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Will The Mauler Be Worth It.

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#41 Gas Guzzler

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Posted 16 August 2015 - 10:45 AM

...there is no 6 missile hardpoint Mauler..

#42 Deathlike

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Posted 16 August 2015 - 10:50 AM

The only "6" you'll get is 6E, and that's it.

#43 Fleeb the Mad

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Posted 16 August 2015 - 10:55 AM

To be honest I'm actually a little worried about the Mauler.

No, wait. Hear me out.

If the model follows anything like the concept art, the giant missile boxes on the torso won't be going away. Or at least not all of it, because the shoulder connects into it too high compared to the rest of the torso for it to just disappear like the Timber Wolf's ears.

It does look like it will have some good shield arms, but from the front it's going to be very easy to take out its side torso. The stock XL engine is an automatic death sentence as far as I'm concerned unless it gets the Awesome treatment and has a gigantic CT hitbox. I don't think that's better.

It will be a tall mech with relatively low hardpoints, and I think that combined with its torso hitboxes is going to decide above all else whether or not it's going to be serviceable.

#44 ShadowWolf Kell

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Posted 16 August 2015 - 11:02 AM

View PostDeathlike, on 16 August 2015 - 10:50 AM, said:

The only "6" you'll get is 6E, and that's it.



I think he's getting his M mechs confused and thinking this is a Mad Dog. ;)

I'm kind of excited for the Mauler for the same reason I loved them in Mech4. They were ridiculously easy to rip off their STs due to those massive missile pods. Bring an XL please. :) Orions have competition in that regard now.

Edited by ShadowWolf Kell, 16 August 2015 - 11:03 AM.


#45 TheLuc

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Posted 16 August 2015 - 11:09 AM

The Mauler will be worth it, with all the possible setups, I'm very sure every pilot can find something that will suits their play style. possible thing is that some pilots may find it too slow but its still an assault mech.

#46 Sarlic

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Posted 16 August 2015 - 11:41 AM

View PostKh0rn, on 16 August 2015 - 10:19 AM, said:

Yea maybe or I can hand over the Atlas title to you. Cause really my patience is thin. No other game has portrayed my fav mech so terribly. And the Mauler had a similar hold to me as did the Atlas but for some reason the Atlas always held number 1 to me. Even when I play now I still refuse to pilot any other mech but my Atlas but it seems now if I want too actually enjoy the game more so I have to look else where. And perhaps you right perhaps the re balance will fix it..because I sure as hell hope it does not become worse.

It all depends how the Mauler will turn out. I am with all honesty interested in the Mauler as it's a iconic Mech just like the Atlas.

[e peen mode] As we speak about the Atlas title, my KDR is actually rising again. Although my overall peformance fluctates up and down. Sub par 200 dmg matches, sub par 600+ damage matches. One move and it could cost your life. Or getting in range with a Atlas brawler is also a very interesting though. Pretty hard at certain situations without losing chunks from either the CT or the ST.

Main problem you have to sacrifice alot prior cooling, critical slots and space to make it even decent for a 100 ton. Experience is just a chunk of the bigger picture.

But for now... NAW NOA NADA! i will not handle the Atlas title over!
Instead...i would love to share the title B).

Edited by Sarlic, 16 August 2015 - 11:45 AM.


#47 Kh0rn

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Posted 16 August 2015 - 11:49 AM

Well altho the Atlas looks pretty it also is far to fat. Its arms are to small They need too rescale it. Look at the Battle tech version its torsos are slimmer and its arms are larger. If you mimic that to our Atlas you will get a Banshee like Atlas and we know the Banshee can survive longer because it has larger arms and smaller torsos That could be a step. And second I guess its also because of armor shifting if we were using locked armor the Atlas would be terrifying but now since every 100 tonner can have the same amount of armor you just killed the Atlas's best feature. And lastly the Atlas was suppose to have a multi load of ranged weapons with some various dedicated to other roles such as the K build for long range.

I think first a re scale should take place make its arms larger and slim down the side torsos that alone would improve its combat time. Second this wont change but in order to make it feel it had more armor , armor quirks seems the only option as we not going too through the front loading armor system out the window any time soon. Altho I never understood why the other IS assaults got better armor quirks. Any way my view on this.

My play time with a Atlas on living legends offers another look it has the idea of slimmer torsos and larger arms and man in that game the Atlas is a force to be reckon

Chats opened up like ATLAS !! RUN or We need serious back up we have an Atlas!

here it is like We see an atlas ok lets send a Firestarter to kill it.

