Patch Notes - 1.4.3.0 - 18-Aug-2015
#321
Posted 18 August 2015 - 11:17 PM
#322
Posted 18 August 2015 - 11:27 PM
Edited by whitelightshadow, 19 August 2015 - 01:40 AM.
#323
Posted 19 August 2015 - 12:28 AM
I guess we'll see just how good this "new" PSR BS is, but the fact that new players are placed into tier 4 tells me quite a lot about it already ...
Also, for the record ... new Forest Colony is sh!t, just like new River City.
Clueless devs and still clueless, ggclose.
#324
Posted 19 August 2015 - 12:42 AM
How can I find out my tier because this is majorly sucking the fun outta the game. I am watching some of the players on my team and they are using LBX20's as sniping weapons...
No more 2-12's .... please helpppppp.
#325
Posted 19 August 2015 - 12:46 AM
Kageru Ikazuchi, on 18 August 2015 - 07:30 PM, said:
@Imperious ... why do you assume that your opponent's group (12x3) is any different from yours (3x1, 3x2, 3x4, 3x5)? Will there be an imbalance occasionally? Sure. Is it always trying to screw you? No, not always.
And this is why LRMs suck ...
- When you're in the back launching missiles, your armor is not sharing damage with rest of your team.
- When you're relying on locks, you're not able to quickly shift from one target to another.
- Unless you're in line-of-sight, you're not necessarily targeting the most dangerous threat.
- Many hard counters ... ECM, Hard Cover, Min/Max Range.
- Even when you are on the line with other 'mechs, by the time you get a lock and your missiles reach the target, if your teammates can aim and shoot direct fire weapons well, your target is already dead or running back for cover.
- You cannot focus a specific component and disarm, disable, or kill efficiently.
If you're going to run a LRM-dependent assault, please, do us all a favor and min-max the crap out of it. Bring the biggest launchers that will fit, bring all the ammo. Equip an XL250 engine (you don't need speed ... you're going to be in the back anyway). Don't bother with more than 2-3 points of armor on any one component ... use that tonnage for more ammo! (You're going to be using your front line team mates to soak damage anyway.)
This is why LRMs are more of a backup weapon. When I lose LoS, I use LRMs until I get it back again. (LoS weapons can not shoot around corners.)
#326
Posted 19 August 2015 - 12:46 AM
PhoenixFire55, on 19 August 2015 - 12:28 AM, said:
I guess we'll see just how good this "new" PSR BS is, but the fact that new players are placed into tier 4 tells me quite a lot about it already ...
Also, for the record ... new Forest Colony is sh!t, just like new River City.
Clueless devs and still clueless, ggclose.
For starters, calm down. We are finally getting changes we wanted and this is your reaction? Devs listen to the community, we usually get the changes we want. We got EU and Oceanic servers, new Mechlab an Mech Select, UrbanMech that people requested since the start of the game. And now we finally got new ranking system that rates players depending on their actions, not on the win/lose of a match. Also, new players are put into tier 4 so they face players that could guide them a little, not just tier 5 noobs that don't even know what arm lock is and only play LRMs. As for the new map, we finally got a map where you can use several strategies, not just 2-3 like before. I think devs are doing magnificent job with all the new things!
#327
Posted 19 August 2015 - 12:47 AM
#328
Posted 19 August 2015 - 01:22 AM
Tiberius Augustus, on 19 August 2015 - 12:47 AM, said:
I see what your point is, but I don't think PSR will change much in this matter. Those elitist units that want only the best of the best already have some strict requirements, so PSR will be just another in the set. But there are only few units like that, most units simply want people that enjoy the game and want to try more coordinated gameplay. If you want to enter one of those elitist units, then you will have to play like they want you to play. I personally see no fun in that, that's why I'm in a casual unit, that sometimes plays a bit harder.
#329
Posted 19 August 2015 - 01:27 AM
The Unstoppable Puggernaut, on 19 August 2015 - 12:42 AM, said:
How can I find out my tier because this is majorly sucking the fun outta the game. I am watching some of the players on my team and they are using LBX20's as sniping weapons...
No more 2-12's .... please helpppppp.
read my topic about stomps in general..... im at 10/11 total stomps, no idea whats going on.
#330
Posted 19 August 2015 - 02:09 AM
Titannium, on 19 August 2015 - 01:27 AM, said:
Well it is a brand new ranking system. So it does not surprise me that it has some balancing to do. (You don't put on a new pair of new glasses and be used to them that moment.) I will give it about a week to adjust.
#331
Posted 19 August 2015 - 02:23 AM
The Unstoppable Puggernaut, on 19 August 2015 - 12:42 AM, said:
How can I find out my tier because this is majorly sucking the fun outta the game. I am watching some of the players on my team and they are using LBX20's as sniping weapons...
No more 2-12's .... please helpppppp.
sry to hear that, but i've experienced the exact opposite, 3-4 roflstomps on boths sites, but mostly balanced games (and most of them winning); so far i can't complain with the new elo^^
#332
Posted 19 August 2015 - 02:27 AM
Is there even enough player base to make any difference to who gets match to who?
I see the same names over and over again.
#333
Posted 19 August 2015 - 03:02 AM
bad arcade kitty, on 17 August 2015 - 02:40 PM, said:
no, on paper it sounds worse than how the proper elo works
and it's worse in the practice too
do you play for a good score or for a win? they want you play for a good score
the score system never can properly reflect the contribution, you can carry a game with like 10 score, i saw that
A 10 match score means you powered up, got a Lance in Formation and a Spotting Assist. Or you landed 1 Large Laser hits.
Explain to us how you can carry a game with that?
Match Score has always shown how good you are as a member of a team. Team orientated players know this and used it as a measuring stick. Non teamplayers used Damage as the measuring stick, now they will dwell in low tiers along with AFKers, TK, and other undesirables.
#335
Posted 19 August 2015 - 03:07 AM
Lastly, I would like to ask as other players already did, that PSR tiers be available to players (ingame or through progile page) regardless if they are made public or not. Each player needs to know where he stands.
Keep it up PGI.
#336
Posted 19 August 2015 - 03:25 AM
#337
Posted 19 August 2015 - 03:34 AM
#338
Posted 19 August 2015 - 03:43 AM
#339
Posted 19 August 2015 - 03:46 AM
TWIAFU, on 19 August 2015 - 03:06 AM, said:
Visibility is off not PSR.
that is correct information, and the picture is right about it.
I created a pre-Tina poll about the tier visiblity here:
http://mwomercs.com/...ier-visibility/
Edited by Titannium, 19 August 2015 - 04:47 AM.
#340
Posted 19 August 2015 - 05:14 AM
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