Fenrisulvyn, on 10 September 2015 - 10:46 AM, said:
"Long wait times" is the biggest complaint and is what will kill CW off. People stop playing because of long wait times, resulting in less players to pool from, resulting in even longer wait times, resulting in more people leaving because of long wait times, etc ad naus.
I can put up with a lot of nonsense and still enjoy this game. I can ignore trash-talking little men, I can ignore static maps that don't make tactical sense, I can ignore whatever balance issue there is between Clan and IS this week.
What I can't do is stare at a loading screen for 15 minutes of my free time.
So really, "improving interest in CW" should not be your goal, "decreasing wait times" should be the focus. Because, while both issues have similar overlapping solutions, we need to correctly identify the problem before we can solve it.
So how do we decrease wait times?
1) up the CBill rewards dramatically. CW should be the cash cow. When new players ask how they can farm cbills, there should be 20 players explaining that CW is where its at because you can make 5-10x what you are making in the solo que. And by "dramatically increase" I mean to the extent that if a new player does the math, there is no doubt. I'm talking something on the order of 2 million cbills per CW match, not including faction rewards.
2) drop group size from 12 to 8.
3) give us a reason to care about the galaxy map. Faction-based perks depending on what planet you hold - like discounted modules or unique range/cooldown quirks tied to the planets resources. Or even a cbill revenue stream that's injected into your account daily, with a message reminding you where it came from.
I can put up with a lot of nonsense and still enjoy this game. I can ignore trash-talking little men, I can ignore static maps that don't make tactical sense, I can ignore whatever balance issue there is between Clan and IS this week.
What I can't do is stare at a loading screen for 15 minutes of my free time.
So really, "improving interest in CW" should not be your goal, "decreasing wait times" should be the focus. Because, while both issues have similar overlapping solutions, we need to correctly identify the problem before we can solve it.
So how do we decrease wait times?
1) up the CBill rewards dramatically. CW should be the cash cow. When new players ask how they can farm cbills, there should be 20 players explaining that CW is where its at because you can make 5-10x what you are making in the solo que. And by "dramatically increase" I mean to the extent that if a new player does the math, there is no doubt. I'm talking something on the order of 2 million cbills per CW match, not including faction rewards.
2) drop group size from 12 to 8.
3) give us a reason to care about the galaxy map. Faction-based perks depending on what planet you hold - like discounted modules or unique range/cooldown quirks tied to the planets resources. Or even a cbill revenue stream that's injected into your account daily, with a message reminding you where it came from.
They cannot and will not up the C-Bill. The game is only F2P barely.They want all the real money they can get.