Fire starter shows up the whole dam enemy team is sent after to kill it most times.

#48 SuomiWarder

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Posted 16 August 2015 - 11:58 AM

I will play my Mauler because of a misplaced love for the beast from earlier games. However I suspect it will end up like the Awesome. Decent on paper - but come on.....how often do you see people play an Awesome these days?

#49 Kh0rn

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Posted 16 August 2015 - 12:08 PM

And the reason the awesome was a great asset was because of its ability to not only mount 3 PPC or 3 ERPPC but to have enough heat sinks to keep constant fire. But since with the total freedom of the mech lab Its killed the mech cause now you can have 4 PPC mechs and since DHS are only 1.4 further hampers it. This is why a full freedom mech lab while its really nice too build things just will not work out as a balanced game play. Some times for the sake of balance restrictions have to be added.
Because as soon as something is nerfed or buffed people can just avoid the nerf and add the buff or either way. Instead of saying around this variant was build with brawling in mind so customization will revolve around keeping in the brawling bracket but this variant was build with pure range in min so it can be customized with with in its range bracket.

#50 Sarlic

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Posted 16 August 2015 - 12:15 PM

View PostKh0rn, on 16 August 2015 - 11:49 AM, said:

Well altho the Atlas looks pretty it also is far to fat. Its arms are to small They need too rescale it. Look at the Battle tech version its torsos are slimmer and its arms are larger. If you mimic that to our Atlas you will get a Banshee like Atlas and we know the Banshee can survive longer because it has larger arms and smaller torsos That could be a step. And second I guess its also because of armor shifting if we were using locked armor the Atlas would be terrifying but now since every 100 tonner can have the same amount of armor you just killed the Atlas's best feature. And lastly the Atlas was suppose to have a multi load of ranged weapons with some various dedicated to other roles such as the K build for long range.

I think first a re scale should take place make its arms larger and slim down the side torsos that alone would improve its combat time. Second this wont change but in order to make it feel it had more armor , armor quirks seems the only option as we not going too through the front loading armor system out the window any time soon. Altho I never understood why the other IS assaults got better armor quirks. Any way my view on this.

My play time with a Atlas on living legends offers another look it has the idea of slimmer torsos and larger arms and man in that game the Atlas is a force to be reckon

Chats opened up like ATLAS !! RUN or We need serious back up we have an Atlas!

here it is like We see an atlas ok lets send a Firestarter to kill it.

Fire starter shows up the whole dam enemy team is sent after to kill it most times.


Well i agree on that specific border when the Atlas was iconic fearsome. King of the battlefield has turned into a small dog puppy who any clan can pet and kill it with love because it's became a easy target. It always was due it's big silhouette and easy to spot traditional 'human' loadout location (hardpoints)

As far re-balance: I have posted my opinion in the Big Armor thread how i think about the Atlas. I will quote what i have said and my opinion stands:

View PostSarlic, on 11 July 2015 - 12:12 AM, said:

I don't pretend to be a super player, pro or competitive player w/e. I think i'm pretty fine with these stats. All done in the Solo que. It's hard enough already and it used to be higher before the invasion when we had much slower paced gameplay. Gameplay i liked.

It definately needs work. Problem is how can you keep up with a chassis which looks like a 200 ton, has poor pitch/y speed and a very limited angle of the cockpit. It's almost the worst Assault. And now due HSR fixes it tanks like a piece of paper. Biggest target. Arms are fine, the CT/ST i find particulary not. Gets stripped too easily. Trying to adapt, but it takes time. The problem is that we have is 'the bigghest and higest alpha11!!1' mentality. Not to mention these out of control stupid quirks.

It's getting harder and harder to manage and keep up. I have 10 STD 300 laying untouched in my inventory because the pitch/y speed is awfully slow. Back in the days before the invasion this wasn't much of a problem. I have a few Atlai with the 300 equipped but it can barely keep up with others and forget twisting with it. It's manageable but very hard. Twisting with the 300 only works if you keep distance. One Nascar and i get screwed over.

If i can barely keep up anymore, you should look at that new player buying a Atlas full stock! I have seen new players scoring sub par 50 dmg. And very very few about the 100 plus.

325 is still fairly decent. More speed?
Fine, but you have to sacrifice the already low amount of HPs, poor cooling options, lower ammo and critical slots.

http://mwomercs.com/...ost__p__4515588

This new speedy gameplay is getting on my nerves. It's starting to make a curve to Call of Duty. Fast paced gameplay, low TTK and frankly i found after the invasion the game got worse in terms or balance and gameplay.

