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Patch Notes - 1.4.3.0 - 18-Aug-2015


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#121 Dracol

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Posted 17 August 2015 - 05:44 PM

View PostWintersdark, on 17 August 2015 - 02:59 PM, said:

Am I the only one who can read this part?

"Essentially, the weighting system and new action triggers allow for a player who may excel in a scouting or support role to be just as well-rated as a player who excels at securing kills and dealing heavy damage."

Needed to be displayed again since it seems it was missed by a few.

Been running light scouts a lot and my average games can gain me a match score higher than those with higher damage numbers.

#122 Wintersdark

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Posted 17 August 2015 - 05:54 PM

View PostAno, on 17 August 2015 - 05:36 PM, said:

Given that they're also working on the top-to-bottom balance pass, it might be a fair assumption that ECM changes will release with the balance changes.

That makes sense to me: a retooled ECM that works in the context of whatever changes they're making to quirks/info warfare/balance etc might not work in the current game.

This is where my money is. I still firmly think somethings gonna change in the balance pass, so I wouldn't expect individual component changes until then, as they wouldn't make sense in the current game.

#123 50 50

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Posted 17 August 2015 - 06:10 PM

The way I am understanding the rating system is that there are changes coming which will provide the incentive to take on these other roles in the battles.
Much of this I expect to tie in with the rewards system, what I don't think was happening before is these extra rewards were not contributing to the match score, you may have received some c-bills and XP bonuses, but not match points or perhaps they didn't calculate out the same way.
We will know more shortly, but my assumption is that the rewards will be adjusted and there will be more match points coming from these actions.

I am sure that these changes will be reviewed and tweaked as we go along, but it is sounding very positive and a good move.

Edited by 50 50, 17 August 2015 - 06:12 PM.


#124 stealthraccoon

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Posted 17 August 2015 - 06:11 PM

Tier 5, here I come!

#125 lol lol lol lol lol lol lol lol

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Posted 17 August 2015 - 06:16 PM

View PostDeathlike, on 17 August 2015 - 01:36 PM, said:

So, the new ranking system is about how efficient you are at making that score up.

FarmWarrior Online confirmed.


I was just wondering this... "NOOOOO! Don't CT THAT LAST GUY! WE NEED HIS COMPONENTS!" A bunch of mechs in a circle carving off limbs of legged mechs...

At least people will be happier now about fighting CLAN mechs now... there's an extra torso to blow off! And that TTK ratio just got better, right?

Fix TTK, ELO AND gripes about Clan mechs by making them meaty opportunities!

BRILLIANT!

Edited by 00ohDstruct, 17 August 2015 - 06:23 PM.


#126 Sereglach

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Posted 17 August 2015 - 06:26 PM

So, the new PSR system looks great. I am highly curious to see where people start to fall in this spectrum. As much as I have no qualms over them being publicly displayable, it'll be interesting to see the results of the eventual poll that gets put up (we know it won't be happening for at least two weeks, since Tina is on vacation). I'd be fascinated to know the more detailed metrics, because it sounds like the win/loss facet applies a sort of multiplier to your match score as it's factored into your PSR.

I'm also really looking forward to getting to run around the new Forest Colony. 5300 trees to smash?! I wonder when we'll see a YouTube video of someone smashing every single tree there, and how much time it'd take. Also, the concept of having "medium" sized destructible objects that you can destroy certain parts of entices me to want to see more. Could it be the gateway to seeing certain partially destructible terrain or building pieces?

Outside of that, the continued improvements to the front end, mech selection, and mech lab are greatly appreciated. I like the fact I'll actually be able to see my mech off to the right, now, when I go to select it. The improvements to all the mech selection viewable details is also incredible . . . not to mention being able to click "Strip Mech" from mech selection to rip out the cockpit items and modules . . . that feature is just brilliant.

Now, my continued "Patch Notes" list of hopes for future patches:

-Of course my primary hopes/prayers/dreams are that y'all get around to completing that Flamer Reengineering, that you were doing the visual overhaul for first, in February, and then all word stopped. Maybe this will be coming with the huge balancing overhaul? Please?

-I hope to God you go back and redo some of the recent weapons visualizations (my poor, poor Commando . . .). There has been LOTS of feedback from the community on these, and it isn't pretty. Maybe start knocking them out in bits and pieces? Or maybe start concepting overhauls for all the early-gen mechs to use the kind and quality of weapon visualizations that new mechs have?

-Looking forward to the big balancing overhaul that is slated to come down the line. I hope we start to get some info on that, soon.

-Also looking forward to seeing some more CW iterations in future patches. I'm sure it's a boatload of work to get things ready for each phase, but it's also been about 6 months since the last major iteration. I'm sure UI assets and some design/engineering assets had to be diverted for the mechlab and mech select screens, but since those are concluded (or mostly concluded, in the case of mech select) maybe we'll see news and updates on other CW items, soon?

-Decal System was mostly done (according to Town Halls), but was put on hold for UI work on CW and Mechlab/mech-select. Maybe assets could be diverted to get this finished off, soon? I'm sure it would do a great deal to help monetization efforts by allowing more detailed customization features for mechs.

