - 08:02 AM

no, they should not publish anything about the rebalance.
im sick and tired of all the fkin crying that will happen because of that already before it starts.

we dont need that sh*t.

#52 Nik Reaper

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Posted 15 August 2015 - 08:05 AM

View PostMechaBattler, on 15 August 2015 - 07:39 AM, said:

.... It might all be different next patch. ...


Nah, they said that there will be PTS runs to test the changes before they get in the main server, in like a month or two.

#53 990Dreams

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Posted 15 August 2015 - 08:06 AM

PGI abandons Mechs because the community can't get over it's split personality disorder and have a general consensus on what has to happen to a Mech. Half of the people like the Victor the way it is now; the other half who ever used it understand it is barely even playable.

Edited by DavidHurricane, 15 August 2015 - 08:09 AM.


#54 xXBagheeraXx

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Posted 15 August 2015 - 08:08 AM

Victors themselves are no longer nerfed, its the Jump jet behavior that ruins their maneuverability. some mechs NEED to be able to poptart a bit...not as bad as the AC-5/PPC days but it takes entirely too long to get Victors, and doubly so for highlanders up in the air. I never ran meta builds on my Victor, but I did enjoy lobbing AC20 shells and large lasers over hills into peoples faces. The jump jets helped me quickly respostion on top of hills and play the mech like the *******-heavy It is supposed to be.

#55 Alan Davion

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Posted 15 August 2015 - 08:19 AM

View PostNik Reaper, on 15 August 2015 - 08:05 AM, said:


Nah, they said that there will be PTS runs to test the changes before they get in the main server, in like a month or two.


They said the "Super Rebalance" was supposed to be on PTS before the end of last month.

We got diddly squat.

It's already halfway through this month and we've again heard jack diddly.

I'm inclined to agree with some of the people who've said that PGI hasn't said anything because they're still trying to figure out what the hell the end goal of the rebalance is.

I don't expect to hear anything about it until probably around the end of next month. And even then I still don't think we'll hear anything.

#56 Khobai

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Posted 15 August 2015 - 08:26 AM

To be fair a "super rebalance" isnt exactly an easy thing to do. This game is such a huge mess right now with all the quirks. Even for someone competent at balancing it would take more than a month to balance. But this is PGI were talking about... we'll be lucky if the super rebalance doesnt end up making TTK even shorter.

Also theres the fact PGIs idea of fixing ECM is to reduce its range from 180m to 90m while completely ignoring all the core problems of ECM. If thats indicative of the other balance changes going through you really cant expect a whole lot... lol

Quite frankly PGI doing a super rebalance has me more worried about the games future than relieved. If all theyre gonna do is keep slapping bandaid after bandaid over a festering wound like ECM then nothing is really going to change. I'd much rather see a complete rework of sensor warfare from the ground-up than PGI trying to fix a broken version of ECM thats been overpowered as hell since the day it was added.

Edited by Khobai, 15 August 2015 - 08:35 AM.


#57 Kjudoon

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Posted 15 August 2015 - 08:30 AM

View PostAlienized, on 15 August 2015 - 03:59 AM, said:

i also dont think that PGI is abandoning mechs.
look at the highlander, it received so many damn quirks but still performs average at best.
due to hardpoint inflation on many mechs (especially energy) and the full customization,
mechs that totally rely on mixed weapon loadouts will never have a chance to play a role in meta until PGI decideds to roll inflation and customization back by ALOT.

if it cant boat it cant work well in this game. sad but true.
and thats why im very sad about the current state.

P.S: i love my victor. no range, no camping, no hiding.
just full in your face action. we need more of that in MWO. range domination needs to go.


And the only way to destroy boating is to de-incentivize boating or reduce it's functionality or make it illegal. That will by itself decrease customization.

What would do a lot would be bonus XP or cash for stock builds, taking a little away from each change. There a disincentive. Or you penalize for using all the same weapon type. (personally I prefer missing out on rewards to taxing/penalizing)

I really don't see them going back and cutting the hardpoints. The best we may get is a re-quirkening.

#58 TLBFestus

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Posted 15 August 2015 - 08:45 AM

View PostAlistair Winter, on 14 August 2015 - 10:40 PM, said:

Well... they already sold us those mechs. So...

It's hard to say, because they don't tell us anything. I wonder if Paul spends so much of his time gathering data and analysing it that he effectively doesn't have time to look at more than one thing at a time. For the past few months, I guess he's been working on the new rebalance which will apparently change everything forever. Instead of trying out the feedback they've consistently been getting from the fans for years on a test server, they'd rather do things their own way. We'll see how it turns out this time.



Test Server.....that's what we call it, but i bet in the PGI offices they refer to it as the Pest Server, because as you say they don't seem to take anything from it.

#59 Alienized

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Posted 15 August 2015 - 09:22 AM

View PostKjudoon, on 15 August 2015 - 08:30 AM, said:


And the only way to destroy boating is to de-incentivize boating or reduce it's functionality or make it illegal. That will by itself decrease customization.

What would do a lot would be bonus XP or cash for stock builds, taking a little away from each change. There a disincentive. Or you penalize for using all the same weapon type. (personally I prefer missing out on rewards to taxing/penalizing)

I really don't see them going back and cutting the hardpoints. The best we may get is a re-quirkening.


i really like these ideas.

can you imagine the cry-thread-storm it would cause? lol.

#60 MechaBattler

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Posted 15 August 2015 - 09:35 AM

View PostNik Reaper, on 15 August 2015 - 08:05 AM, said:


Nah, they said that there will be PTS runs to test the changes before they get in the main server, in like a month or two.


I dunno. They have a bit of a record for testing things on the PTR and then just releasing it regardless of feedback. But they did say they would scrap it if it didn't actually improve things.





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