Are You Happy With 12 Vs. 12?
#1
Posted 24 August 2015 - 08:32 AM
Does more mechs = more fun for you? Would less be better (back to 8 vs. 8 or the 4 vs. 4 skirmish idea)? Is the amount of mechs ok as it is?
#2
Posted 24 August 2015 - 08:38 AM
#3
Posted 24 August 2015 - 08:40 AM
#4
Posted 24 August 2015 - 08:42 AM
I played the game back when 8v8 was the norm but I can't remember if I liked 8v8 or 12v12 more. It didn't make a difference for me mostly.
#5
Posted 24 August 2015 - 08:42 AM
Don't see much of a point in 4 v 4 in public queues. If you want to go lance vs lance, I'd recommend just setting up a private match.
Overall, I like the count how we have it.
#6
Posted 24 August 2015 - 08:43 AM
#7
Posted 24 August 2015 - 08:44 AM
#8
Posted 24 August 2015 - 08:46 AM
#9
Posted 24 August 2015 - 08:49 AM
I suspect though that the new maps are simply to large for 8v8.
#10
Posted 24 August 2015 - 08:50 AM
#11
Posted 24 August 2015 - 08:51 AM
00ohDstruct, on 24 August 2015 - 08:32 AM, said:
Does more mechs = more fun for you? Would less be better (back to 8 vs. 8 or the 4 vs. 4 skirmish idea)? Is the amount of mechs ok as it is?
I'd like the elimination of 3/3/3/3.
I'd love to have 36v36, 72v72, etc...
#12
Posted 24 August 2015 - 08:54 AM
Edited by WatDo, 24 August 2015 - 08:54 AM.
#13
Posted 24 August 2015 - 09:10 AM
#14
Posted 24 August 2015 - 09:12 AM
NephyrisX, on 24 August 2015 - 09:10 AM, said:
My recollection is just the opposite, ESPECIALLY since in the 8v8 mode, all 8 'mechs dropped together in the same location as a single unit. It made death balling MUCH easier as everyone STARTS OUT in the same location and there's no need to 'meet up' to move as a unit.
#15
Posted 24 August 2015 - 09:21 AM
00ohDstruct, on 24 August 2015 - 08:32 AM, said:
Does more mechs = more fun for you? Would less be better (back to 8 vs. 8 or the 4 vs. 4 skirmish idea)? Is the amount of mechs ok as it is?
More mechs are required, maps are getting nice and big. It's a little too easy to track 12 mechs. If we had all maps alpine sized with less hill climb I'd rather we have 24 v 24 and all weapon damage is halved.
Or... Maybe a persistant world with hundreds of mech warriors in their factions all battling it out for strategic locations with one final objective and then you own the planet and your faction gets some sort of reward as long as they own planet. Using resource management and supply chains to give your side an advantage. Voted in "leaders" to manage resources/troops/AI units in an nice overhead map of the planets to plan for next wave of attack
#16
Posted 24 August 2015 - 09:25 AM
#17
Posted 24 August 2015 - 09:28 AM
4v4 scouting is CW is fine, but as a normal mode.
#18
Posted 24 August 2015 - 09:30 AM
#19
Posted 24 August 2015 - 09:32 AM
00ohDstruct, on 24 August 2015 - 08:32 AM, said:
Does more mechs = more fun for you? Would less be better (back to 8 vs. 8 or the 4 vs. 4 skirmish idea)? Is the amount of mechs ok as it is?
12v12 should only be on a few maps IMO. Certain maps do not have enough combat lanes to support 12 players per side.
Edited by mogs01gt, 24 August 2015 - 09:36 AM.
#20
Posted 24 August 2015 - 09:36 AM
The matches used to be much better, now whether that was the single queue or just because of less mechs and very little deathball action is up for debate. Most matches took place all over the maps instead of central points, a variety of tactics were seen, and because there were less mechs there was a lot more space and the smaller maps didn't feel quite so much like crappy arena shooter maps.
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