Kjudoon, on 23 August 2015 - 05:40 PM, said:
Deathlike. Back during the sync drop panic of 14 i pointed out several times that dropping solo does not mean avoiding teamwork. I quit playing in groups because it quickly proved to be lances from teams or even whole teams pounding guys who got together and hang on the same team speak. They were only a half a step above pugs and together because they enjoyed each others company. Sure they worked together and often did great in leading the teams as a whole.
Sync drop in what.. solo or groups? If it's the former, I don't subscribe into mudhut-isms. If it's the latter, it's because working together increases success. I'm not sure how else are you supposed to succeed when the game is primarily revolved around
teamwork. If you care too much about your stats and not about getting the win, then that's going to be a problem.
Edit:
With regards to sync dropping in the group queue.. it's been attempted before and it never really works the way it should. Even then, the point of
teamwork requires people to play together. I suspect many units dissolved over the lack of being able to play together for an extended period of time. 4-man premade max or 12-mans only (used to be 8-mans before prior to 12v12) made things tough for smaller teams that had regular active players between like 6-8 on a good day. Remember this was even before the LFG was around.
It's hard to practice when you can't really play together (and the private matches didn't come early enough for many to boot).
Creating a 12-man was rare, and you had to be good enough to do them as many comp units used them to scrim with each other in the absence of private matches for a time). Most "casual" 12-man games were stomps.. because of the "human requirement" was strenuous but also that people weren't really qualified to face comp 12-mans.
I say this all the time about 12-mans... they aren't all the same. Won enough matches against 12-mans that weren't really all that good in a smaller premade... because there's usually not enough people driving that 12-man in a way that resulted in success.
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These are precisely the same people who quit cw because they got thd tar kicked out of them for dozens of losses in a row with little to no reward and a crappy team experience while being slaughtered wholesale or worse, toyed with by large organized groups like a malicious child with a magnifying glass on an ant hill. I have been there on both sides of that coin and to be honest the experience is revolting win or lose morally. So i quit it.
If it's solos.. it's because the barrier to entry in CW is "too low" (there is no real floor to speak of) which is problematic because a lot of basic tier requirements of teamplay are not ingrained into them (either by PGI's poor NPE/tutorials - there's plenty of reasons to pull from here). I feel bad for all solos that don't understand the commitment they need to succeed, and thus get thrusted into an environment that punishes you for it.
For the groups though, there are different reasons for it. I suspect a lot of them that have bailed early are more "casual" level of players... but not dedicated enough in the teamwork aspect of things... but I believe even the comp units are mostly disinterested in CW (like I am) due to poor rewards/gains for success. Getting a planet means what exactly?
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I went to the group queue to ay with a couple of friends Nd quickly discovered that the sMe units were practicing there and doing the sMe tricks on people in the group queue that they were doing in cw. So i quit group queue because yet again i hated the experience. Now i am back to where i was when i startex playing the game. Without. unit and dropping alone because as bad as it is... This is the most enjoyable form of the game right now. To be honest... If i did not have premium time to burn i would not have returned.
I'm not even sure what tricks you speak of. You have to elaborate on that.
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I know what its like to drop call and listen to a dropcaller and play in an organized competitve fashion. I dont like it. I dont feel it is right to force anyone to play this game that way either. Too many seem to think this is okay since they are the ones who stand to benefit. This is unethical... But this community seems to have a derth of ethics which is a stinging condemnation of modern society imho.
I'm a dropcaller myself, but I'd rather listen to someone more experienced that myself to run it. The key thing is really
trust. I'm pretty lax in what you take (unless it's LRMs in CW, in which I warn you that you are on your own on that), and most of the responsibility is really on the players to execute to the best of their ability. Of course, the dropcaller is responsible when the dropcallers themselves makes a mistake, and it's fine to provide constructive feedback towards them.
I don't think it's an ethics issue. It's more of a "do you like how this is running?". If you do, then that's the group to be with.. if you don't, then that's fine too. Remember, this isn't like hardcoded to every dropcaller or anything... you just have to understand that there are implied things that are demanded of you (like if you're going to drop in a comp match, a Mist Lynx/Lolcust is not what you should be bringing to the fight). I consider the group queue in MWO "casual+" in that you can bring your LRMs, but don't be surprised when direct fire is all over the place, ready to stop you from raining on them.
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This is not about teamwork but on matching skill. Right now solo queue is the most balanced in making sure you face similar opponents. Why? Because psr is calculated individually. The group queue uses an average psr which can hide significant differences in players and calls it balanced. This is a crock. It is also acknowledged fact by PGI to be a serious problem with the group queue. To then force people who are being consistently victimized by groups unintentionally or deliberately gaming the system is not kosher by any stretch. That is my problem. If they could fix this in the group queue where i could play with my friends and not suffer this gaming of the system intentional or not i would be interested in playing against my friends again. I would not have a problem with facing large groups either because they couldnt hide a few ringers on their team to unbalance the entire match.
I'm not sure if it's working, but everyone is actually pushing, focus firing, and doing stuff... which is better than the "what are you guys doing?" type of mentality.
The thing about solo should generate a response of "what could I have done to do better in this match?" instead of "why are these guys not pushing when I'm pushing?"... or sub in focus-fire, moving, and other words instead of pushing... because those are the kinds of building blocks for success long term.. not just the solo queue, but in group matches as well.
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In the end that is what this comes down to but too many do not want to hear this or get the issue because they either benefit from the flaw or they just cant comprehend.
I'm not sure what they are "abusing", so I'm not sure what to tell you what it is supposed to mean. Consistency through success by knowing what to do and when to do stuff when appropriate is the best way to get better at the game. I'm not sure what other exploit other than skill and situational awareness is usually what decides who wins and loses.
Edited by Deathlike, 23 August 2015 - 06:19 PM.