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Nova Prime


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#1 Cryos420

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Posted 17 August 2015 - 10:38 AM

Any word on when they might do another quirk pass? There are some Clan mechs that are garbage, and absolutely useless when stacked up against their IS counterparts. The Nova Prime is a perfect example of this, designed to have 12 energy hard points but impossible to use that way. When compared to the Backjack-1X a similar mech, its pathetic.... The Blackjack will wreck the Nova and its 5 tons lighter. Just my 2 cents, gets frustrating I spent all that time buying and leveling them and now they are wasting mech slots.

#2 FupDup

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Posted 17 August 2015 - 10:41 AM

Do keep in mind that the Nova Prime couldn't make much use of its 12 lasers even in BT/TT itself...the mech wasn't efficiently designed.

Ripping out a few lasers for more heatsinks was more effective there, and it's more effective here in MWO for the same reasons. Spending weight on more guns than your heatsinks can maintain is wasteful because you're pretty much carrying dead weight all the time...the Warhawk Prime is in a similar position, but not as bad.

#3 Cryos420

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Posted 17 August 2015 - 10:46 AM

Oh trust me I've tried every combination I could think of, I'm currently using 6 Mediums with as many heat sinks as i can. When you look at the quirks, they don't give it any love.... When you look at the Blackjack-1X they had a hard on when they did its quirks! Would like them to be at least comparable, given they are almost the same mech.

#4 Revis Volek

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Posted 17 August 2015 - 10:49 AM

View PostFupDup, on 17 August 2015 - 10:41 AM, said:

Do keep in mind that the Nova Prime couldn't make much use of its 12 lasers even in BT/TT itself...the mech wasn't efficiently designed.

Ripping out a few lasers for more heatsinks was more effective there, and it's more effective here in MWO for the same reasons. Spending weight on more guns than your heatsinks can maintain is wasteful because you're pretty much carrying dead weight all the time...the Warhawk Prime is in a similar position, but not as bad.



I can shoot 8 ERPPC's from my WHK Prime once you remove the BS SRM's and such.....just go for 4x ERPPC and tons of DHS, the Nova is the same way. Listen to Fup...he has all the answers today!

That many lasers with Poor Dubs is even worse....

#5 Soy

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Posted 17 August 2015 - 10:49 AM

as far as ML are concerned,
C CT,
then 4 and 4
or 5 and 5

whats the problem

#6 Cyborne Elemental

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Posted 17 August 2015 - 10:54 AM

Nova after quirks is actually not in a bad place in terms of firepower, its still pretty much a matter of the mech's scale which attributes to its surviveability.

Most ERML that you want to stick to is 6, and you'll struggle to fire those even after adding the additional 6 DHS from stripping the prime down.

I find a combination of smalls and meds to work best, that or just go for ERPPC.

#7 process

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Posted 17 August 2015 - 11:00 AM

6 medium lasers is fairly solid, but even with the added heatsinks it's difficult to do much more than poking.

If you want a little more versatility, try something like 4x medium lasers and 5x small lasers. With 23 double heatsinks left over, you're nearly heat-neutral with only the 5 small lasers for brawling situations.

#8 nehebkau

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Posted 17 August 2015 - 11:00 AM

I like the built-in self-destruct of all those medium lasers... if you are about to die at least you can go out in one blaze of alpha glory!

#9 Kira Onime

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Posted 17 August 2015 - 11:04 AM

View PostSoy, on 17 August 2015 - 10:49 AM, said:

as far as ML are concerned,
C CT,
then 4 and 4
or 5 and 5

whats the problem



What's so special about the C center torso?
I'm assuming the structural bonus.

#10 Cyborne Elemental

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Posted 17 August 2015 - 11:10 AM

Nova is a CT and Leg magnet any Omni with quirked structure given to those will help alot.


Something like this works well, just watch out for ghosts.
http://mwo.smurfy-ne...2875f7b8b2750e9

Edited by Mister D, 17 August 2015 - 11:52 AM.


#11 Felio

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Posted 17 August 2015 - 11:23 AM

The funny thing is in every thread saying the Nova is underpowered, people counter by pointing to the dual 6-energy prime arms. Maybe if it had endo/ferro so you could put in a few more heat sinks.

The 2x ERPPC poptart is a gimmick, and the quirks don't make up for the amount of heat sinks you can't fit due to having standard armor/structure.

Personally I run with 12 ERSL with range/cooldown modules because it lets me fill all that excess space with heat sinks. Just hope you don't get tourmaline or alpine. But when it works, it feels so, so good.

#12 Cryos420

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Posted 17 August 2015 - 11:32 AM

My thing is this, when you compare it to the Hunchback 4P or the Blackjack 1X its a joke. Both are extremely similar mechs 45-50 tons and energy weapon heavy. Then you look at the quirks and both the IS get tons of energy love, the Nova gets none.

#13 Revis Volek

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Posted 17 August 2015 - 11:43 AM

View PostCryos420, on 17 August 2015 - 11:32 AM, said:

My thing is this, when you compare it to the Hunchback 4P or the Blackjack 1X its a joke. Both are extremely similar mechs 45-50 tons and energy weapon heavy. Then you look at the quirks and both the IS get tons of energy love, the Nova gets none.



bcuz clams iz OP

#14 Bill Shakespear

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Posted 17 August 2015 - 11:58 AM

Yeah, even in TT the Nova Prime is ridiculous. If you fire everything, you'll be +24 on the heat scale (+28 if you ran that round , and more if you jumped) so it's pretty much an auto-shutdown 99% of the time, and not a smart thing to do ever. Firing 10 of 12 is bordering on insanity. Those extra lasers are just wasted tonnage.

Removing 4 of them, adding 2 more heat sinks and a targeting computer makes it far more workable. You'll have a little overburn when you move and shoot with everything, and you can keep that up for a few rounds. Since the Nova doesn't have any ammo and jumps fairly well, you can afford to ride the heat scale a little bit. You'll just get some mild movement and shooting penalties if you don't ride it too far (the TC can help offset that), and you can jump to a safe location to cool off if needed.

[/TT]

In MWO, dropping 4 or 6 lasers and adding more heat sinks is pretty much your best option. I've done okay with an 8 CERMLAS Nova. 6 with a TC and extra heat sinks is good too.

I have my best Nova KDR in the S variant (6 lasers and 4 MGs). :ph34r:





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