#1
Posted 17 August 2015 - 02:10 PM
new pilot rating system is here as of tomorrow
best part is its retroactive from January 2015 stats
so there will likely still be chaos , but the nice smooth type of chaos
full details here
so we can expect some much needed improvements to match quality
might even help the group que ....
#2
Posted 17 August 2015 - 02:13 PM
#3
Posted 17 August 2015 - 02:13 PM
I assume player skill is normally distributed with the mean being Tier 3.
#4
Posted 17 August 2015 - 02:17 PM
Spheroid, on 17 August 2015 - 02:13 PM, said:
I assume player skill is normally distributed with the mean being Tier 3.
true but 1, 2 and 3 will likely see each other as would 3, 4, 5
so there would still be a fair bit of flexibility ... making huge assumptions here ... so the match maker shouldn't struggle to much
either way its awesome, im sure there will be lots of fine tuning of the system in the future
but its a system tailored to our game not silly win loss nonsense and thats awesome
#5
Posted 17 August 2015 - 02:18 PM
Definately excited to see how this pans out over the next few months, once its had time to settle players into their respective tiers.
#6
Posted 17 August 2015 - 02:21 PM
Edited by Deathlike, 17 August 2015 - 02:22 PM.
#7
Posted 17 August 2015 - 02:21 PM
KHETTI, on 17 August 2015 - 02:18 PM, said:
Definately excited to see how this pans out over the next few months, once its had time to settle players into their respective tiers.
From the patch notes:
Quote
So we'll have some input on whether to make skill tiers public.
#10
Posted 17 August 2015 - 02:27 PM
Wait times shouldn't be overly affected because I'm sure the 20% of the active playerbase will be assigned to each tier accordingly.
I would be interested to see what my PSR tier turns out to be. Probably somewhere between tier 2 and 3 depending on how tryhard my piloted mech builds are.
#11
Posted 17 August 2015 - 02:27 PM
Personally I'm happy to see this change..... finally. It probably won't mean much for the average player sitting at Tier 3, but at least those much higher or lower should have a far better experience.
#13
Posted 17 August 2015 - 02:28 PM
Quote
If a players' team wins, but the player did not perform well (achieving a low Match Score), the player will not move in terms of skill rating.
If a players' team loses, but the player does exceptionally well (achieving a very high Match Score), the player will go up slightly in skill rating.
If a players' team loses, but the player performed well (achieving a high Match Score), the player will not move in skill rating.
If the players' team loses, and the player performed poorly (achieving a low Match Score), they will drop in skill rating.
well, who would doubt that pgi are idiots
they introduce performance into the elo... i.e. you shouldn't care of the win, you should care of a high match score, it's better to do something which will more likely ensure a high match score for you than something which will ensure win but you don't get a good score
btw, it will hurt light pilots, especially with supportish builds
Edited by bad arcade kitty, 17 August 2015 - 02:30 PM.
#14
Posted 17 August 2015 - 02:29 PM
As PSR is based on match scores with a bit of weighting for W/L, it strikes me as a more accurate measure of how much you contribute.
#15
Posted 17 August 2015 - 02:31 PM
bad arcade kitty, on 17 August 2015 - 02:28 PM, said:
Wouldn't a support-ish build usually have a lower match score than a straight-up killing build, thus causing the support build to face weaker enemies? That seems more like a boon than a bane.
#16
Posted 17 August 2015 - 02:35 PM
My only concern is if I do well with, for example, my Timbers or Hellbi and rise in Tier over time; I'm gonna have a harder time in my Protector or Flame, since those all fall into the same Heavy bracket.
Edited by Praetor Knight, 17 August 2015 - 02:36 PM.
#17
Posted 17 August 2015 - 02:35 PM
wanderer, on 17 August 2015 - 02:29 PM, said:
As PSR is based on match scores with a bit of weighting for W/L, it strikes me as a more accurate measure of how much you contribute.
At the very least I hope that I can see my own Tiers. If I'm Tier 5 in my Mediums, I would want to know so I could work at improving there. On the flip side if I'm tier 1 in my Assaults, then I know I'm doing something right.
#18
Posted 17 August 2015 - 02:36 PM
FupDup, on 17 August 2015 - 02:31 PM, said:
but if they make that e-peen optionally visible and people will frown upon at those who doesn't show theirs and poor low elo pilots will cry in a corner and leave their commandos for timber wolves
#19
Posted 17 August 2015 - 02:38 PM
bad arcade kitty, on 17 August 2015 - 02:28 PM, said:
well, who would doubt that pgi are idiots
they introduce performance into the elo... i.e. you shouldn't care of the win, you should care of a high match score, it's better to do something which will more likely ensure a high match score for you than something which will ensure win but you don't get a good score
btw, it will hurt light pilots, especially with supportish builds
no it wont hurt support builds
inclusion of win/loss in this way is more of a anti-get carried thing rather than full basis stat determination
note that the break down includes going up in rank even on a loss and down even on a win
so if your support build is doing its job then it will be increasing your teams chance to win
thus your scores will go up more often
so if you support your butt off and still lose you can still rise in rank
#20
Posted 17 August 2015 - 02:38 PM
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