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Rebalance - Why U So Secret?

Balance Gameplay News

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#1 lol lol lol lol lol lol lol lol

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Posted 15 August 2015 - 08:59 PM

I was just wondering if I missed something in the forums or if it's been placed somewhere else that I don't know about. I haven't been playing forumwarrior very frequently so I could be out of the loop.

I heard rumors that there was going to be a big rebalancing on an epic scale... but I haven't seen any specifics about how PGI intended to do this, or in what new direction they were going to take balancing.

The only thing I had seen specifically was the "big rebalance" of cutting ECM coverage in half.

Did I miss something, or was there some sort of date in the future?

Thanks in advance!

#2 bad arcade kitty

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Posted 15 August 2015 - 09:01 PM

they probably are plotting something awful

#3 Nothing Whatsoever

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Posted 15 August 2015 - 09:02 PM

Indeed.


I'd like to know more.

#4 Darian DelFord

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Posted 15 August 2015 - 09:08 PM

Because its PGI and its not like they know what they are doing

Look at MWO when it was originally announced

Look at what MWO has turned into

#5 DaZur

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Posted 15 August 2015 - 09:09 PM

Why?

Because every naysayer theory crafter would crawl out of the proverbial woodwork to lend their opinion and spin on the subject?

Yeah... that'd be good for the community.

#6 orcrist86

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Posted 15 August 2015 - 09:10 PM

They are doing an internal assessment that accounts for hit boxes, hardpoint number, and position as well as lore related role of the mech they are apparently assigning numbers to these traits and creating an internal "battle value" the values for all mechs will be compared and used to create the new quirk system. The new quirk system will forgo ultra-quirked values like 50%, instead apparently not only covering things like armor, and weapons systems, but cooling, sensors and other role related items. This info has been gleaned from a variety of posts on twitter and things mentioned in the town halls so take it with a grain of salt.

The intent is apparently to remove overquirked chasis and create a system that incentives roles.

Edited by orcrist86, 15 August 2015 - 09:10 PM.


#7 Mcgral18

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Posted 15 August 2015 - 09:15 PM

They've said they're removing 50%/67% quirks (2x and 3x RoF), which makes you question what they'll do for those sad robots which received them.

#8 Naduk

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Posted 15 August 2015 - 09:49 PM

They are still building the system to do it, its not some tinfoil hat operation going on

System will function like table tops BV system but it will be more inclusive
Things like mech size height and width , weight, hard point counts, hardpoint locations and height, equipment capacity, agility, and basically everything else is being given a value
This value gets added up and the mech has a score
Then its quirks can be selected to improve mechs that are lacking
Added bonus is quirks will now be able to affect all/most? Measured systems
Given example was raven could receive quirks to sensors and ecm and bap, helping to peform at the value of say a firestarter but not just by buffing the weapons to crazy town

When system is built they have stated a test server will be setup for us to crush and give feedback on

What you're after is coming. Just gota be patient

#9 MechaBattler

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Posted 15 August 2015 - 09:52 PM

It's like a band-aid. Gotta rip it off quickly! I think it's going to involve some nerfs. So I think they want to hit everything at once. So that people can't cry about their "favorite mech" getting nerfed. Instead we'll all just cry at once. And then everyone will just play the game for a week or two and realize it's not a big deal.

#10 El Bandito

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Posted 15 August 2015 - 10:31 PM

View PostDaZur, on 15 August 2015 - 09:09 PM, said:

Why?

Because every naysayer theory crafter would crawl out of the proverbial woodwork to lend their opinion and spin on the subject?

Yeah... that'd be good for the community.


And why would that be bad? At least it will keep us interested.


View PostMcgral18, on 15 August 2015 - 09:15 PM, said:

They've said they're removing 50%/67% quirks (2x and 3x RoF), which makes you question what they'll do for those sad robots which received them.


Adding more durability and mobility quirks to compensate, probably. I am personally interested in the end result of the re-sizing of those 5 mechs that won the voting.

Edited by El Bandito, 15 August 2015 - 10:34 PM.


#11 Johnny Z

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Posted 15 August 2015 - 10:49 PM

Casually I think its because this forum hasnt had a entertaining meltdown in a while. If tid bits were made known and the drama had a chance to burn itself out then there wouldnt be the epic flame storm that may result in a huge change. Who knows maybe everyone will love it? Will be interesting either way.

This rebalance is much needed in a game that has huge game play content additions(mechs) like Mechwarrior Online. 100's if not 1000's of new game play variables added over the past years ensured this.

A massive undertaking.

I dont mind pointing out again, no game available now or ever has this amount of variables they are trying to balance. Seriously.

Also I dont mind pointing out that other games would have tiered all this content to maximize greed instead of game play. The guys and girls making Mechwarrior Online deserve to be commended by players for this in a big way. I cannot over state this enough.

No company since Bethesda offering its construction kit for their games has been this generous.

Bethesda being the most generous offline games without any doubt and PGI/Mechwarrior Online is shaping up to be the most generous online game, putting the players first.





While I am looking forward to it, it doesnt count as new features, and this game desperately needs to become more feature complete in my onion, for long time players and for the quality of the product.

