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The Atlas.


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#1 Armored Yokai

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Posted 16 August 2015 - 06:34 PM

"A 'Mech as powerful as possible, as impenetrable as possible, and as ugly and foreboding as conceivable, so that fear itself will be our ally." -Aleksandr Kerensky

The atlas is a giant barn door of free damage for your damage counter
and it doesn't even look forboding it looks like a giant turkey dinner
just waiting to be devoured....

at least the Atlas S(L)
Looks forboding with that Silver skull and with the addition of a dangerous loadout

things that could make the atlas better imho
would be one of the other versions of alex's concept art
a couple of quirks to buff it up to make it something you don't want to go toe to toe with and so that people actually "fear" 1v1ing an atlas because it's so hard to destroy one without taking ruinous damage
Tall,bulky yet skinnier than the current design
along with the addition of glowing red eyes it previously had
and if i had to choose an atlas with would be the one at the top right
but skinnier and taller much like mechassault's Atlas

Posted Image

Edited by Armored Yokai, 16 August 2015 - 08:31 PM.


#2 FupDup

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Posted 16 August 2015 - 06:39 PM

How about just yank out its weapon quirks and replace with armor/structure, then ???, then profit.

#3 Armored Yokai

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Posted 16 August 2015 - 06:46 PM

View PostFupDup, on 16 August 2015 - 06:39 PM, said:

How about just yank out its weapon quirks and replace with armor/structure, then ???, then profit.

but that won't be enough as the current atlas is too bulky and looks like a neckless bodybuilder as it also deals with side torsos that are easily able to be blown off(i see atlases without side torsos very often), ergo why not give it a rework
that gives cosmetic and hitbox changes with a few quirks.

#4 KrazedOmega

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Posted 16 August 2015 - 06:48 PM

I really miss the feeling you had of piloting an Atlas back in beta. It felt like an unstoppable killing machine that could take so much damage and keep on going. When you turned a corner and ran into one it was an "oh ****" moment. Now it's almost surprising to see one in game and you know its right torso is going to be gone in four seconds. An Arctic Cheater is more menacing.

That feeling of fear needs to be brought back.

#5 Hit the Deck

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Posted 16 August 2015 - 06:49 PM

One way to make Mechs with mixed loadout like this viable is to nerf the effectiveness of specialist Mechs aka boaters, i.e. rework the convergence mechanism so that you can't build a superweapon out of a handful of the same weapons.

#6 Khobai

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Posted 16 August 2015 - 07:13 PM

Quote

How about just yank out its weapon quirks and replace with armor/structure, then ???, then profit.


Except the Atlas doesnt have very good hardpoints or very many hardpoints to begin with.

It needs both weapon quirks AND armor quirks

It needs glowing eyes again too, at least on the founders atlas

#7 Thunder Child

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Posted 16 August 2015 - 07:25 PM

Well, a quirk I suggested a while ago for the Atlas, to bring back the whole "indestructible" feel, would be to remove it's armor cap.
So, as long as you have tonnage, you can just keep increasing armor. Sure, this would lead to some troll builds like a dual Small Laser AS7-D with 9000 CT armor, but it would mean that an XL Atlas would suddenly be viable, as you could give it massive amounts of ST armor to help it survive.

To balance out such a vast improvement to its durability, it would have to lose it's weapon quirks, but I believe it's a fair trade off. Additionally, it would provide the Atlas something unique among Assault Mechs. Where most Assaults are about boating powerful weapon systems, the Atlas, due to it's limited hardpoints, cannot really do this. I believe the removal of an armor Cap for the Atlas would give it a new lease on life.

#8 Thunder Child

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Posted 16 August 2015 - 07:35 PM

As an example, the Atlas build I have here could have an additional 688 pts of armor for that 20.5 tons spare. That's more than Double it's armor. And while this means that the Atlas would not be a powerhouse in terms of Firepower, it would be able to take tremendous amounts of punishment.

Edit: Actually, you'd run Ferro instead of Endo for this, as the more armor you have, the better Ferro gets. Also, the Head should still be restricted to 18 armor.