Running the Atlas is a thing i like. I play it because i like the mech and out of nostalgia and a person trying to make a difference. Sure, it's old tech but it can still deliver a punch. I am playing for teamwork. Teamwork is something i would like to see more as the Atlas is basically a bigger teamplayer.

I have made one guide so far and i planned to make more guides about the Atlas. But i don't waste my time on guides when i see Russ is announcing big balance changes again. Aside from no staff has a real vision on how-to and what's wrong with the Atlas. I am trying to contribute for what's worth. In te meantime i try to help new players and my P.M. box is open for anyone who have just bought one and seeking advice on how to.


and

View PostSarlic, on 11 July 2015 - 11:20 PM, said:

I agree that the Atlas requires pilot experiences and has a different playstyle then others. But so are other Assaults. Building the Atlas with a decent optimized loadout is one of the core keys.

But you are forgetting how many are struggling with the low arms and the big profile. People hit dirt. You still have to expose atleast 50% of your upperbody just to shoot at a target. The giant classical loadout and how big the hitbox of the AC/20 is just one lf these problems people are facing with, the hitbox rework screwed over.

The most heard discussion is that other Assaults are doing better for the same job.

Or what about speed: Take the STD300 for example and see your chassis getting stuck on the most simple placed objects such as stones, small logs and more. Mechs with more speed between 70-90 does not have this problem. The PP/Perfect convergence is killing for it's CT and or ST: there-of most heard complaint. It doenst hold up against a DW with 2x Gauss + 2x ERPPC perfect fire. One salvo is needed just to lose half of your FP at long range. The Stalker has more speed and a faster twist then you. The DW packs more punch at the same speed. The Battlemaster has... etc etera.

I am not saying it sucks. It needs attention: especially for the new players among us. But go ahead; browse the forums either here on Reddit. I don't see many Atlas threads. I do see more complaints then love for the Atlas itself. Or look at the Victor to start with. Similar boat.

I bet you haven't looked at the other variants. They're litterally dust if you compare peformance/job within the same Assault class.

I respect your opinion but you are just shitposting here to make a point based on your own experience of 5 matches without looking further then your nose.

I can tell there's something wrong with the Atlas when TTK is laughable low to start with for a 100 ton Assault. And i'm playing it since CB. Builds, experience, or whatever is irrelevant.. It's the endurance what's getting the risk of losing and the image of a fearless though Kerensky- machine is fading away when people are starting to look at the Atlas and see it as a teddy bear to cuddle with.

It doens't take rocketsciene to see it's what all about.


(Nevermind the 'shitposting' it was in a reply to another guy in the Big Armor thread.)

Which we come to the point the Atlas is getting behind fast. The STD300 for example is so terrible outdated that people should not even bother twisting with it. The speed is killing it. The DW has a legit drawback on speed, the Atlas is different. It's low hardpoint count and the low slung gorilla arms syndrome is not making it good either.

First world problems? Who knows, but when i see a New Player bought a stock STD300 Atlas it makes my eyes water like a waterfall. I see people struggling with it. Not a bit, but alot.

Edited by Sarlic, 16 August 2015 - 12:39 PM.


#51 Kh0rn

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Posted 16 August 2015 - 01:34 PM

View PostSarlic, on 16 August 2015 - 12:15 PM, said:


Well i agree on that specific border when the Atlas was iconic fearsome. King of the battlefield has turned into a small dog puppy who any clan can pet and kill it with love because it's became a easy target. It always was due it's big silhouette and easy to spot traditional 'human' loadout location (hardpoints)

As far re-balance: I have posted my opinion in the Big Armor thread how i think about the Atlas. I will quote what i have said and my opinion stands:



and



(Nevermind the 'shitposting' it was in a reply to another guy in the Big Armor thread.)

Which we come to the point the Atlas is getting behind fast. The STD300 for example is so terrible outdated that people should not even bother twisting with it. The speed is killing it. The DW has a legit drawback on speed, the Atlas is different. It's low hardpoint count and the low slung gorilla arms syndrome is not making it good either.

First world problems? Who knows, but when i see a New Player bought a stock STD300 Atlas it makes my eyes water like a waterfall. I see people struggling with it. Not a bit, but alot.


well you pretty much nailed it on the head. But here is the other problem due to the total freedom of the mech lab, every mech can now be altered into different ways totally messing up their " intended" roles as they were build for throwing all kinds of spanners into how the different mechs from lore actually worked. Mechs now are doing things that the original design was never made to do. Pulling of weapons and engines alike an slapping on what you feel like with out any consideration for it or draw back has thrown balance haywire.

