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Is This Really A Mechwarrior Game?


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#61 Escef

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Posted 17 August 2015 - 01:14 AM

View PostThisMachineKillsFascists, on 17 August 2015 - 01:09 AM, said:

Yeah but in a serious way, you really defend this game and pgi too offencifely, with exxegerated passion i would say. Most critics have their place


When people are being psychopaths I point it out. Truth hurts, does it not?

As for being a "white knight", that's pretty exaggerated.

The idea that I'm getting paid off by PGI somehow is laughable. It is a baseless accusation that someone (probably Mudhut, he's whack-a-doodle enough to drink his own Kool-Aid and like it) came up with in an effort to discredit me. I suppose I should be flattered, I mean, I'm just some random a**hole on the internet.

#62 ThisMachineKillsFascists

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Posted 17 August 2015 - 01:16 AM

View PostEscef, on 17 August 2015 - 01:14 AM, said:


When people are being psychopaths I point it out. Truth hurts, does it not?

As for being a "white knight", that's pretty exaggerated.

The idea that I'm getting paid off by PGI somehow is laughable. It is a baseless accusation that someone (probably Mudhut, he's whack-a-doodle enough to drink his own Kool-Aid and like it) came up with in an effort to discredit me. I suppose I should be flattered, I mean, I'm just some random a**hole on the internet.

k

Edited by ThisMachineKillsFascists, 17 August 2015 - 10:44 AM.


#63 Joseph Mallan

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Posted 17 August 2015 - 01:50 AM

View PostMcgral18, on 16 August 2015 - 03:43 PM, said:


You don't think very critically, do you?

If weapon A deals 5 damage in TT, over a course of 10 seconds, how much damage does it do?
It weapon B deals 5 damage every 1.66 seconds, how much damage does it deal in 10 seconds?


TT stats were largely ignored. You could argue every 5 seconds to account for doubled armour.

BUT PGI is using a modifies Solaris 7 rate of fire. Not many players I have talked with liked those rules much.

#64 Joseph Mallan

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Posted 17 August 2015 - 01:54 AM

View PostDeathlike, on 17 August 2015 - 12:34 AM, said:


I can only take small doses of MWO.

I'm not offended if people enjoy MWO... I just think it's lunacy to think this is sustainable long term.

When you have enough people intentionally not playing MWO, and those people collectively play another game for a significant bit due to boredom of MWO... well, it is what it is.

To be fair. I played MW:O daily for quite a long time. Most video games I play to the end and then never play again or pick it up a few months later for nostalgia. But I have been here for 3 years and still play a few times every month.

#65 Rushin Roulette

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Posted 17 August 2015 - 01:54 AM

I guess this thread can be archived with all the other similar threads already posted where the outcome is we can agree to disagree.

The problem with any MW game (and this includes every single one which has ever been made) is that it is based on a board game setup for playing with Cardboard,/pewter/lead/plastic miniatures and set up so that each round is an increment of 10 second intervals of a battle. Not one single MW game has ever been considered to be Canon due to the fact that is does not follow the story or rules set out by some (to be honest, very mediocre) authors.

Playing a 1st persond perspective game will never 100% be able to follow every rule and condition of such a board game.

I personally would not want to wait 10 seconds before I can tell my mech to move forward, Jumpjet, turn or fire X amount of weapons and then wait till the random number generator of the server tells me if I hit the opponents legs, cockpit or completely missed.

While keeping this in mind, MWO does a pretty passable attempt at making a playable game with big stompy robits using BT weapons and technology.

And the ghost heat/Quirks/Nerfs are actually necessary to half way balance an inherrently unbalanced canon setup... Who in their right mind would play an IS mech against clans if they had non modifyable engines/weapons/heatsinks while the clan omni system lets them modify many aspects of weapons/loadout.

That being said. I do beleive there are better ways to solve the balance problems, but at least they are balancing the techs in some way which gives players incentives to play some of the crappier mechs. Would you seriously play a Thunderbolt (slightly smaller Awsome barn door) or a Locust (aka running coffin) without the buffs?

#66 Kjudoon

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Posted 17 August 2015 - 01:55 AM

View PostVoivode, on 16 August 2015 - 03:04 PM, said:

Just a legitimate issue I've been thinking about lately. I fell in love with Mechwarrior as a franchise based on single player campaign play. Multiplayer was always a nice bonus feature, but I never played specifically for multiplayer.