Edited by Johnny Z, 15 August 2015 - 11:02 PM.


#12 El Bandito

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Posted 15 August 2015 - 11:00 PM

View PostJohnny Z, on 15 August 2015 - 10:49 PM, said:

Also I dont mind pointing out that other games would have tiered all this content to maximize greed instead of game play. The guys and girls making Mechwarrior Online deserve to be commended by players for this in a big way. I cannot over state this enough.

No company since Bethesda offering its construction kit for their games has been this generous.

Bethesda being the most generous offline games without any doubt and Mechwarrior is shaping up to be the most generous Online game, putting the players first.

While I am looking forward to it, it doesnt count as new features, and this game desperately needs to become more feature complete in my onion, for long time players and for the quality of the product.


While it would be wonderful if PGI pulled it off somewhat decently, all we have now is PGI's words, which I learned over the years not to trust that much.

#13 Johnny Z

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Posted 15 August 2015 - 11:09 PM

View PostEl Bandito, on 15 August 2015 - 11:00 PM, said:



While it would be wonderful if PGI pulled it off somewhat decently, all we have now is PGI's words, which I learned over the years not to trust that much.


They are making this game in an ambitious way. The new 4 v 4 battles intereacting with other galactic battles turns all the various matches into one giant battle/war for instance. Thats just a bit more than blue vrs red tdm that massive budget games like Destiny or Tor offer as an example.

I could go on and on about this, but an ambitious game like this is bound to be slower in development and feature completion. Also since it is not only original in design and ground breaking mechanics wise there are bound to be revisions along the way.

Edited by Johnny Z, 15 August 2015 - 11:12 PM.


#14 Eboli

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Posted 15 August 2015 - 11:10 PM

It will be interesting to see what this big change will be like. I am not even trying to think about what will be done but I certainly am trying to Master as many of my mechs up to the additional module to ensure that I can take immediate advantage to any beneficial changes.

Cheers
Eboli.

#15 MauttyKoray

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Posted 15 August 2015 - 11:17 PM

View Post00ohDstruct, on 15 August 2015 - 08:59 PM, said:

I was just wondering if I missed something in the forums or if it's been placed somewhere else that I don't know about. I haven't been playing forumwarrior very frequently so I could be out of the loop.

I heard rumors that there was going to be a big rebalancing on an epic scale... but I haven't seen any specifics about how PGI intended to do this, or in what new direction they were going to take balancing.

The only thing I had seen specifically was the "big rebalance" of cutting ECM coverage in half.

Did I miss something, or was there some sort of date in the future?

Thanks in advance!

I think they need to take a really hard rebalance to the game. The mechanics of MWO are just all sorts of whacked out and causing massive imbalance issues.

-Weapons range returned to standard values, no more 'double range but reduced damage after maximum effective.
-Heat threshold reduced to standard, or implement heat negative effects at 50% and above of current threshold.
-Reduce Armor/IS to normal, reduce ammo to normal and then rebalance accordingly.
- Chance LRMs to require a friendly to lock (target with e) an enemy, TAG, or NARC for indirect fire (no more 6 targets visible from 1 mech and LRMs can target any of them.)

I may be able to type some more later, but I've drunk too much to clearly word my ideas tonight.

#16 Johnny Z

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Posted 15 August 2015 - 11:26 PM

Completely off topic, but a company like Electronic Arts made literally billions(yes billions) and they made an online game, while great in many ways its design was nothing more than a clone(yes their online game was nothing more than a clone) of other games. Also they broke new ground in greed by sinking the 3 game trilogy Mass Effect by ruining the ending so players wouldnt do a complete play through of the series and have to buy new games.

Also I really do think EA has learned some and will improve their over all quality in the future. This isnt about bashing just pointing out some obvious stuff.

Mechwarrior Online putting so much effort into this whole balance thing cannot be commended enough. Thats not fan boi thats just taking a look around the whole game industry scene.

Edited by Johnny Z, 15 August 2015 - 11:32 PM.


#17 DaZur

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Posted 16 August 2015 - 05:23 AM

View PostEl Bandito, on 15 August 2015 - 10:31 PM, said:

And why would that be bad? At least it will keep us interested.

Idle hands are the devils workshop? ;)

I'm all for discussion and debate but like religion and politics, there is little to gain discussing topics where opinions run the full spectrum and and like religion and politics has it's staunch zealots.

It'd be like 3PV all over again except the community actually wants balance... ^_^

#18 Yokaiko

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Posted 16 August 2015 - 05:34 AM

They have had years to balance, they have proven repeatedly they are incapable.

#19 El Bandito

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Posted 16 August 2015 - 05:41 AM

View PostYokaiko, on 16 August 2015 - 05:34 AM, said:

They have had years to balance, they have proven repeatedly they are incapable.



Case in point: Flamer and LBX.

#20 Yokaiko

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Posted 16 August 2015 - 07:01 AM

View PostEl Bandito, on 16 August 2015 - 05:41 AM, said:



Case in point: Flamer and LBX.



Case in point the game still crashes if you exit.





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