The STD 300 should be viable for an Atlas an other 100 ton mechs but because this game is so set on speedy, twitchy gameplay the STD 300 for a large ton mech is a joke. But now here is the other problem sure you can slap in a 325 or 350 now you gain speed an loose firepower. Assault mechs like Atlas were never meant to go fast. They were area denile assets. Boasting heavy armor and firepower. But the game really lacks other modes to emphasize role warfare meaning they had to make other lower weight chassis stronger to compete. Altho if we look at it they over did it a bit. But I really believe the reason we have all the balance problems we have no is because of a total freedom mech lab with out draw backs or restrictions to emphasize roles for each mech.

Mech mobility needs to be reduced. I feel like mechs here are moving to fast turning, slowing own an speeding up way to fast.

Something about closed beta just made the game feel more..." mechwarrior" like If we could return to a similar combat system well who knows.

And as regard as myself in the Atlas. Perhaps its time for a change. Perhaps its time for the true king of the Atlas to take the reins.

#52 Mechwarrior Buddah

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Posted 16 August 2015 - 02:04 PM

View PostGas Guzzler, on 16 August 2015 - 10:45 AM, said:

...there is no 6 missile hardpoint Mauler..


4 would be fine for me lol

#53 Sarlic

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Posted 16 August 2015 - 02:08 PM

View PostKh0rn, on 16 August 2015 - 01:34 PM, said:


well you pretty much nailed it on the head. But here is the other problem due to the total freedom of the mech lab, every mech can now be altered into different ways totally messing up their " intended" roles as they were build for throwing all kinds of spanners into how the different mechs from lore actually worked. Mechs now are doing things that the original design was never made to do. Pulling of weapons and engines alike an slapping on what you feel like with out any consideration for it or draw back has thrown balance haywire.

The STD 300 should be viable for an Atlas an other 100 ton mechs but because this game is so set on speedy, twitchy gameplay the STD 300 for a large ton mech is a joke. But now here is the other problem sure you can slap in a 325 or 350 now you gain speed an loose firepower. Assault mechs like Atlas were never meant to go fast. They were area denile assets. Boasting heavy armor and firepower. But the game really lacks other modes to emphasize role warfare meaning they had to make other lower weight chassis stronger to compete. Altho if we look at it they over did it a bit. But I really believe the reason we have all the balance problems we have no is because of a total freedom mech lab with out draw backs or restrictions to emphasize roles for each mech.

Mech mobility needs to be reduced. I feel like mechs here are moving to fast turning, slowing own an speeding up way to fast.

Something about closed beta just made the game feel more..." mechwarrior" like If we could return to a similar combat system well who knows.

And as regard as myself in the Atlas. Perhaps its time for a change. Perhaps its time for the true king of the Atlas to take the reins.


You should take note how many people are still shitposting about the Atlas. "Waste of tonnage", "Waste of this and that" is a heard complaint.

You know what. I still wreck faces with it. Even when i fail, i will just try next time.

I wish i could say in their face "You try to pilot the Atlas and get decent numbers out of it"

Bet its peformance will go up and down.

It's hard enough to keep up with the main gameplay.

B-B-But i will try to continue. I still melt clan faces. So that's a plus i guess till the Atlas get shafted for the third time and gets totally obsoleted.

Posted Image

;)

#54 Kh0rn

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Posted 16 August 2015 - 02:16 PM

View PostSarlic, on 16 August 2015 - 02:08 PM, said:


You should take note how many people are still shitposting about the Atlas. "Waste of tonnage", "Waste of this and that" is a heard complaint.

You know what. I still wreck faces with it. Even when i fail, i will just try next time.

I wish i could say in their face "You try to pilot the Atlas and get decent numbers out of it"

Bet its peformance will go up and down.

It's hard enough to keep up with the main gameplay.

B-B-But i will try to continue. I still melt clan faces. So that's a plus i guess till the Atlas get shafted for the third time and gets totally obsoleted.

Posted Image

;)


I do the same I go in guns blazing and crush those who stand against it some times hitting 1000 damage games. In my eyes The better pilots are those who can take the lower tier stuff an still come out with good scores, In my eyes that is a good pilot. I hopped in a trial firestarter a few times with out any basics or modifications I was able too score 500 damage games with very little worrying about my environment I just simply abused the hell out of jump jets as I hovered about with any kind of real loss of momentum or heat out put, I was flying all over the place.