-Lastly, what ever happened to the original Resistance titles/badges? We were told we were getting them, and then it never happened. Please don't make Tina a liar. You'd think it'd be such a little and easy thing to get done. In fact the big petition thread that was started over it already had versions that were ready for implementation in game, that had fixes to make them unique and identifiable.

As a closing note, please don't take these desires as bickering or complaints. They're merely notes for hopes/dreams/wishes to be included in future patches. Y'all at PGI have been doing great work, especially recently, and I hope it continues. However, think of the items listed above as key notes for huge morale boosters (especially my Flamer request . . . I really want to be able to go out there and incinerate things properly). Thank you all at PGI, sincerely, for the work that y'all do.

#127 sycocys

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Posted 17 August 2015 - 06:44 PM

View PostJman5, on 17 August 2015 - 01:51 PM, said:

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For the time being, what about releasing this information privately to players via the profile page?

I agree, don't really care about it being public though the option to opt in is nice - but being able to know where you are at if you want to is only a good thing.

#128 CircinusVI

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Posted 17 August 2015 - 07:22 PM

I share your concern Richter. Quake live did the same thing splitting their small population into 4 even smaller ones with a tier system. The group PSR sharing gives me some hope tho. I guess if we can't get a match we can start running around in commandos to deflate our rating.

Alex and the other devs probably already talked about this stuff when they were developing this system. Maybe you could give higher rated players negative quirks when playing with lower rated ones.

Kitty how bad it will be will depend on if they are using a set PSR number for tier rating. The majority of players could end up in tier 4 if they arent using something like a bell curve. Either way if you don't want longer wait times you will manage your PSR and stay in tier 3. Anyway i like the idea of motivating better players to use under-performing mechs to even things out

Edited by XBr0gX, 17 August 2015 - 09:19 PM.


#129 bad arcade kitty

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Posted 17 August 2015 - 07:28 PM

View PostXBr0gX, on 17 August 2015 - 07:22 PM, said:

I share your concern Richter. Quake live did the same thing splitting their small population into 4 even smaller ones with a tier system. The group PSR sharing gives me some hope tho. I guess if we can't get a match we can start running around in commandos to deflate our rating.

Alex and the other devs probably already talked about this stuff when they were developing this system. Maybe you could give higher rated players negative quirks when playing with lower rated ones.


tier 1 plays with 1, 2, 3
tier 2 plays with 1, 2, 3, 4
tier 3 plays with 1, 2, 3, 4, 5
tier 4 plays with 2, 3, 4, 5
tier 5 plays with 3, 4, 5

it's not that bad

score system bothers me way more -_-

#130 Zfailboat

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Posted 17 August 2015 - 07:59 PM

So my PSR is the same regardless of if I am in a Direwolf, or a Vindicator, this seems slightly short in its development, but lets hope this is phase one.

Also, what about DC's do they automatically have their PSR go down because they performed badly? Are we going to have a bunch of DC pilots who are dropping their PSR by just not being it matches? You need to make sure a player that has DC'ed within the first "x" seconds of a match has no change to their PSR.

#131 RedlineHunter

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Posted 17 August 2015 - 08:20 PM

Can't wait to drop on the new map! Will be nice to see the spawn to spawn sniping stop. Looking forward to the PSR, maybe I missed it, but what will the match score ranges that determines if we did good or not be? This way we can have an idea how we are moving in the tiers.

#132 Tank

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Posted 17 August 2015 - 08:26 PM

Finally I piloted stock Urbanmech enough to see ultimate meta-vomits shoved in their own tier. With the inefficient metas - I can deal on Urbanmech. :D

#133 hargneux

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Posted 17 August 2015 - 08:59 PM

View PostDeathlike, on 17 August 2015 - 01:57 PM, said:


The QQ will flow, for real. Expect it to happen.


This is MWO, the QQ is going to flow regardless of what actually happens

#134 Docta Pain

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Posted 17 August 2015 - 09:18 PM

I am Docta Pain of the Seraphim. I track my match data. Here is my data since 1/1/15 of 907 public matches and why I disagree with the implementation of a single Pilot Score Rating (PSR).

(I apologize for my lack of interweb picture skillz)

[Consider the source: I'm a self-described semi-casual founder who somehow managed to rank #7 in Battlemasters and #48 in Shadowhawks and top 20 in a couple other ladders, but still only believe that I'm slightly above average. Those were hard-fought achievements for me. My Mechs of choice in order are: TDR-5S(P), KGC-000(L), BLR-1S, SHD-2H(P), HBR-A]

1) Average Score (chassis listed in order of frequency)
Assault: 63.6 (64.5 Clan (WHK) / 62.6 IS (BLR,KGC)) (149 matches)
Heavy: 56.0 (58.7 Clan (HBR) / 55.0 IS (TDR)) (243 matches)
Medium: 57.1 (60.5 Clan (SCR) / 55.8 IS (CDA,WVR,CN9,SHD) (405 matches)
Light: 51.4 (only IS (FS9,SDR) bc I haven't purchased ACH for c-bills yet) (110 matches)

Conclusions
1) a. I am a bad Light pilot (and I know it). I actually enjoy scouting but have found it inferior in accumulating the all-mighty c-bill to harassers in MWO, so I am stalling for what MWO wants lights to be.
1) b. Match scores vary considerably from Light to Assault. If Match Score is the principal basis for a single PSR then I perceive from the patch note explanation that it will be UNREPRESANTATIVE of my underlying skill across weight classes. If it is a single PSR, I can drop my PSR by piloting Lights, and raise it by piloting Assaults.