Edited by Thunder Child, 16 August 2015 - 07:58 PM.


#9 Andi Nagasia

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Posted 16 August 2015 - 07:42 PM

=Experimental Atlas Quirks=
Additional Structure(CT): 50
Additional Structure(LT): 50
Additional Structure(RT): 50
Additional Structure(LA): 50
Additional Structure(RA): 50
Additional Structure(LL): 50
Additional Structure(RL): 50
=All this Above = Profit=

#10 Mechwarrior Buddah

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Posted 16 August 2015 - 08:08 PM

View PostArmored Yokai, on 16 August 2015 - 06:46 PM, said:

but that won't be enough as the current atlas is too bulky and looks like a neckless bodybuilder as it also deals with side torsos that are easily able to be blown off(i see atlases without side torsos very often), ergo why not give it a rework
that gives cosmetic and hitbox changes with a few quirks.


its been worse in the past, where your ballistics could get shot off before your armor was penetrated. That was ******* annoying

#11 Nothing Whatsoever

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Posted 16 August 2015 - 08:13 PM

Needs Armor and Structure Quirks and updated geometry would be nice too.

#12 bad arcade kitty

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Posted 16 August 2015 - 08:17 PM

inner sphere as usually wants quirks

#13 Xetelian

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Posted 16 August 2015 - 08:19 PM

View PostThunder Child, on 16 August 2015 - 07:35 PM, said:

As an example, the Atlas build I have here could have an additional 688 pts of armor for that 20.5 tons spare. That's more than Double it's armor. And while this means that the Atlas would not be a powerhouse in terms of Firepower, it would be able to take tremendous amounts of punishment.

Edit: Actually, you'd run Ferro instead of Endo for this, as the more armor you have, the better Ferro gets. Also, the Head should still be restricted to 18 armor.



If you're running XL on an Atlas you're doing it wrong.


Regular ride AS7 BH
http://mwo.smurfy-ne...c856cb31575d01b


http://mwo.smurfy-ne...c28f0671d4da871
This is how you optimize an AS7 D Brawls that alpha
http://mwo.smurfy-ne...c80d12f88a4684a
This is closer to how I kit my AS7 D didn't really need the missile option

If you can't figure out a way to rock the highest STD engine on a AS7 at least drop down to a STD 300 and build on that.

http://mwo.smurfy-ne...0d42c6349d51f40

AS7 D DC with STD 300 I can brawl at the same speed as a DWF. Which if you rock assaults you know that is plenty fast for Swamp, Tourm, Desert. The only trouble maps are Caustic and Alpine, the nascar and the lack of brawling cover will hurt.


The Ballistic option on an Atlas is best kept to a low heat round but AC20/Gauss work but always take Ballistics on an AS7.

The Missile points are way too small for anything like STK LRM spam or AWS LRM spam or HGN LRM spam or HBK LRM spam...bottom line take LRMs in groups of 2 xLRM10s or 3x LRM5s but don't invest more than that in the missile slots. These are best used to soften targets up. SRMs are almost always a better option.

Energy points need some synergy and Med. Lasers work well with LPLs but unfortunately for the AS7 you will never have DWF level laser vomit even the Boars Head because the DWF can fit 12 lasers easily and stock up on DHS and 2 slots each.

The AS7 needs structure and armor there is no two ways about it. The CTF OXP has the quirks that the AS7 needs.

The reason it needs and does need structure is the ease with which the Gauss and AC20 are disabled before the torso is more than yellow and the Gauss explodes making it a very risky investment on the AS7 and one could use 25% cooldown on Gauss on the K or RS.

The AS7 is all about maximizing face time because without a Gauss it is a brawler and even with Gauss it is hardly a sniper since it can only pack 1.



http://mwo.smurfy-ne...5caa569a9e75cd2


I drive AS7s in solo queue most days and have a LOT of exp sitting on my 4 mastered AS7s

I also love the DWF but the original behemoth is my first love.





