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Are You Happy With 12 Vs. 12?

Balance Gameplay Mode

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#21 Rhaythe

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Posted 24 August 2015 - 09:51 AM

8 versus 8 felt more tactical to me. But that was a little before the deathblob really became The Thing™. Might just be rose-tinted glasses.

#22 Anjian

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Posted 24 August 2015 - 09:52 AM

The more the merrier.

#23 ArchSight

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Posted 24 August 2015 - 09:56 AM

12v12 is fine with me as long as there's space designed for it and a reasonable amount of time for all 12 of those mechs to do battle. I don't like the death balling not only because it helps create more instant death by focus fire but also because death balling is horrible when trying to maneuver on all of the maps. Can't cram in 12 mechs all at ones through the choke points. The collisions from mechs getting too close into a ball causes the screen and mechs to skip back like it's lagging.

I would prefer 12v12 be handled by game modes that encourages or enforces splitting up into lances. More of the big maps space can be used up that way and less congestion from mech traffic to deal with.

#24 Jaeger Gonzo

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Posted 24 August 2015 - 10:04 AM

View Post00ohDstruct, on 24 August 2015 - 08:32 AM, said:

Just what the title asks.

Does more mechs = more fun for you? Would less be better (back to 8 vs. 8 or the 4 vs. 4 skirmish idea)? Is the amount of mechs ok as it is?

More mechs, but in Stock Mode with stock TTK.

#25 Khobai

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Posted 24 August 2015 - 10:18 AM

8v8 was much more tactical

non-CW gamemodes need to go back to 8v8

CW gamemodes should remain 12v12

#26 FupDup

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Posted 24 August 2015 - 10:19 AM

I just want the match rewards restored to their pre-12v12 values, the Paulconomy must die.

#27 Rhaythe

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Posted 24 August 2015 - 10:20 AM

View PostKhobai, on 24 August 2015 - 10:18 AM, said:

8v8 was much more tactical

non-CW gamemodes need to go back to 8v8

CW gamemodes should remain 12v12

I'd be perfectly okay with this. Bonus - 8v8 public/group queues require fewer players and ease up on the matchmaker. Though then you'd have to sell 2/2/2/2 to the public instead of 3/3/3/3

#28 Blue Boutique

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Posted 24 August 2015 - 10:20 AM

8 vs 8, one bad player ruins the match
12 vs 12, one good player cannot carry a match

Choose wisely.

#29 Khobai

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Posted 24 August 2015 - 10:22 AM

Quote

8 vs 8, one bad player ruins the match
12 vs 12, one good player cannot carry a match


10v10? lol

#30 B0oN

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Posted 24 August 2015 - 10:23 AM

Give us a 100km² map and regiments on each side .

12vs12 ?
Small scale shenanigans ^^

#31 Johnny Z

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Posted 24 August 2015 - 10:32 AM

12 v 12 was a big improvement over 8 v 8 and as much as I think 4 v 4 will be totally different gameplay and a great addition, I think larger than 12 v 12 would be ok to some time.

#32 meteorol

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Posted 24 August 2015 - 10:37 AM

I liked 8v8 better.

#33 SpiralFace

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Posted 24 August 2015 - 10:38 AM

12 v 12 is fine. It is not the enemy.

The issue has always been the game modes. They are not built with 12 v 12 engagements in mind, and only serve in their current form to cater to a very narrow playstyle that basically devolves the entire game into deathball skirmish.

These modes have only been minorly adjusted since 4v4 matches back in beta, where ok in 8v8, but it does not cater well to 12 v 12 matches.

I feel like 12 v 12 is better for the game overall, but the game modes need to CATER to 12v12 play. Right now, the game modes just aren't deep enough to get around the fact that death ball skirmish is the only way the matches ever shake down right now.

#34 CDLord HHGD

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Posted 24 August 2015 - 10:38 AM

Yes but it could be so much more!

We could use some:
1v1 (solaris)
4v4 (lance)
12v12 (company, what we have now)
36v36 (battalion)

And a MM that can value Clan mechs to be the 1.25 (ish) value to IS 1.0 in matches.

#35 caseysrevenge

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Posted 24 August 2015 - 10:48 AM

more more more more more mechs 24 v 24 higher even on the big maps.
Lower nah no fun in it .
I can make you a 4 mans group and this group wil stomp you every time in to the ground.
Hell i can make you a 8 man and stomp you even harder in to the ground.
And yeh i must confess we did this in the past when you could choose 4v4 and 8v8.
Take out the 3/3/3/3 pffff we will come with 12 timberwolfs and stomp you so hard in to the ground that you will leave the game screaming and yelling to youre gods that it is not fare.
That things are as they are now had a reason people complaining (as they always do no matter what) the forum is full of them ,read the old posts from 2 years back.
The only way would in deed be more mechs in to the field,maybe even repair bays,Make the smaller maps bigger.
Let's say i'm happy with the things as they are but thats me ;)
Changes let them come and if the time comes that i cant live with the changes i will simply move on to a other game.
And there i will see the same things again people complaining about god knows what.
And yes i played a game where you played with as many people you could muster against each other and that is fun yeh it is 100 v 100 or 50 v 150 even .

#36 Khobai

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Posted 24 August 2015 - 10:51 AM

Quote

12 v 12 is fine. It is not the enemy.

The issue has always been the game modes. They are not built with 12 v 12 engagements in mind


Whats easier? going back to 8v8 or redoing all the maps and gamemodes to properly support 12v12? going back to 8v8 is much easier and therefore the obvious stopgap solution and can be implemented immediately by rolling back the code to 8v8.

non-CW needs to go back to 8v8

CW can stay at 12v12


Eventually they need to just integrate EVERY map/gamemode into CW and make every match count as a CW match. CW is going to die out completely if they dont do that. But that would require updating all the non-CW maps/gamemodes to be compatible with CW... and making 12v12 work on them. That however is not a realistic short term goal. Its probably a year away at best.

Edited by Khobai, 24 August 2015 - 11:00 AM.


#37 Raggedyman

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Posted 24 August 2015 - 10:52 AM

View Post00ohDstruct, on 24 August 2015 - 08:32 AM, said:

Just what the title asks.

Does more mechs = more fun for you? Would less be better (back to 8 vs. 8 or the 4 vs. 4 skirmish idea)? Is the amount of mechs ok as it is?


If there was a decent command wheel, and bigger maps (possibly with a combination of objectives) then I could really dig 24 v 24 or similar games. Something really meaty to get stuck into.

#38 jss78

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Posted 24 August 2015 - 10:52 AM

I'm not convinced that even the biggest current maps are too big for 8 vs 8. Can't find the enemy? Send the lights scout and have them report back. I'd love that in itself.

I'd love to get both 8 vs 8 and 12 vs 12 at random, for variety, assuming that we can get the player population to sustain that.

4 vs 4 would probably be nigh impossible to balance, just too sensitive to even a single bad/great player, or one team having wrong mechs for the map.

#39 Y E O N N E

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Posted 24 August 2015 - 11:59 AM

The amount of 'Mechs isn't a problem, especially not on the new maps. Their application leaves a lot to be desired, though. A deeper objective-type game, or even simply spreading the bases and spawns out more, would go a long way toward improving things.

#40 Dimento Graven

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Posted 24 August 2015 - 11:59 AM

View Postmeteorol, on 24 August 2015 - 10:37 AM, said:

I liked 8v8 better.
Some times you feel like a nut...





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