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Displaying Pilot Skill Rating (Psr)
#261
Posted 19 August 2015 - 05:17 PM
#262
Posted 19 August 2015 - 05:23 PM
#263
Posted 19 August 2015 - 05:27 PM
Rollup, on 19 August 2015 - 05:09 PM, said:
Questions:
Does self-esteem really depend on what tier a game decides to place you in?
Is it not fair that a team that relies on a player to play well to win, can see how proficient a member of their team is?
Wouldn't the tier 1/2 players display their tier anyway?
Wouldn't it mean that a player that didn't publicly display their tier has something to hide? i.e Tier 4/5
I am a bit disappointed that a majority of players are voting for optional display.
It, in my opinion, should be a badge of honor, proudly displayed and an endgame goal(which are few in a game such as this) to work towards.
Some folks prefer being able to hide that info, so they aren't called out as a target, or noticed as a threat (though some names still get noticed ofc.) It all depends on when / how this info is displayed ingame. Since they mentioned a 1-5 tier system, they're probably just planning to put a number somewhere on the tab score screen.
I'm personally worried they'll fiddle with it and add KDR into the mix for tier calculation, and then we have a surge of "I'm going to shutdown in a corner for 14 minutes" players, trying to boost their
#264
Posted 19 August 2015 - 05:31 PM
Opt-in - Players can choose to publicly display their Tier.
Greetings fro FdB and HRS
#265
Posted 19 August 2015 - 05:34 PM
#266
Posted 19 August 2015 - 05:34 PM
Whoops, on 19 August 2015 - 05:27 PM, said:
I really don't like seeing players do this, but since the new MM i haven't seen anyone do this yet. Long may that continue.
#267
Posted 19 August 2015 - 05:45 PM
#268
Posted 19 August 2015 - 05:48 PM
#269
Posted 19 August 2015 - 05:54 PM
Another reason for full disclosure is: since the matchmaking is based on this, it would be nice to know if the matchmaker is screwing you over or not. So many times I'll solo drop in pugs and my team gets steamrolled for like 10 matches in a row. At least now we'll know exactly why...and if the matchmaking system needs improvement, the players will be able to see that and can ask to make improved matchmaking a priority.
World of Tanks has all stats available to all players and I think it works for the better. The lower skilled players aren't berated for no reason like I see some people saying will happen. It's only when lower-skilled players start mouthing off or acting superior/barking orders etc. that they will then get called out and can be rightfully ignored. What it does is add another layer to the game so that pilots that wish to take that information and use it, can do so perfectly fairly, since it's available to everyone.
Also, since we're on the topic, and PGI will not be releasing the calculations; I think there should be a way to view other pilots' full profile stats as well. I can see that being an issue for some players so in this case I think opt-in would be okay. Anyway...at least we would have a way to see how we stack up against each other and where the high and low level players are at and where we fit in. I'm sure a 3rd party could come up with their own calculations to give an overall skill number based on a set of stats and this would be a useful tool for all pilots as well as unit leaders and recruiters that want to be competitive and have a minimum requirement. And for those that say this will cause elitism or whatever, to you I say, there's nothing stopping a unit leader from requiring screenshots of all your stats pages before adding you to a unit RIGHT NOW. All this would do is give players more tools and that's a good thing.
Sorry for the wall of text and for what it's worth I estimate my own skill at above average only (so tier 3 or maaaybe 2) and personally I would reeeallly like to know where I stand and where I should focus on improving. Give me the tools!
#270
Posted 19 August 2015 - 05:59 PM
bardacuda, on 19 August 2015 - 05:54 PM, said:
the very program which shows you the skill of your teammates is named 'deer meter'
#271
Posted 19 August 2015 - 06:00 PM
But this sig now being sported by 2 or 3 individuals
![Posted Image](http://i221.photobucket.com/albums/dd257/Charles122986/Triggerd.png)
along with some of the comments a meme's that have accompanied it are proof to me that public stats are a bad Idea.
Thank you to those who made my decision easier.
I voted for #3, gun shy.
Not because I am afraid of my (lack) of skill but because giving dbags like this the power to lord it over others is just plain wrong.
#272
Posted 19 August 2015 - 06:02 PM
You're the highest rank on your team? You die first.
#273
Posted 19 August 2015 - 06:03 PM
slide, on 19 August 2015 - 06:00 PM, said:
But this sig now being sported by 2 or 3 individuals
![Posted Image](http://i221.photobucket.com/albums/dd257/Charles122986/Triggerd.png)
along with some of the comments a meme's that have accompanied it are proof to me that public stats are a bad Idea.
Thank you to those who made my decision easier.
I voted for #3, gun shy.
Not because I am afraid of my (lack) of skill but because giving dbags like this the power to lord it over others is just plain wrong.
sadly even if the miracle happens and #3 wins, those dbags will call 'allow mechspecs.com to see your stats or you are tier 5'
there should be an option to hide that data completely
Edited by bad arcade kitty, 19 August 2015 - 06:03 PM.