And finally, the Arctic Cheetah hunter
http://mwo.smurfy-ne...f1f4fafa6f66db9

Ok, just kidding. More of a troll build.

Edited by Xetelian, 16 August 2015 - 08:59 PM.


#14 Zordicron

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Posted 16 August 2015 - 08:20 PM

View PostKrazedOmega, on 16 August 2015 - 06:48 PM, said:

I really miss the feeling you had of piloting an Atlas back in beta. It felt like an unstoppable killing machine that could take so much damage and keep on going. When you turned a corner and ran into one it was an "oh ****" moment. Now it's almost surprising to see one in game and you know its right torso is going to be gone in four seconds. An Arctic Cheater is more menacing.

That feeling of fear needs to be brought back.

The easiest way to bring it back would be for people that actually know how to play to use them.

Seriously, I am not afraid of an Atlas because 9/10 it is some n00bsauce with an LRM boat. Hell I just shot out an XL engine DDC with LRM loadout and LL arms that overheated shooting his lasers into my stalkers legs and LRM at 90M at me. SCARY.

I mastered mine a long time ago, and haven't run one since the HSR fix. last time I ran my DDC(was like 2 months prior to HSR patch) on forest colony "just to see" with standard ECM/brawler loadout I did 3 kills and 950 dmg to a sizeable chunk of the enemy team trading fire near the archway.

People just don;t know how to play the murder machine anymore, and it doesn;t help when your team keeps chanting for the assaults to "lead the charge" like they should run headfirst into the enemy position and get instaganked because they can take 2 more alpha strikes then a medium.

#15 TwentyOne

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Posted 16 August 2015 - 08:25 PM

View PostFupDup, on 16 August 2015 - 06:39 PM, said:

How about just yank out its weapon quirks and replace with armor/structure, then ???, then profit.

Just Give it SOMETHING plz pgi. Atlor are my favorite mech, make it count.

#16 Sigilum Sanctum

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Posted 16 August 2015 - 08:27 PM

View PostAndi Nagasia, on 16 August 2015 - 07:42 PM, said:

=Experimental Atlas Quirks=
Additional Structure(CT): 50
Additional Structure(LT): 50
Additional Structure(RT): 50
Additional Structure(LA): 50
Additional Structure(RA): 50
Additional Structure(LL): 50
Additional Structure(RL): 50
=All this Above = Profit=


Jesus christ. What are you reinforcing its armor with? Union class dropship infrastructure?

#17 Armored Yokai

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Posted 16 August 2015 - 08:29 PM

View Postbad arcade kitty, on 16 August 2015 - 08:17 PM, said:

inner sphere as usually wants quirks

well i don't really want them i just want a model change with a few cosmetic edits
but armor quirks or whatever would be nice to make it as impenetrable as possible
so that people actually "fear" 1v1ing an atlas because it's so hard to destroy one without taking ruinous damage

#18 Nothing Whatsoever

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Posted 16 August 2015 - 08:42 PM

The thing is the average weapons are at 2.5x from original values. Armor and structure are still at 2.0x.

the one Highlander the 732B is pretty close to where it would be with 2.5x armor actually, for example. So there is room to raise those values in some manner.

#19 TwentyOne

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Posted 16 August 2015 - 08:45 PM

View PostHit the Deck, on 16 August 2015 - 06:49 PM, said:

One way to make Mechs with mixed loadout like this viable is to nerf the effectiveness of specialist Mechs aka boaters, i.e. rework the convergence mechanism so that you can't build a superweapon out of a handful of the same weapons.

IE the broken Dire wolf needs a nerf from being the top assault for 1 year

#20 bad arcade kitty

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Posted 16 August 2015 - 08:52 PM

View PostHit the Deck, on 16 August 2015 - 06:49 PM, said:

One way to make Mechs with mixed loadout like this viable is to nerf the effectiveness of specialist Mechs aka boaters, i.e. rework the convergence mechanism so that you can't build a superweapon out of a handful of the same weapons.


and mixed loadouts are better than boating how





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