

What Happened To This Music And Why Was It Never Used?
#1
Posted 22 August 2015 - 12:03 AM
#2
Posted 22 August 2015 - 03:49 AM
Yeah that whole thing is solid, they should dig through their archives and put it in

#3
Posted 22 August 2015 - 04:12 AM
#4
Posted 22 August 2015 - 04:16 AM
They just decided we don't want music in the actual game. <shrug>
#5
Posted 22 August 2015 - 04:33 AM
Grimmlling, on 22 August 2015 - 12:03 AM, said:
every time i see that vid i cant help but think "god if that noob hadnt missed with 3 ppc shots he might have won that"
also there is no saying the PGI fully owned the rights to that music it coulda been a one use only thing.
#6
Posted 22 August 2015 - 05:50 AM
We are nothing if not consistent.
#7
Posted 22 August 2015 - 06:00 AM
#8
Posted 22 August 2015 - 06:06 AM

#9
Posted 22 August 2015 - 06:07 AM
Chados, on 22 August 2015 - 06:00 AM, said:
Yep. To offset the Atlases other weaknesses it should have improved durability.
#10
Posted 22 August 2015 - 06:15 AM
#12
Posted 22 August 2015 - 07:53 AM
Edited by DAYLEET, 22 August 2015 - 07:53 AM.
#14
Posted 22 August 2015 - 12:19 PM
Mechs made out of paper? Check. Moving at 30KPH for no apparent reason? Check. So exciting. Blech.
It's a sweet little cinematic, but actually playing that game would be the most frustrating experience of all time.
#15
Posted 22 August 2015 - 12:21 PM
R.I.P. Single Player campaign and badass Atlas.
#16
Posted 22 August 2015 - 12:36 PM
RampancyTW, on 22 August 2015 - 12:19 PM, said:
Mechs made out of paper? Check. Moving at 30KPH for no apparent reason? Check. So exciting. Blech.
It's a sweet little cinematic, but actually playing that game would be the most frustrating experience of all time.
im not going to start an argument cause is been a long time since then...and im kindfa tired for that but i am going to point out a few things.
-story driven campaign
-looked better
-partial enviromental destruction
-mech behaved more like battletech (you ask why 30kph i ask why 90kph)
-more tactical (take down the building to take down the mech standing on it)
-in general more epicness (comms chatter, the feeling of actually taking part in a larger conflict part of a battletech story)
-that trailer described a fight on the edge bitting your nails waititng to see what happens. if you put that same fight in MWO it would have been over in about 20secs.
need i say more..? im not bashing MWO..it is what it is..but please dont ask why people want that game
#17
Posted 22 August 2015 - 12:37 PM
#20
Posted 22 August 2015 - 12:57 PM

1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users