Sure! Sounds lke fun!
Love these:
1. TimberWolf - Versatile, adaptive, covers most of roles, beautifull. Good laser vomit, also fun to play with combination of Lerms, JJ, and ER Meds. 75t JJ capable heavy. As a heavy mech w**** i couldnt ask for anything else.
2. Warhawk - ERPPPC quirks makes the quad ERPPC build viable, deadly, and by me most enjoyable setup. Massive long range (usefull at covering also both mid range and short range with proper heat management), fast (71km/h for assault is solid). Lower mounted arms harpoints makes it unreliable in comp play comparing to DireWolf, but still fun to play. Just drop the useless LRM 10 launcher, simple Lerm tubes are waste of tonnage.
3. Stormcrow - Nice design, good laser vomit capabilities, fast. My goto mech when wanting to play mediums.
4. Ebon Jag - Its got written high mounted weaponry all over it. 'Nuff said.
5. Shadowhawk - The 2K variant with either 3x isERLL or even 3x is ML + 3x isSRM 6 + artem, makes it still one of the most enjoyable IS mechs i like to run from time to time.
Hate these:
1. Summoner - No matter how hard i tried, the mech is just not cutting it. Its twice as much dissapointment chassis, because Summoner used to be my most favourite Clan Omni in previous BT PC franchise. I think its way too restricted to its locked equip, and that is just not enough for it to be viable in MWO comparing to other (C/IS) heavies. Bad heavy weapon platform (due to increased TTK you cant mount enough ammo for heavy weapons - no matter how much you try to abide its low armor values) mediocre Streak boat, 5x SSRM 6 is perhaps the best way to do it. Shame, its got badass model.
2. Cataphract - Used to be my favourite mech back before clan invasion. Now its only but a shadow of its former glory. Weak additional structure quirks, makes it too fragile, i often end up without armor in matter of seconds and without any awareness of the cause.
3. Atlas - I remember the days of old, when this 100t piece of machinery was something you never hoped to encounter. Its comp days seems to be gone, and seems like there no further reason to take it into battlefield, without having strong loyalty to the chassis, and playing mainly for fun, with no regret of loosing, or dying soon.
4. Direwolf - Two edged blade, looks are cool, and the ammount of Firepower is overwhelming. but at the same time i feel it comes greatly with price. Slow, big, not capable of twisting its torso by 90°. At the same time, it can be way too of an easy mode, esp when playing against unskilled and/or uncoordinated pugs/groups. While doing 1000+ damage in it has always been quite easy, hate the mech in general.
5. Shadowcat - Sad as it is, i feel the mech is from bad to very mediocre. While i admit i died plenty of times to my lack of heat management in that specific mech, i feel the mech itself turned out to be (for me that is) quite dissapointment, due to its lack of free tonnage thanks to even more locker equip. (Summoner's case)
6. Stalker - Extra number deserved this. Ugly, yet resiliant as f*** when fighting head on. Along its laser quirks it always manages to outperform my Long range clan heavy snipers, when fighting one on one. Its got thick CT, and side torson which are pain in ass to try focus on when figting the mech head on. Not as hard to hit from site though. Really hate the mech, always did.
Chose from all the mechs i own and played, as i refuse to judge the mechs i never played (except for Stalker). Due to me playing this game 2-3 years before clan invasion even took place, i have grown bored of playing IS tech, so you wont see me much in those.
Edited by MechB Kotare, 17 August 2015 - 01:28 PM.