#55 jlawsl

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Posted 16 August 2015 - 02:28 PM

View PostKh0rn, on 16 August 2015 - 01:34 PM, said:


well you pretty much nailed it on the head. But here is the other problem due to the total freedom of the mech lab, every mech can now be altered into different ways totally messing up their " intended" roles as they were build for throwing all kinds of spanners into how the different mechs from lore actually worked. Mechs now are doing things that the original design was never made to do. Pulling of weapons and engines alike an slapping on what you feel like with out any consideration for it or draw back has thrown balance haywire.

The STD 300 should be viable for an Atlas an other 100 ton mechs but because this game is so set on speedy, twitchy gameplay the STD 300 for a large ton mech is a joke. But now here is the other problem sure you can slap in a 325 or 350 now you gain speed an loose firepower. Assault mechs like Atlas were never meant to go fast. They were area denile assets. Boasting heavy armor and firepower. But the game really lacks other modes to emphasize role warfare meaning they had to make other lower weight chassis stronger to compete. Altho if we look at it they over did it a bit. But I really believe the reason we have all the balance problems we have no is because of a total freedom mech lab with out draw backs or restrictions to emphasize roles for each mech.

Mech mobility needs to be reduced. I feel like mechs here are moving to fast turning, slowing own an speeding up way to fast.

Something about closed beta just made the game feel more..." mechwarrior" like If we could return to a similar combat system well who knows.

And as regard as myself in the Atlas. Perhaps its time for a change. Perhaps its time for the true king of the Atlas to take the reins.


I agree with you on reducing some of the speed. I pilot mostly assaults and lights the rest of the time. Speed tweak is nice, but it could go away. Its something that isn't really needed and unbalances things for newer players or people that just got a mech. Since mechs have quirks now, I think the pilot skills need to be redone. Extreme increases, by comparison, in speed by speed tweak is what makes slow mechs hurt so much. Play a Dire Wolf or Atlas with a 300 in it, around 49 kph, 53 with speed tweak. Go for a mech that goes 75kph base and its almost 83kph with tweak. Go 120 base, you go 132 after tweak. The faster get ridiculously fast and the slow get a little bump.

Maybe they should just make speed tweak so it counts the engine as 10-20 ratings higher then it is. So a 300 would act like a 310-320. Meanwhile a little mech with a 200 would count it as a 210-220. That would increase the speed of the mechs, but it would be even across all mechs. Lights wouldn't be going 12-16 kph faster then they normally would while an assault is only going 4-6 kph faster. Just an idea.

#56 Kh0rn

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Posted 16 August 2015 - 02:31 PM

I like your idea and yea I really feel these mechs are moving way to fast I don't feel like these are large lumbering war machines any more but more like those Titans from titanfall or Gears.

#57 jlawsl

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Posted 16 August 2015 - 02:39 PM

And on the Mauler. I think it will be better with ACs then the King Crab. While the KC is going to have more tonnage to spare and more ammo, the Mauler is going to have a lot better convergence on its weapons. I love my King Crabs, but its really annoying to shoot at a mech, and it just shoots one arm into the ground, a rock or some other unfortunate object(hopefully not a team mate that ran to the side of you). If it has the convergence of a Banshee, its gonna core mechs pretty quickly with ac5s. The ACs may be low, but not as low as the arm mounts on Dire Wolves or King Crabs. It will also allow you to hit something trying to do the old face hug instead of missing completely with one arm.

Its torsos will be an issue the same as any other assault with that kind of layout. They will probably always be the first thing to go. But its not going to be a deal breaker for me. I love my Awsomes and have dealt with a big torso per mech size for a while. Its easy to get over once you play the mech enough.

#58 C E Dwyer

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Posted 16 August 2015 - 02:46 PM

its going to be the worse assault in the IS inventory.

its the reply to the cries of Victor pilots, make our mech less bad.

so they created the mauler so it wouldn't be the leased useful, rather than quirk it

#59 Tarogato

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Posted 16 August 2015 - 02:56 PM

STD 255 (50.5 kph), Endo.
6x AC5, 6 tons of ammo.
4 empty crit slots.

Want more ammo?

STD 245 (48.5 kph), Endo.
6x AC5, 7 tons of ammo
0 empty crit slots (3 taken by a DHS)

#60 Iqfish

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Posted 16 August 2015 - 02:56 PM

The

View PostEl Bandito, on 16 August 2015 - 04:59 AM, said:



Against Dire Whale? No. Against other Clan Assaults? All in the quirks.


if there is still a "Dire Whale" after the new quirkening, aka BV





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