

Is This Really A Mechwarrior Game?
#81
Posted 17 August 2015 - 08:22 AM
The fact is this game was engineered to be a PvP game. Of course it's not going to meet up with the idolized PvE vision of your youth or middle age for the older gents. It has flaws, sure enough, but they don't go out of their way to step out of the IP.
#82
Posted 17 August 2015 - 08:27 AM
Deathlike, on 17 August 2015 - 12:34 AM, said:
I can only take small doses of MWO.
I'm not offended if people enjoy MWO... I just think it's lunacy to think this is sustainable long term.
When you have enough people intentionally not playing MWO, and those people collectively play another game for a significant bit due to boredom of MWO... well, it is what it is.
It's not so much boredom for me, but more pissing me off. This game has an abusive matchmaker system that really tries to push folks over the edge. When it keeps shoveling crap like this at you...


It is no wonder people get pissed off, leave™ and the population starts to suffer.
I say leave™ because as much as we do get pissed off, we come back hoping it will be better only to be slapped in the face again. We want to play stompy robots MWO. But the matchmaker doesn't like us!
note: All of us have a bad day. This is not naming and shaming. I've had some fifty point drops myself. But crap like I see everytime I play, the 12 - 1, 12 - 2, 12 - 3 rolls... with 6 - 8 players doing less than 100 damage, it shouldn't be happening if the matchmaker was doing its job (or they got rid of 12v12 and went back to 8v8). Well, there other game mechanics issues too...
Those are just random shots taken from the last few days.
Edited by Mister Blastman, 17 August 2015 - 08:28 AM.
#83
Posted 17 August 2015 - 08:31 AM
Kjudoon, on 17 August 2015 - 01:55 AM, said:
My money's on a resounding "no".
The other interesting question is would we have any kind of BT/MW game if they had tried to make a campaign driven, single player game?
The answer is also a resounding "no".
PGI already tried to make that game (Mechwarrior 5), but they couldn't get funding. This is the format that was backed, so this is what we have.
For my money, it is totally a mechwarrior game. It gives me the same feel that the previous games did, but with more challenging fights. Don't get me wrong, I would LOVE to have a single player campaign, and I would love to have more robust missions/game modes. I also love playing MWO, so I guess I win either way.
#84
Posted 17 August 2015 - 08:36 AM
That's mech commander right?
#85
Posted 17 August 2015 - 08:58 AM
Well I do consider it a MechWarrior game, because I don't think matching the stats of a previous installment or tabletop determines whether it's an MW game. They implement the IP as best they can into a balanced online strategic shooter, and I give them props for that.
I play MWO almost every day; sure I wish there was more content, but I have never played a shooter that I found as satisfying as this. Whenever I'm playing another shooter like Titanfall or battlefield and I get sick of the half ass balancing and the 0.3 second TTK (gotta love that Titanfall smart pistol), I always say "**** it, I'm going back to MWO", and when I do, I'm treated to comparatively wonderful balance and actual intelligent gameplay. I can't tell you how wonderful it is to see players stop throwing their infinite bodies at you without a second thought, and start conserving their armor, acting like their lives actually matter.
Some of you may find it comical to call this game strategic, or even balanced, but give some of the modern mainstream PvP shooters a whirl and see if you still think MWO isn't balanced.
Edited by Jack Shayu Walker, 17 August 2015 - 08:58 AM.
#86
Posted 17 August 2015 - 08:58 AM
The only real basis you could argue is that out of all the official MW titles, MWO is the only game that doesn't have a single player campaign.
#87
Posted 17 August 2015 - 09:02 AM

#89
Posted 17 August 2015 - 09:07 AM
Rushin Roulette, on 16 August 2015 - 11:43 PM, said:
orly?
Just to show a pic of the one game cover art where everyone gets all misty eyed notalgic (including myself I must confess).

Oh... and as a bonus... how about this abomination which is so bad it even needs its own spoiler tag to hide behind... try saying MWO is less BT than this next example
The second one refers to them as battlemechsa causwe thatys what they are called. It doesnt say its a battletech hgamwe
#90
Posted 17 August 2015 - 09:11 AM
H Seldon, on 17 August 2015 - 09:05 AM, said:
It was Paul Verhoeven's experimental attempt to cross Robocop with 90210. For those of us in our twenties at the time, it made sense--it was a popcorn and soda flick and nothing more than that with some kitsch thrown in.
Yeah, it didn't do Heinlein justice.
#91
Posted 17 August 2015 - 09:30 AM
Joseph Mallan, on 17 August 2015 - 01:54 AM, said:
Well, congrats I guess?
For me, I get frustrated over the game... it wasn't like this in Open Beta.
I find my play more soothing with MWO when I stop playing it (moreso over extended periods).
It could just be MWO. Other games don't do this to me when I'm committed to them.
Mister Blastman, on 17 August 2015 - 08:27 AM, said:


It is no wonder people get pissed off, leave™ and the population starts to suffer.
I say leave™ because as much as we do get pissed off, we come back hoping it will be better only to be slapped in the face again. We want to play stompy robots MWO. But the matchmaker doesn't like us!
note: All of us have a bad day. This is not naming and shaming. I've had some fifty point drops myself. But crap like I see everytime I play, the 12 - 1, 12 - 2, 12 - 3 rolls... with 6 - 8 players doing less than 100 damage, it shouldn't be happening if the matchmaker was doing its job (or they got rid of 12v12 and went back to 8v8). Well, there other game mechanics issues too...
Those are just random shots taken from the last few days.
You're supposed to carry everyone man! PUG Life!
You're better off in the group queue honestly... less derp, and a different kind of derp too.
#92
Posted 17 August 2015 - 09:31 AM
I will tell you what you want to play real MechWarrior any of you and see the difference between real MechWarrior game play and MWO come on over to http://www.gameranger.com/ we will set you up with MechWarrior4Mercinaries Mektek Mod and TS3 coms and you will quickly discover how fun MechWarrior IP games used to be compared to this repetitive restrictive non social game you call MWO.
P.S you can come over play with some old guard real MechWarrio2-4 players every night .
#94
Posted 17 August 2015 - 09:52 AM
Escef, on 17 August 2015 - 07:56 AM, said:
It's more a paradigm shift in video games in general. The emphasis is on PvP for a lot of games.
Yes, this is the truth. Perhaps I'm just being an ornery old man but I find it to be an awful paradigm. PvP only games will always feel half finished to me.
Now get off my lawn, you kids!


#95
Posted 17 August 2015 - 09:54 AM
Best heat system: MW3
Best weapon/visual FX: MW3
Best mechlab: MW4
Best weapon mechanics: Each game had their own ups and downs (i.e. MW3 pulses were cool, MW4 had good missiles and LBX)
Best artstyle: MWO
Best control scheme: MWO
#96
Posted 17 August 2015 - 10:24 AM
As far as negative opinions go, generally those who are most vocal about the bad are those we are more attached to the game / series. There opinions may not always be whats best for the game, but they do it out of a labor of love and they can add a lot to the game and are the people who will stick around forever if the game meets there needs. So hats off to those who love BT want this game to be the best it can be!
#99
Posted 17 August 2015 - 12:47 PM
Voivode, on 16 August 2015 - 03:04 PM, said:
So the question is, without a single player, is this really a mechwarrior game?
With how the game currently plays, no its not really a Battletech/MechWarrior game.
#100
Posted 17 August 2015 - 01:15 PM
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