#275
Posted 19 August 2015 - 06:09 PM
cephyn, on 19 August 2015 - 12:17 PM, said:
I prefer hiding it for all, just letting each person privately know where they stand.
If they just make so only each player can see their tier, they will just screen shot it and post it for all to see. You know, the folks that like to carry around measuring tapes...
How does it matter what tier anyone is?? Login, drop in a match, and blow mechs up...
#276
Posted 19 August 2015 - 06:10 PM
![:D](https://static.mwomercs.com/forums/public/style_emoticons/default/biggrin.png)
Edited by Viperoo, 19 August 2015 - 06:16 PM.
#277
Posted 19 August 2015 - 06:17 PM
Don't pretend there won't be some of that out there.
How will PSR affect CW (though I'm sure that some would argue that elitism in the units is already there--not all of them, but it IS there)?
I voted "opt-in" because I'm all for choice...but I can see how this may be abused.
#278
Posted 19 August 2015 - 06:18 PM
#279
Posted 19 August 2015 - 06:20 PM
Imperius, on 19 August 2015 - 02:54 PM, said:
Tier 1 388
Tier 2/3 932
Tier 4/5 168
... All Stats (confident know your good)...
Imperious,
I am a guy who is close to retirement so I am afflicted with "old man reflexes" ... I always prefer a Catapult (not a missile boat chock full of LRM-5s) because I admittedly don't have the blood pressure for brawling plus I play the game for fun and nostalgia.
I chose Option One because it is the accepted way of things ... all console multiplayer shooters have had these stat levels for as far as I can remember (I am thinking the Halo series, Destiny, CoD, etc.). I have no problem with that. I think the difference is that in those games, anyone can grind to achieve those levels if they have the perseverance to do so. The problem is that Mechwarrior's system is not designed that way and it could end up hurting the game in the long run.
Personally, I hate grinding day in and day out so, by my choice (and my said lack of reflexes), I am probably a Tier Four guy at best.
My question is, what is the purpose of these stats?
Based on the inflated match scores I experienced last night, it appears the new PSR tracks things that will actually encourage more teamwork and coordination - that is a good thing ... sadly, the C-bills did not rise along with the match score ... the game is still a bit too grindy for my tastes.
![;)](https://static.mwomercs.com/forums/public/style_emoticons/default/wink.png)
I would love to see a matchmaker in MWO that actually used meaningful stats to create enjoyable balanced games (I know this has been a concern of Piranha's for a while as well). As an admitted low tier player, I am not going to slog through continual beatdowns with Tier One and Two competition to try to prove anything ... I don't have the time or patience for that kind of "enjoyment" in my life.
![B)](https://static.mwomercs.com/forums/public/style_emoticons/default/cool.png)
If the tiers are not used in some way to shephed the players to more equal matches, mark it down, "Searching" queues will get longer and things will not go well. This will affect all Tiers equally so it truly does affect everyone. I know the counterargument is that the player population is not large enough to allow that ... I've heard that through the last few townhall meetings.
One of the reasons I would love the stats to be public is so that 1) we might get an idea how large this community truly is (transparency) and 2) we might find out where the "vocal minority" is as well.
![:ph34r:](https://static.mwomercs.com/forums/public/style_emoticons/default/ph34r.png)
My point is that if this is not implemented in a constructive way, the community will continue to suffer and we will never see the game realize the original vision that shaped it ... that would be a crying shame from a project that started with such promise.
Currently, a broken Community Warfare experience has shoved Top Tier talent down into public queues. This Top Tier infusion is motivating lower Tier players to run single player drops to get somewhat equally matched games for enjoyment. What about those Tier Five players who are not able to hold their own in single player queues?
We are losing them.
The big question is, how will PSR help address this problem? Better yet, is this even a concern?
Once again, a transparent Tier Four who voted for Option One,
Alex Reed of the Seraphim
#280
Posted 19 August 2015 - 06:22 PM
Negaman1971, on 19 August 2015 - 06:17 PM, said:
Don't pretend there won't be some of that out there.
How will PSR affect CW (though I'm sure that some would argue that elitism in the units is already there--not all of them, but it IS there)?
I voted "opt-in" because I'm all for choice...but I can see how this may be abused.
What is wrong with someone trying to make a competitive unit if they want to? Why don't we just make it so that everyone has a "join random unit" button, and when someone creates a unit, they just randomly get people that have clicked that button? Don't you think there are units out there already that have a minimum skill requirement? The way it is now it is just more time and effort for a unit leader to assess someone's skill before they add them...but guaranteed it is already happening...it's just that their life is unnecessarily harder. Just because your unit doesn't care about skill and only plays for fun means that PGI should try and force all units to subscribe to that philosophy?
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