

Elo/psr Among The "for-Fun" Playerbase
#21
Posted 20 August 2015 - 09:42 PM
#22
Posted 20 August 2015 - 09:46 PM
Options for dealing with it as is:
1) Wait for your lower performance to drag you down to a more casual level. May take awhile given how much data they probably have on you.
2) Group up with lower-PSR players to drop your group's average tier.
#23
Posted 20 August 2015 - 09:49 PM
#24
Posted 20 August 2015 - 10:38 PM
#25
Posted 20 August 2015 - 10:48 PM
And for how to survive... looking at you damage scores, the first thing that comes to my mind is look at your teammates and the direction they shoot. Now turn there and shoot in the general direction they do. maybe then you'll hit something

If you say that awesome is new, does that mean it's stock with no upgrades and all?
#26
Posted 20 August 2015 - 10:59 PM
Amsro, on 20 August 2015 - 09:04 PM, said:

This is how you level mechs in the new system, then combine it with playing at your skill level instead of conceding to playing like a drunk monkey because you are in an unmastered mech.
Honestly, even with the Awesome's notoriously poor hitboxes doing 100 damage or less is you playing at Tier 5 quality. The one thing we can't say is whether you are doing it on purpose to prove some sort of a point or have an inflated rating from team dropping and running cheese then playing sub par.
Edited by sycocys, 20 August 2015 - 10:59 PM.
#27
Posted 20 August 2015 - 11:20 PM
With the Elo system and op playing alot in solo queue his wlr actually stayed in the lines elo matchmaking was designed. However when it was lower this allowed for more efficient pug farming meaning that he could get huge match scores. Now that elo is replaced by PSR it takes those numbers and ranks him very high thus matching him against higher tier units assuming the situation is the same as with elo and that he could produce same damage numbers and match scores.
Here's when it comes to devs saying that it needs time to settle. When elo boosted some peoples match scores it comparably lowered them for some by making them lose. So there has to be a period of time, perhaps a month for everything to normalise and settle. Until then just bite your teeth and deal with it.
#29
Posted 20 August 2015 - 11:34 PM
Scurry, on 20 August 2015 - 10:38 PM, said:
With Elo it took the average of Elo of each player in the group. It then applied a modifier, increasing the Elo rating based on the size of the group. It then had release valves for 4x3 and expanding the Elo ratings it would pair you with and match you against the longer your search ran.
It's supposed to do roughly the same thing--averaging either the individual PSR ratings or tiers for the group and matching you with similar ones.
Anecdotally, who I group with has a big impact on who I play against depending on time of day.
#30
Posted 20 August 2015 - 11:36 PM
Edited by smokefield, 20 August 2015 - 11:37 PM.
#31
Posted 21 August 2015 - 12:03 AM
#32
Posted 21 August 2015 - 12:03 AM
go grp Q be happy. Go solo Q and level happy. But again do no complain for making a inferior decision.
Edited by Lily from animove, 21 August 2015 - 11:05 AM.
#34
Posted 21 August 2015 - 01:14 AM
Macster16, on 20 August 2015 - 09:15 PM, said:
And 2 of 'em were being piloted by SJR players.
ACH's are frightening....especially when they're being piloted by some of the best pilots going around.
You may want to rethink your reasoning....
Cheeters are a serious threat even with a decent light pilot at the controls, he/she doesn't have to be great to kill all other lights and a fair amount of the mediums if the other pilot is roughly on the same level.
#35
Posted 21 August 2015 - 01:52 AM
It's a common misunderstanding that you get more 'even' games with more evenly matched ELO scores. It's often the opposite. If you drop with 11 other players with relatively similar PSRs, losing any one teammate creates a greater chance of a snowball effect of losing the rest. You are getting what you asked for. If you want games that more frequently go 12-8, 12-10, drop PSR/ELO altogether and put up with carrying new players.
#puglife
Edited by JHackworth, 21 August 2015 - 01:53 AM.
#36
Posted 21 August 2015 - 02:09 AM
Flyby215, on 20 August 2015 - 08:27 PM, said:




This is merely a small sampling of my evening.
I repeatedly commented on the fact that I was upset having to compete with a non-meta, non-masterered, lore-based, passionate and/or for fun mech (as is the mech I normally play) and am being placed against competitive-based teams running [mastered] competive mechs. I was told more than once, that my new Elo/PSR was based on my "potential".
I don't care that my finest mechs may be able to compete with the top teir teams; my finest mechs are not meta (despite some people telling me that the Jester is meta, which I think is *explicit*).
Put simply, I do not want to play competively. I have always, and continue to do so, play mechs that I feel are fun, worth leveling, lore based, and/or passionate about (i.e. Catapult, Stalker). I am trying to level Awesomes right now, but it is being placed in an Elo/PSR grouping that was likely based upon my Stalker Elo (a mech which I am passionate about, and have 2,000+ matches played on) yet I am being placed in matches where my non-mastered Awesome has no/little chance at all, and I am a serious detriment to my team no matter how hard I try.
In a properly balanced game, an Awesome should not be at a disadvantage to a Dire Wolf if both players are of equal skill in their respective mechs; just because one can afford a heavier mech, should not make said player better than a fellow player of equal skill level. If I am actually among players of my skill level, according to Elo/PSR, then my Awesome should be at least reasonably competitive against a Dire Wolf.
But it is not. This new system has decided to repeatedly place my un-mastered Awesome against the finest comp teams that MWO has to offer. Under the confines of the old system, I could easily wave off a nasty loss as a one-off [two/three-off], then make it up with a win [or more] in the next match(es). With the old system, I could reasonably expect to encounter players against whom my [un-mastered] Awesome would be of reasonable capability. Now, every match includes a competitive team on the opposing side. Occasionally, there is a competitive team on my side, counter-balanced by a similarly strong team on the opposing side, negating any opportunity I may have had for a good match.
This is not fair.
I am not the only player encountering this problem.
I hope PGI appreciates who they are affecting. I own a Gold mech, non-stop premium time for well over a year, several mech packs, and the desire to buy more mech packs in the future. Yet, I, among several others in my spending/playing habits, are suffering, severely, from the new Elo/PSR change. I hope others continue to speak up as well.
You do know that an Awesome is the broadside of a barn right?

#37
Posted 21 August 2015 - 02:12 AM
ugrakarma, on 20 August 2015 - 11:20 PM, said:
So...a "fair" game="better PUG farming"? In other words, sandbagging one's true ability just so that person can beat down new players trying to learn the game? If PSR has put a cramp in that style, I see it as a good thing. The game has a vertical learning curve. If PSR is working like that, it's giving the new player trying to learn the game a chance.
#38
Posted 21 August 2015 - 02:30 AM
Flyby215, on 20 August 2015 - 08:27 PM, said:
You're not going to get much from 25% increased master status improvement if you cannot make that mech work on your tier.
#39
Posted 21 August 2015 - 02:56 AM
Chados, on 21 August 2015 - 02:12 AM, said:
So...a "fair" game="better PUG farming"? In other words, sandbagging one's true ability just so that person can beat down new players trying to learn the game? If PSR has put a cramp in that style, I see it as a good thing. The game has a vertical learning curve. If PSR is working like that, it's giving the new player trying to learn the game a chance.
In fact I fully agree with this. I was always against elo putting new players against skilled veterans. Now the learning curve is much easier and they have the peace to learn the game without being farmed. And yes, it was farming.
#40
Posted 21 August 2015 - 02:58 AM
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