So the question is, without a single player, is this really a mechwarrior game?

Raises another interesting philosophical question too: Would Mechwarrior in it's previous incarnations had succeeded with such little content as MWO has? (Being PvP with no campaign modes or AI, small arena maps and no missions without even the ability to set waypoints because they're unneccessary).

My money's on a resounding "no".

Edited by Kjudoon, 17 August 2015 - 01:55 AM.


#67 MeiSooHaityu

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Posted 17 August 2015 - 02:01 AM

Its a bit more Battletech than older MechWarrior games (placing weapons wherever you want ignoring hardpoint locations, changing locked equipment, having omnipods just be aa hard point where you just put whatever you feel there, etc...).

So I suppose no, it isn't as free and loose with mech rules as previous MechWarrior games, but yea, it kind of feels like a MechWarrior title...but online :).

Doesn't mean I don't want a single player campaign any less though.

Edited by MeiSooHaityu, 17 August 2015 - 02:02 AM.


#68 Anjian

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Posted 17 August 2015 - 02:19 AM

I am quite surprised to have Mechwarrior associated as a single player game. The whole point of the franchise, from the board games to the clix games to the virtual simulation centers made back in 1990, were about players playing with other players. It is this player to player interaction that helps create this community of players.

#69 Mycrus

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Posted 17 August 2015 - 02:54 AM

View PostMystere, on 16 August 2015 - 03:51 PM, said:

Well at least it's not in the same horrid situation as that of the book Starship Troopers and that awful movie.


Rico was a brown filipino in the book...

In the movie he becomes a white guy...

#70 Raggedyman

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Posted 17 August 2015 - 03:42 AM

View PostVoivode, on 16 August 2015 - 03:04 PM, said:

So the question is, without a single player, is this really a mechwarrior game?


Yes: because it's got Battlemechs in it and carries the Battlemech IP.
It is a multiplayer battle arena PVP version of Mechwarrior.
Much like how the solo games were campaign PVE versions of Mechwarrior.

#71 Y E O N N E

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Posted 17 August 2015 - 03:53 AM

View PostMcgral18, on 16 August 2015 - 03:08 PM, said:

In name, yes.


Not many TT stats left in the game. Not the weapons (2-20x damage), I suppose armour is the same ratio (without quirks), and the mechs are from Battletech.



It's best to just view MWO as Shooty Stompy Robots, with how they stick to lore.


Table-top stats does not the BattleTech make.

The fiction and aesthetics are BattleTech. And, apart from maybe the tonnage and slot requirements for everything, the numbers are a terrible starting point for a first-person shooter because they don't even work in their native environment.

The fiction and game rules should inform your interpretation, but that's the extent of it.

#72 TWIAFU

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Posted 17 August 2015 - 04:16 AM

View PostVoivode, on 16 August 2015 - 03:04 PM, said:

Just a legitimate issue I've been thinking about lately. I fell in love with Mechwarrior as a franchise based on single player campaign play. Multiplayer was always a nice bonus feature, but I never played specifically for multiplayer.

So the question is, without a single player, is this really a mechwarrior game?


Becomes a Mechwarrior game when you are experienced enough and have the assests, including a Unit, to play in CW.

Once that game mode is fleshed out further, it will be the Mechwarrior experience we hope for.

The remaining game modes are a LCD underhive playground. All you do is run to center and Alpha til shutdown.

#73 PappySmurf

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Posted 17 August 2015 - 05:53 AM

Is This Really A MechWarrior Game?

No my friend MWO is not a TT game - MechWarrior game - BattleTech game period. It is a WOT/COD FPS ROBOT GAME that should be named =( Repetitive RobotWarrior Online).

MWO is way to shallow to be a MechWarrior game offering no social atmosphere to grow a community very well and no true competitive leagues to speak of that can work outside the FFA framework of the game it has limited game options compared to past IP games.

So once again I say NO!!! MWO is not what you would imagine it to be and as far as it ever being a MOBA/E-Sport=HAHAHAHAHA what a joke.

