

Rebalance - Why U So Secret?
#1
Posted 15 August 2015 - 08:59 PM
I heard rumors that there was going to be a big rebalancing on an epic scale... but I haven't seen any specifics about how PGI intended to do this, or in what new direction they were going to take balancing.
The only thing I had seen specifically was the "big rebalance" of cutting ECM coverage in half.
Did I miss something, or was there some sort of date in the future?
Thanks in advance!
#2
Posted 15 August 2015 - 09:01 PM
#3
Posted 15 August 2015 - 09:02 PM
I'd like to know more.
#4
Posted 15 August 2015 - 09:08 PM
Look at MWO when it was originally announced
Look at what MWO has turned into
#5
Posted 15 August 2015 - 09:09 PM
Because every naysayer theory crafter would crawl out of the proverbial woodwork to lend their opinion and spin on the subject?
Yeah... that'd be good for the community.
#6
Posted 15 August 2015 - 09:10 PM
The intent is apparently to remove overquirked chasis and create a system that incentives roles.
Edited by orcrist86, 15 August 2015 - 09:10 PM.
#7
Posted 15 August 2015 - 09:15 PM
#8
Posted 15 August 2015 - 09:49 PM
System will function like table tops BV system but it will be more inclusive
Things like mech size height and width , weight, hard point counts, hardpoint locations and height, equipment capacity, agility, and basically everything else is being given a value
This value gets added up and the mech has a score
Then its quirks can be selected to improve mechs that are lacking
Added bonus is quirks will now be able to affect all/most? Measured systems
Given example was raven could receive quirks to sensors and ecm and bap, helping to peform at the value of say a firestarter but not just by buffing the weapons to crazy town
When system is built they have stated a test server will be setup for us to crush and give feedback on
What you're after is coming. Just gota be patient
#9
Posted 15 August 2015 - 09:52 PM
#10
Posted 15 August 2015 - 10:31 PM
DaZur, on 15 August 2015 - 09:09 PM, said:
Because every naysayer theory crafter would crawl out of the proverbial woodwork to lend their opinion and spin on the subject?
Yeah... that'd be good for the community.
And why would that be bad? At least it will keep us interested.
Mcgral18, on 15 August 2015 - 09:15 PM, said:
Adding more durability and mobility quirks to compensate, probably. I am personally interested in the end result of the re-sizing of those 5 mechs that won the voting.
Edited by El Bandito, 15 August 2015 - 10:34 PM.
#11
Posted 15 August 2015 - 10:49 PM
This rebalance is much needed in a game that has huge game play content additions(mechs) like Mechwarrior Online. 100's if not 1000's of new game play variables added over the past years ensured this.
A massive undertaking.
I dont mind pointing out again, no game available now or ever has this amount of variables they are trying to balance. Seriously.
Also I dont mind pointing out that other games would have tiered all this content to maximize greed instead of game play. The guys and girls making Mechwarrior Online deserve to be commended by players for this in a big way. I cannot over state this enough.
No company since Bethesda offering its construction kit for their games has been this generous.
Bethesda being the most generous offline games without any doubt and PGI/Mechwarrior Online is shaping up to be the most generous online game, putting the players first.
While I am looking forward to it, it doesnt count as new features, and this game desperately needs to become more feature complete in my onion, for long time players and for the quality of the product.
Edited by Johnny Z, 15 August 2015 - 11:02 PM.
#12
Posted 15 August 2015 - 11:00 PM
Johnny Z, on 15 August 2015 - 10:49 PM, said:
No company since Bethesda offering its construction kit for their games has been this generous.
Bethesda being the most generous offline games without any doubt and Mechwarrior is shaping up to be the most generous Online game, putting the players first.
While I am looking forward to it, it doesnt count as new features, and this game desperately needs to become more feature complete in my onion, for long time players and for the quality of the product.
While it would be wonderful if PGI pulled it off somewhat decently, all we have now is PGI's words, which I learned over the years not to trust that much.
#13
Posted 15 August 2015 - 11:09 PM
El Bandito, on 15 August 2015 - 11:00 PM, said:
While it would be wonderful if PGI pulled it off somewhat decently, all we have now is PGI's words, which I learned over the years not to trust that much.
They are making this game in an ambitious way. The new 4 v 4 battles intereacting with other galactic battles turns all the various matches into one giant battle/war for instance. Thats just a bit more than blue vrs red tdm that massive budget games like Destiny or Tor offer as an example.
I could go on and on about this, but an ambitious game like this is bound to be slower in development and feature completion. Also since it is not only original in design and ground breaking mechanics wise there are bound to be revisions along the way.
Edited by Johnny Z, 15 August 2015 - 11:12 PM.
#14
Posted 15 August 2015 - 11:10 PM
Cheers
Eboli.
#15
Posted 15 August 2015 - 11:17 PM
00ohDstruct, on 15 August 2015 - 08:59 PM, said:
I heard rumors that there was going to be a big rebalancing on an epic scale... but I haven't seen any specifics about how PGI intended to do this, or in what new direction they were going to take balancing.
The only thing I had seen specifically was the "big rebalance" of cutting ECM coverage in half.
Did I miss something, or was there some sort of date in the future?
Thanks in advance!
I think they need to take a really hard rebalance to the game. The mechanics of MWO are just all sorts of whacked out and causing massive imbalance issues.
-Weapons range returned to standard values, no more 'double range but reduced damage after maximum effective.
-Heat threshold reduced to standard, or implement heat negative effects at 50% and above of current threshold.
-Reduce Armor/IS to normal, reduce ammo to normal and then rebalance accordingly.
- Chance LRMs to require a friendly to lock (target with e) an enemy, TAG, or NARC for indirect fire (no more 6 targets visible from 1 mech and LRMs can target any of them.)
I may be able to type some more later, but I've drunk too much to clearly word my ideas tonight.
#16
Posted 15 August 2015 - 11:26 PM
Also I really do think EA has learned some and will improve their over all quality in the future. This isnt about bashing just pointing out some obvious stuff.
Mechwarrior Online putting so much effort into this whole balance thing cannot be commended enough. Thats not fan boi thats just taking a look around the whole game industry scene.
Edited by Johnny Z, 15 August 2015 - 11:32 PM.
#17
Posted 16 August 2015 - 05:23 AM
El Bandito, on 15 August 2015 - 10:31 PM, said:
Idle hands are the devils workshop?

I'm all for discussion and debate but like religion and politics, there is little to gain discussing topics where opinions run the full spectrum and and like religion and politics has it's staunch zealots.
It'd be like 3PV all over again except the community actually wants balance...

#18
Posted 16 August 2015 - 05:34 AM
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