...draw your own conclusions from this background data...
2) Kills/Assists (mechs referenced above)
A: 1.40/4.48 (1.49/4.57 Clan / 1.31/4.38 IS)
H: 1.19/4.56 (1.40/4.76 Clan / 1.12/4.48 IS)
M: 1.08/4.14 (1.11/4.16 Clan / 1.07/4.14 IS)
L: 1.19/3.71
...I'm such a bad light pilot I can't even get assists... I mean, wow. So bad.

3) Damage (Clan first / IS last)
A: 473 (475/470)
H: 404 (407/403)
M: 333 (363/325)
L: 280
As expected.

4) Match Rank
A: 4.54 (4.60/4.47)
H: 4.71 (4.81/4.68)
M: 4.82 (4.18/5.00)
L: 6.06
There are several points that could be raised here. I'm a bad Light pilot(and I know it), Lights are dis-incentivized in the current MWO format(?), I am about as good a pilot in Clan v IS in Assaults and Heavies according to Elo, but my SCRs are far superior to their IS counterparts, and I'm bad at Lights.

Mainly I just wanted to get this out there because I have been tracking all of this data since Open Beta myself (with no support tools from the developers) and the lack of transparency is detrimental, in my opinion.

...I think PSR should be by weight class...

Edited by Docta Pain, 17 August 2015 - 09:24 PM.


#135 Brother MEX

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Posted 17 August 2015 - 09:20 PM

View PostWintersdark, on 17 August 2015 - 01:54 PM, said:

...
Look at it this way: LRM's are brutally effective in low end play. Those players will get awesome match scores, and shoot up into higher tiers quickly, where they will be right and properly schooled.

Maybe this will finally lead to and end of LRM's are OP threads?
We will get LRM are too weak threads instead of them :P

LRM are only effective against players which dont know what to do against them ...

#136 spectralthundr

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Posted 17 August 2015 - 09:20 PM

View Postbad arcade kitty, on 17 August 2015 - 04:21 PM, said:


you missed the part about the possibility to die in an instant

heavies are both easier and more reliable to get a good score, and we play score warrior online now

imo they should at least cancel the score punishment for light chassis and judge them by the match result only


You're in a light, that kinda goes with being in a light. Never mind that Match score isn't the only deciding factor. Seriously the people already claiming this is bad might want to TRY the damn thing first.

#137 Sjorpha

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Posted 17 August 2015 - 09:21 PM

View PostImperius, on 17 August 2015 - 03:24 PM, said:

So, if me and my two friends are Tier 1(3), and we go up against 12 Tier3's, our team would get Tier 5's to lower our "average" this system is still punishing the good players by forcing us to carry harder!

So basically ELO will get more accurate but stomps and carry harder games (ELO Hell) still exsists.


Isn't the alternative that you'd have to wait until the MM can put a even Tier 1-3 game together? That might mean increased wait times, so...take your pick I guess.

I can emphasise with the problem though, I'm with Russ on this one that the game type selection should be removed in favour of better matchmaking.

#138 Grey Ghost

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Posted 17 August 2015 - 09:34 PM

View PostJman5, on 17 August 2015 - 02:59 PM, said:

Hey Alex, is your matchmaking rank still split between light, medium, heavy, and assault, or will we have just 1 score?

View PostAlexander Garden, on 17 August 2015 - 03:07 PM, said:

Just one.


Well that is a bit unsettling... I don't know about everyone else, but my piloting ability isn't exactly equal among all weight classes. :unsure:

#139 Sigilum Sanctum

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Posted 17 August 2015 - 09:40 PM

Excuse me for interrupting the buttmad happening in here because of the Elo/PSR changes, but am I the only one concerned about the lack of info on the Union Dropship Assault and the BV PTS? PTS' are up in the air and can happen whenever, thats cool. But I though the UDA was supposed to happen this month.

EDIT: And where in the hell is this new Tutorial thats supposed to give us wet dreams about PVE in the future that Russ keeps going on about? There isn't a whole lot of time between now and the fabled steam release guys, a lot of pieces need to start falling into place fast.

Edited by Sigilum Sanctum, 17 August 2015 - 09:44 PM.


#140 Tiamat of the Sea

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Posted 17 August 2015 - 09:43 PM

View PostInnerSphereNews, on 17 August 2015 - 01:31 PM, said:

Pilot Skill Rating - The Elo Replacement



This should be interesting.

I will reserve my judgement (as should everyone else) until we see it in action. Especially because we already know Elo is the wrong system, and there isn't exactly an abundance of ranking systems to try just lying around (since so many games hopped the Elo bandwagon and most of the rest don't bother to begin with).





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