#74 Voivode

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Posted 17 August 2015 - 06:24 AM

View PostGas Guzzler, on 16 August 2015 - 06:23 PM, said:

Well done OP, you have invited all the critics in who love to say how PGI ruined the game by not following TT rules, and how if everything was as it was in TT, the game would actually be a Mechwarrior game, and would be WAY better than it is now.


Well, shoot, all I wanted to say was this game greatly needs a single player. Didn't mean to start the TT purist Dutch ruddering lol

#75 Lily from animove

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Posted 17 August 2015 - 06:39 AM

View PostSjorpha, on 16 August 2015 - 04:24 PM, said:

It's a mechwarrior game because it is a mech combat sim in the battletech universe, and fact is that as a matter of controls and basic combat it plays pretty similar to the old games. Main difference is the setting of PvP instead of single player adventure.

The obsession with numbers being "correct" is just silly, those numbers are means to an end not an end in themself.


this sums it up. comntrols and playstyle is like the other MW games, it's just not having PvE campaign.

#76 Voivode

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Posted 17 August 2015 - 06:49 AM

View PostLily from animove, on 17 August 2015 - 06:39 AM, said:


this sums it up. comntrols and playstyle is like the other MW games, it's just not having PvE campaign.


Which, to me, makes it not a Mechwarrior game. To me Mechwarrior was PvE campaign play, multiplayer was just a nice little bonus feature. Perhaps that's just my experience.

#77 Escef

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Posted 17 August 2015 - 07:56 AM

View PostVoivode, on 17 August 2015 - 06:49 AM, said:


Which, to me, makes it not a Mechwarrior game. To me Mechwarrior was PvE campaign play, multiplayer was just a nice little bonus feature. Perhaps that's just my experience.


It's more a paradigm shift in video games in general. The emphasis is on PvP for a lot of games.

#78 General Taskeen

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Posted 17 August 2015 - 08:00 AM

Its more of an imitation of a Mech Warrior game.

But its definitely not a MW game in totality - its missing a good 3/4th's of what a MW game actually contained in the past, which wasn't just because they had SP - but literally due to mechanics, sim aspects, other features, or simply being that were builtas premium titles. It loses out on being a true MW title since it is in fact 'f2p' - which means no highly customized MP dedicated servers and balance is not in parity since one does not have all Mechs at once. Its also not even really a BT game either (can't setup a Galtor III Campaign with RATs, for example); but only imitating aspects, Mechs/Variants/Weapon Names are the same from BT.

In summary, it looks like a MW or BT-related thing, but lacks fundamental aspects to make it either of things as a whole.

#79 Mister Blastman

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Posted 17 August 2015 - 08:09 AM

No, this game is a social experiment. Think of the movie called, "The Experiment," where folks are paid to come to a mock jail to participate in a study. Some of them are chosen to be the prisoners while others get to be the guards. Then we see what happens.

At least, that's how the matchmaker works...

#80 TWIAFU

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Posted 17 August 2015 - 08:12 AM

View PostPappySmurf, on 17 August 2015 - 05:53 AM, said:

Is This Really A MechWarrior Game?

No my friend MWO is not a TT game - MechWarrior game - BattleTech game period. It is a WOT/COD FPS ROBOT GAME that should be named =( Repetitive RobotWarrior Online).


Just figuring this out? Wow. The rest of us kinda knew it was not TT when we read the title of the game; MechWarrior Online.

Quote

MWO is way to shallow to be a MechWarrior game offering no social atmosphere to grow a community very well and no true competitive leagues to speak of that can work outside the FFA framework of the game it has limited game options compared to past IP games.


It sure does have and offer a social atmosphere. They are called Units in this game, Guilds in others. I'm sure you have heard of them since they are one of your evil boogeymen. You would personally know about the social aspects of this game if you actually took part in them.

No Competitive League play? There are a great many player run Leagues, Events, and also damn near weekly PGI Tournaments and/or Challenges. I mean, really? Do you even play the game, read the forums other then to post this drivel, or even scan the Launcher?


Quote

So once again I say NO!!! MWO is not what you would imagine it to be and as far as it ever being a MOBA/E-Sport=HAHAHAHAHA what a joke.


Yes, you are a joke and reading your post history just make it all the more funny.

If MWO has such "shallow gameplay" you must like shallow gameplay to still be here playing it.





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